Quote from: Dima_ on January 15, 2018, 06:47:31 AM
still getting a whole lot of errors. not sure what this is all about but it refers to bionics so i figure its from this mod :/
i have looked through my code and it isn't from my mod, all implants work fine.
Quote from: colonistsmustdie on January 16, 2018, 04:53:58 AM
hey there, me again^^
i really love the brain implants for every special or common situation, but u really have to look over them again. some of them are just mixed up, like the PatientImplant, which increases the miningspeed and -yield (by the way, i am really asking myself, how a brainimplant could improve the "job" being a patient in the first place. did u want to increase the immunity-gain-speed-factor? would be nice!).
At least one of them (the CraftingImplant) seems to just do nothing, while saying, it improves crafting skills but not telling in which way. also implanted it and noticed no effect at all...
as last time: great work, keep it coming ;=)
Quote from: colonistsmustdie on January 17, 2018, 12:26:39 PMthat is an issue, i will look into the work amount for the implants, i may have not set it correct.
also the workamount to make these implants is a bit low with only "1".
they get the ingredients to the workbench and are done in the same moment^^
some of the other materials seem to take a bit long to make, like synthread, ultrathread and ultrasteel. but in the end, this is only my personal feeling. balance it again or leave it there, its your mod. and i will play it one or the other way
keep it up
i use a formula for the amount of resources to a time period to work out the ticks. I may have forgotten.
As for the patient one, it shouldn't have been put in yet lol. i was looking into adding additional recovery speed from wounds. but haven't investigated it yet. I have for now commented it back out (which i forgot to do (: ).
The crafting one is difficult, it effects stone cutting at the moment but that is ti because it was supposed to effect crafting but they took the crafting stats out of the game and i haven't found a good solution to it yet.