Im working on the assets of my first mod and I hope it will be a big one that adds a lot to Rimworld. I'm no programmer, so i I have plans to reach out to anyone willing to help with coding the mod. Right now, I'm working entirely on visual assets (pawns, buildings, etc), though I will have a more formal thread made for what it is im aiming to create (gonna take a while to make this thread).
For now, I'm looking for specific tutorials:
Any help would be GREATLY APPRECIATED!
For now, I'm looking for specific tutorials:
- Adding glow to pawns/objects
- Animated textures for pawns/buildings
- Creating a faction
- Creating patches that allow a mod to use pawns/assets from other mods
- Creating modules for a series of thematic mods (like wanting seperate mods for pawns, factions, decor, buildings, etc)
- Allowing modded pawns to spawn with mechanoid raids and mech clusters
Any help would be GREATLY APPRECIATED!