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Messages - SleepyDango

#1
Try looking at this thread:
https://ludeon.com/forums/index.php?topic=1875.0
it should be of help to you :)
#2
Support / Re: Rimworld not working??
July 31, 2015, 10:26:01 AM
#3
Six Six Five
#5
Just gave it a try. Email Appeared in seconds. :)
#6
Off-Topic / Re: anyone else playing dig or die?
June 15, 2015, 09:54:12 AM
The Closest thing I can think of is Starbound. It doesn't cover everything you are looking for but it's worthing taking a look at. It's like Terraria but you can change planets.

Hope this helps  :)
#7
Off-Topic / Re: Count to 100 before Tynan posts
March 31, 2015, 10:34:24 AM
三十七  :)
#8
Off-Topic / Re: Count to 100 before Tynan posts
March 30, 2015, 12:11:06 PM
BlackJack(21)  I'm allowed to post more than once right? (I just wanted 21 spot)
#9
Off-Topic / Re: Count to 100 before Tynan posts
March 30, 2015, 06:10:53 AM
17  :)
#10
Ideas / Re: Ransom!
March 23, 2015, 11:01:32 AM
Great Idea +1
#11
Quote from: Kagemusha12 on March 19, 2015, 01:54:33 PM
6. Buttons for the Colonist Detail menu: Next/Previous colonist
Reason:
Often I would want to browse through my colonists in order to get detailed infos (example: I have captured/bought a certain melee or ranged weapon and want to look through my colonists for the best candidate to get it). AT the moment it seems like the only way to do it is, to open "Overview", click on the first colonist and look at his/her details ... then open overview again to click on the next colonist ... and so on.  This becomes a little bit tedious as your colony grows.
With buttons in the colonist detail screen to switch to the next/previous colonist in the list, this would be much easier/more practical.

I though you could scroll through them using the "<" + ">" keys
#12
Quote from: Keychan on March 12, 2015, 05:35:55 PM
From what I remember reading somewhere, Tyran wants there to be multiple worlds with different techs ages.  There was be Glitterworlds, Urbworlds (Criminal infested), Stone aged worlds, medieval worlds, and even worlds with no humans at all.  This is much much more on the idea of what and who could be out there, so if he does stick to his plan, it's susceptible to change, we'll see more beyond tribes and pirates.  Just remember this is just Alpha and I'm sure his focus is on the colony content rather than other worlds right now.

https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub
#13
Ideas / Re: Select prisoner rations.
March 09, 2015, 01:30:32 PM
+1
#14
Ideas / Re: Strip Corpses Designation
March 09, 2015, 11:41:26 AM
haha, I misread the title as "Strip Club Designation".
But yeah, +1. I like this idea.
I'd like to add on top that for crematorium bill idea you are suggesting to be able to strip depending on type, quality and durability. This way you can filter out the poor quality clothes that done have long left.
#15
Ideas / Combat abilities
March 09, 2015, 08:28:30 AM
Hey Guys,

Just a thought about combat. I thought it would be cool if pawns had some abilities like "Throw Grenade". in which you can designate where that pawn would throw a grenade.

These abilities could have cool downs or require an item in their inventory that relates to the ability.
There could also be an option to swap them from Ranged to Melee .

What do you guys think? what other abilities would you like to see?