Suggestions request: Ways to fulfill a "joy" need

Started by Tynan, March 14, 2015, 03:13:03 AM

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Tynan

I'm considering adding a "joy" need to colonists' psychologies. Joy represents people�s need for escapism, to not face problems all the time, to feel pleasure sometimes in life.

Here are some rough ideas for ways colonists can fulfil it:

Alcohol/drugs
Horseshoe game
Darts
Chess
Melee combat dummy
Video game console (purchasable)
Table (chat and drink)
Going for a run
Consume special fun luxury items (what? Chocolate?)
Build a snowman
From using passion skills

Can you think of any others to add to the list? Please, bombard the thread with ideas!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Haplo

Passions: Archery, shooting range, sparring (karate,...)
Computer (buy) : Writing, programming, playing games
Tinkering
Holo projector (buy) watching films
Catching bugs ;)

SSS

Positive/harmless/beneficial outlets:

Oversleeping/daydreaming
Water balloons/guns (snowball fights in cold areas)
Hunting (as a passion)
Pseudo-fishing
Collecting (weapons, items, scraps, whatever)
Wearing "fashionable" (i.e. impractical and/or expensive) clothing
Books
Sunbathing
Drawing
Specific decorative tastes (for their rooms)
Additional alone time/people time
Blackjack
Interacting with (friendly) animals
Additional prosthetics for prosthophiles (already implemented more directly)
Weight training (aesthetic only)
Hospitality (giving good food/clothing/etc. to visitors, no faction bonus needed)


Negative/harmful/dangerous outlets:

Overeating
Collecting (organs, corpses, other weird crap)
Smashing things or blowing stuff up
Playing with fire
Joywires
Pranking
Interacting with (dangerous) animals
Abusing prisoners
Masochism/extended danger seeking (e.g. weaponless hunting, going naked in the cold, etc.)


Edit: I think that's the end of my brainstorm for the moment. I might try to think of more later.

Darkhymn

Weather in line with a colonist's preferred temperature range. 70F and sunny for the average colonist. Cooler, maybe snowy weather for cold lovers.
As you yourself, spending time engaged in their passions. I suggested something along that vein a few days ago, and I think it's a wonderful idea!
The bingeing system could be extended.
Making new friends, perhaps involving positive social interactions with new colonists or visiting friendlies.

b0rsuk

This needs a new column in "work:overview" or similar. I may want to forbid someone swimming if there's a siege. One column combining all fun activities.

Swimming
Snowball fights !
Climbing trees
Fist fights, with no bruises that need treatment.
Gathering flowers, making garlands and wearing them.
Exploring. This would be more meaningful if there was fog of war. To make it look believable you'd have to make a list of cells seen by the colonist.
Jumping out and scaring other people. A hauler is carrying steel, Raygun jumps out and goes Boo! Hauler drops steel and loses a few seconds, then picks stuff up and goes on.
Anything but sex or masturbation. That's more offensive than murder in America. No one does it anyway.

BetaSpectre

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Kubouch

#6
Playing a musical instrument
Singing
Dancing
Collective beer-drinking
Playing a musical instrument while others are singing and dancing and getting drunk.
(inspired by recent DF dev logs)

It would be cool if colonists who share their hobbies simetimes performed them together. More introvert colonists would prefer to spend their time alone while extroverts would try to stick with the collective.

Kegereneku

#7
Hot-bath from Geyser-made system
just taking a shower.
listening to music
jogging

observing/studying local plant and animal (if background related to that, you could get a report with data on migration)
observing/studying the weather (you could know in advance if it's going to rain/else)
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Andy_Dandy

#8
I'd like to see something that required you to build new specialized rooms for the joy-activities, like for instance a cinema or/and a tennis court/ping-pong table. Libraries with books would also be nice, especially liked by the intellectual colonists (you could fill up your librery with a huge range of different category books, bought from traders, each category attracting different types of colonists (like hunters loving wild life-literature, and inventors liking science books).

And what about a concert hall where you can hire great musicians from all arround the Galaxy to come and entertain your colonists, costing perverse amounts of silver dollars, but with a mood/joy-effect that lasted for a good time. ;)

NB: Activities that includes sitting, like watching movies, reading books, smoking a cigar (cigars are alot cooler then choclate by the way) or playing videogames could also introduce a purpose for higher quality chairs, made from quality leather or cotton/wood.

NB2: Colonists smoking cigars or drinking beer (or both) could also irritate teetotaler colonists passing by. Same mechanism as observing a corpse.

Darth Fool

Annoying other people or watching other people lose control (good for abrasive personalities)
Going on vacation ... ie trips to friendly colonies
putting on a performance ...
domesticating animals

Ykara

Looking at art! Maybe some colonists find it relaxing, it would be a good addition to the art system.

giannikampa

-watching and feeding an animal in a cage.

-Like the "green thumb", having a trait that gives pleasure doing a particular job and maybe a +2 in that job. Each of them. I would consider the "dislike doing a job" with a debuff if he does that job as well.
And as always.. sorry for my bad english

BetaSpectre

Hot showers.
Petting animals.
Freeing slaves.
Recruiting people.
Healing near dead people.
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Shinzy

#13
Quote from: Ykara on March 14, 2015, 01:33:16 PM
Looking at art! Maybe some colonists find it relaxing, it would be a good addition to the art system.

This one!

Edit: and maybe something like just being alone and sleeping"meditating"/thinking
(I find this very enjoyable! =P planning all the mischievous deeds to carry out is alot more fun than the work you have to do to make it happen)
couuld call it daydreaming, too

Triple S and DandyAndy already mentioned Books but there's a good "consumable" if you can make them unconsumable but not bringing more joy for the reader once read more than once a few years ;D

Johnny Masters

#14
Don't consider...Please, do it! I've been dreaming about a idle/joy/whatever mechanic for a long time.

Most of the obvious ones have been said already, but if i repeat them its probably because they are really needed.

SOLO:
*Listening to music - live music, speaker or portable
*Drugs (any kind), yeah.
*Exercise - Besides running and walking and yoga? we'd need objects/stations for most of them. Bench press, treadmill, etc.
*Water based - Sauna; pool; lake/ocean; shower
*Television - Cable could be really powerful, or you just buy hours of content from traders
*Just idling, doing nothing, preferably sitting on a bench near some beauty (from there we can abstract they are daydreaming, thinking about life or just looking at the sky).
*Looking at the sky - prone or through a telescope
*Eating - some people eat to get joy, fat or non-fat
*Fishing
*Taking photos of stuff / photography
*Scanning local life, taking samples of stuff
*Messing around the mech bench / any bench
*Passions - sure, they could extract joy from jobs they have passion, but usually they'd extract more from a personal thing, not something they are told to do. So, perhaps, they could make passion related stuff that don't necessarily involves something profitable or usable for the colony.
*Science - If you have a science guy, maybe he likes doing personal research or learn new stuff, looking through microscopes or read from a console. Who knows, the colony might even get something out of it.
*Metal Detecting - The pawn takes a metal detector and goes around the map, being weird and shit.
*Solo non-electronic games - Puzzles, crosswords, sudoku, whatever is fancy 5k years from now...
*Gardening - Besides planting, there's a lot of thing that can be done by gardening
*Dancing
*Mentor someone or help someone else in a task
*Building stuff - like lego, or models or whatever. Sort like sculptures, but not for trading or beauty
*Rubik cube - easy to implement, small chance to give a breakdown
*Magic/illusionist tricks - Might need an audience?
*Dart throwing - might need a bar and other barflies
*Stay clean, clean stuff - Neurotic people really thrive on this, and mothers.
*Keeping a diary
*stone skipping
*yo-yo? No? ok, make a space! yo-yo!
*Virtual Reality chair - Like video-games, only even more addicting!

COLLECTIVE
*CHAT - More immersive chatting options, pawns look for each other to talk, they join at tables and whatnot. Might be the beginning of a relationship update.
*Sex - A lot of games do it, the sims do it, even bees do it, so let them faaall in love. Really, is the idea of people carnally touching each other so repulsive?
*Chess - the classic and the holographic version
*Any board game?
*Billiards
*Gambling - Joy from playing, chance for a penalty for losing and a buff for winning? (and one day opening a casino for visitors)
*ofc, gaming.
*Karaoke
*Virtual boxing ring - pawns connect and then a virtual version of them shows up. All the fun of wrestling, none limited lifespan.
*Boxing ring: for the more rustic of colonies


I'll edit when i have more time