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Messages - FMJ Penguin

#31
Quote from: Dragoon on September 18, 2015, 12:23:29 PM
Quote from: FMJ Penguin on September 18, 2015, 06:47:25 AM
Swear over half my dudes are professional animal trainers...... not to mention vanilla seems more cheaty than ever in 12 when randomizing. Dudes with like 12+ passion points and +10 in half dozen things.... no thanks.

The animal training is new. Which is why it's like that. As the for the dudes with +12/10 in half a dozen things what are you on about? I have never seen that happen maybe in 1 or 2 skills but half a dozen? Also when they have that many points in a skill level(s) there are skills certainly disabled. Also there are 3 levels of passion burning,minor,nonexistent. Those aren't passion points those are skill levels.

Oye you're just on that like flies on shit aint yaz? I meant 10 sp's not 10+12 passion points but my guess is it doesn't really matter does it? You just feel like arguing.
#32
Ideas / Re: Should the game take longer?
September 18, 2015, 12:32:05 PM
Quote from: Tynan on September 18, 2015, 09:49:42 AM
We're actually already doubling the day length (ticks per day) for the next alpha.
Happy day  :)
#33
Outdated / Re: [A12] Containers For Stuff (v1.1.1)
September 18, 2015, 12:19:07 PM
Quote from: Wivex on September 18, 2015, 11:21:22 AM
Thanks for the textures, but i'm not intended to add any updates for this mod yet. Too much other stuff to do.
Btw, all furniture in the game tend to have an isometric top-side angle of view, not staight downward or sideward.

Hehe, Aww........ you don't like my square? I traded two of my best triangles for that square I'll have you know........grumbles........stupid black market shape traders......... 

EDIT:
Brought your loyalists a present. Stupid shape trader didn't take refunds ether so I'm looking for few tough gangsta types for a lil mission >:(  They mustn't be squeamish about triangles and squares found in tight places.  :o

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#34
Whatever the vanilla game does to figure point/stat/pp allocations is totally borked imo. Even if your mod was literally nothing but up/down arrows for stats I'd still use it cuzz some of the rng from vanilla is just hilarious. Swear over half my dudes are professional animal trainers...... not to mention vanilla seems more cheaty than ever in 12 when randomizing. Dudes with like 12+ passion points and +10 in half dozen things.... no thanks.

#35
Outdated / Re: [A12] Containers For Stuff (v1.1.1)
September 18, 2015, 05:40:00 AM
That lil guy was a wall tex? Seriously wouldn't have guessed. What kinda wall?
So I got bored. Only works with wood tex types though. Metal and stone would just look weird XD. You could make an actual warehouse look :P

Don't need to use just thought I'd throw it up sense I have no use for it really.

Updated:The Evo1 version looks much better in-game imo but if your wood choices are really dark or something then the first one is likely the better choice.

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#37
Off-Topic / Re: Count to 9000 before Tynan posts!
September 17, 2015, 03:30:22 PM
1595 new english words concocted each day...

yeah, english is da best shyt eva bra. Me wuv engishhh

I'm getn dubber by da secnd....

blubberrr... goo goo gaa gaa
#38
Ideas / Re: Remove Turrets
September 17, 2015, 12:15:23 PM
yup agree with both you guys
And I don't believe that trying to balance turrets by simply making them weaker is the answer like others have stated. Some of this just needs to be tested out... so when is he getting back? Oh that's right... 6 fkin months bhahahaha
#39
Ideas / Re: Regarding hypothermia
September 17, 2015, 12:10:03 PM
got nothing to add just...
+1
#40
Ideas / Re: Should the game take longer?
September 17, 2015, 04:17:59 AM
Donno but 5.5 minutes per day is a bit stingy imo. Get up , eat, do joy thingies, haul a few things, go back to bed. Rinse repeat. :)  Not sure if limited fps to 30 would double the time or not. Some games that works haha.
#41
Ideas / Re: Suggestions wanted: Animals!
September 17, 2015, 04:13:44 AM
Quote from: Purble1234 on September 17, 2015, 02:47:11 AM
Mantis shrimp?

Yes! thank you haha


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#42
Off-Topic / Re: Count to 9000 before Tynan posts!
September 16, 2015, 01:11:57 PM
1586

Slams open the door.........   :o faaaaaaaaaaaaaaaaaaaaarty..   :o fart....   :o fart......

Runs back out and locks the door.... teeeeehehehehehehehee
#43
Ideas / Re: Remove Turrets
September 16, 2015, 08:59:31 AM
Quote from: Zanfib on September 16, 2015, 01:35:08 AM
1.   Turrets now require an appropriate weapon (either a LMG or a Minigun) to build.
2.   Turrets no longer explode.
3.   Turrets no longer increase raid size.
4.   Turrets are split into two varieties: Manned turrets which require only metal or plasteel and a suitable weapon and a colonist to man them while AI turrets would need an AI Core and a power supply but not require a colonist. Manned turrets would offer bonuses to accuracy and aiming time allowing colonists with low shooting skill to contribute to the defence at the cost of being immobile. AI turrets would be late game defences: powerful, but few in number and having one destroyed would mean the loss of a rare AI Core.

Very cool idea's. How about instead of requiring specific weapons they require "weapon parts" which are gotten only from breaking down ANY weapon or maybe through trade. You know maybe it takes 10 or so broken down weapons to build that shiny new turret. I do like the idea of having ways to use up all the weapon drops :P
#44
Releases / Re: [A11] Apparello v1.6.3 New Hope [17/6/2015]
September 16, 2015, 04:19:49 AM
Derp... derp... derp... derp...
Facepalm
Thank you... you... you... you...
:P
#45
General Discussion / Re: Flooring and beauty
September 16, 2015, 12:38:59 AM
Yeah and I guess if you really think about it, why would one hard surface floor be any faster than another.... was kinda weird if you think about it lol.

And here:
RimWorld914Win\Mods\Core\Defs\TerrainDefs\
Make a copy of the files in there and make any changes you want. Slap them in your mod list making sure to keep the  same folder structure like this;  Mods\yourmod\Defs\TerrainDefs\ .  Enjoy  your new floors just the way you like ;)