I test software in my day job. Why not bug test my favorite computer game?
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#2
Ideas / Re: Guest Healing
May 04, 2015, 04:18:51 PM
I've rescued members from one faction only to have a competing faction kidnap him. Oh well.
#3
Ideas / Re: Cleaning Robots
May 04, 2015, 11:45:18 AM
In alpha 9 there was a mod that would allow you to reprogram mechs to do this kind of thing. The mechs would break down, catch on fire, and turn on the colonists. Integrating it into vanilla could be a lot of fun.
#4
Ideas / Re: Your Cheapest Ideas
May 04, 2015, 11:41:37 AM
With the space around the pawn being calculated with thresholds, you could make pawns claustrophobic, increasing the space required for happiness.
Or agoraphobic so the graph is calculated backwards (cramped is comfortable).
Or agoraphobic so the graph is calculated backwards (cramped is comfortable).
#5
Outdated / Re: [MOD](Alpha 9) Wastelander's Minor mods: Skill Lock (Building skill filter!)
May 01, 2015, 02:49:17 AM
I really like the mending mod. So I decompiled it, tweaked it to work on Alpha 10, and recompiled it. Hope you don't mind Wastelander.
The binary: https://dl.dropboxusercontent.com/u/85306567/Mending.zip
My source code: https://dl.dropboxusercontent.com/u/85306567/Mending-source.zip
The binary: https://dl.dropboxusercontent.com/u/85306567/Mending.zip
My source code: https://dl.dropboxusercontent.com/u/85306567/Mending-source.zip
#6
Outdated / Re: [MOD] (Alpha 9) EdB Interface UI Mod (v2.6.5 - Updated 1 Mar 2015)
April 23, 2015, 01:27:46 PMQuote from: scotgaymer on April 23, 2015, 01:10:11 PMHe put out a test version in post 519. It's working well enough for me. It's amazing how much it improves game play over vanilla.
Didn't the OP say that it wasn't compatible with Alpha 10 due to some weirdness @Dave-In-Texas?
#7
Ideas / Re: Your Cheapest Ideas
March 02, 2015, 05:14:55 PM
What about an OCD like trait? It's like green thumb, only increased happiness for cleaning. If you wanted to add a negative, make crafting, construction, or controlling take 50% longer.
#8
Bugs / Rescued friendlies without leg issue
February 26, 2015, 02:47:55 PM
When rescuing a friendly with a shot off leg, there is no way to give them a (peg) leg and restore them so they can go home. So you have to let them die, capture them, or keep rescuing them forever. (When they think they are ok, they try to walk off and need rescued again.)
#9
Ideas / Re: Your Cheapest Ideas
February 19, 2015, 10:44:36 AM
Christmas, new years, or RimWorld day: Every year on the same day (E.G. Dec 11th) Survival meals, silver, or gold are dropped on the trade beacon with a message "Merry Chirstmas", "Merry RimWould" or whatever is proper. If it can't be dropped on a trade beacon, it just gets dropped on the map somewhere.
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Birthdays change mood:
Any character over 40 gets a mood drop on their birthday. Any character below 40 gets a mood boost on their birthday. Optimist characters always get a mood boost on their birthday. Pessimists always get a mood drop on their birthday.
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Birthdays change mood:
Any character over 40 gets a mood drop on their birthday. Any character below 40 gets a mood boost on their birthday. Optimist characters always get a mood boost on their birthday. Pessimists always get a mood drop on their birthday.
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