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Messages - Switter

#1
Mods / Re: [helpmepls] HeadTypes
June 16, 2019, 02:06:29 PM
"you cannot add new heads (or body types for that matter)"
I can and I did it(body types https://imgur.com/GOrY9iG). Yes, they are not automatically selected when creating a new pawn(The game uses a standard set), BUT, they appeared in the game, they work and I can set them in the mod on the Character Editor.
I just added and renamed the textures and added these lines.
    <BodyTypeDef>
    <defName>Fat1</defName>
    <headOffset>(0.09, 0.34)</headOffset>
    <bodyNakedGraphicPath>Things/Pawn/Humanlike/Bodies/Naked_Fat1</bodyNakedGraphicPath>
<bodyDessicatedGraphicPath>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Male</bodyDessicatedGraphicPath>
  </BodyTypeDef>

In this way, you can add as many bodies as you need, although you will have to choose them yourself, but this method works. And you can add as many hairs, as you need, just edit some lines. 
Why is there no simple way to add a new type of head? :(


"There's a mod 'alien framework' which might let you do this"
I looked at the files in the Alien Framework and I do not know how / there is no easy way to add new types of heads.
  :(
#2
Mods / [helpmepls] HeadTypes
June 16, 2019, 07:47:41 AM
I want to edit the xml file in the core to add new face types (Not a simple replacement of those that are already there, but the addition of new ones average1,2,3,4...) from different mods. But I do not know if this file is in defs and how it is called. Is it possible to do this in a simple way? I found the BodyTypes.xml file, where there are such lines

<bodyNakedGraphicPath>Things/Pawn/Humanlike/Bodies/Naked_Male</bodyNakedGraphicPath>
<bodyDessicatedGraphicPath>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Male</bodyDessicatedGraphicPath>

And the same file with hairstyles (RimWorld\Mods\Core\Defs\Misc\HairDefs). I saw a RealFace mod in which it's easy enough to add a new head (actually a hairstyle) just add the path to the texture and the texture itself.. But I just need the type of head, not the hairstyle.

The question is as follows. Is there a file in the RimWorld\Mods\Core\Defs where you can add a head type,for example

  <HeadTypeDef>
    <defName>Average_Male</defName>
    <HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_South</HeadTypeGraphicPath>
    <HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_North</HeadTypeGraphicPath>
    <HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_East</HeadTypeGraphicPath>
  </HeadTypeDef>


#3
Mods / Re: [helpmeplz] A17.1557 conflict mod
June 19, 2017, 12:20:51 AM
Well ... as far as I understand, such a problem with errors during landing happens rarely. I moved Jecs Tools to Hugs Libs and now, like, everything works fine) Thanks for the help)  :)
#4
Mods / Re: [helpmeplz] A17.1557 conflict mod
June 18, 2017, 07:59:34 AM
new problem) i reinstall star wars. jecktools and now i can generate world... but...
https://youtu.be/3AK2nRLy00M
#5
Mods / [helpmeplz] A17.1557 conflict mod
June 18, 2017, 01:37:16 AM
I switched to a new version, which should not be lagged, but now some mod conflicts with someone can say what kind of mod? :'(
This error occurred when I tried to generate a planet.
I could try to disconnect each mod separately, but while the game starts, with ~ 200 mods per 500 megabytes, it will take 5 minutes or more (((maybe someone has already encountered such a problem?

Exception from asynchronous event: System.TypeInitializationException: An exception was thrown by the type initializer for CompVehicle.HarmonyCompPilotable ---> System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[System.Reflection.MethodBase,System.Byte[]].TryGetValue (System.Reflection.MethodBase key, System.Byte[]& value) [0x00000] in <filename unknown>:0
  at Harmony.GeneralExtensions.GetValueSafe[MethodBase,Byte[]] (System.Collections.Generic.Dictionary`2 dictionary, System.Reflection.MethodBase key) [0x00000] in <filename unknown>:0
  at Harmony.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) [0x00000] in <filename unknown>:0
  at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
  at Harmony.HarmonyInstance.Patch (System.Reflection.MethodBase original, Harmony.HarmonyMethod prefix, Harmony.HarmonyMethod postfix, Harmony.HarmonyMethod transpiler) [0x00000] in <filename unknown>:0
  at CompVehicle.HarmonyCompPilotable..cctor () [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.<DoPlayLoad>m__80F () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

    <li>Core</li>
    <li>VampireTrait</li>
    <li>HugsLib</li>
    <li>EdBPrepareCarefully-0.17.0.4</li>
    <li>Humanoid_Alien_Races</li>
    <li>epoe</li>
    <li>Rimsenal</li>
    <li>Rimsenal_Federation</li>
    <li>Rimsenal_Feral</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Security</li>
    <li>Rimsenal_Storyteller</li>
    <li>Rimsenal_Vanilla</li>
    <li>Faction Discovery</li>
    <li>Orassans</li>
    <li>Vegetable_Garden</li>
    <li>allow tool</li>
    <li>ED-Embrasures</li>
    <li>Relation Tab</li>
    <li>wildlifetab</li>
    <li>Infused_0.17.1.0</li>
    <li>Recycle things</li>
    <li>PowerSwitch</li>
    <li>My_Cute_Ear</li>
    <li>Change _Dresser</li>
    <li>RimMagic</li>
    <li>RIMkea</li>
    <li>FashionRIMsta</li>
    <li>Halloween Special Edition</li>
    <li>Holiday Special Edition</li>
    <li>Craftable_Drugs</li>
    <li>GouRIMet1-0-RU_a17</li>
    <li>GhostArmy</li>
    <li>Lamia</li>
    <li>NekoMusume</li>
    <li>Headgear_Frame</li>
    <li>Smooth_Stone_Walls</li>
    <li>Miniaturisation_0.17.1.0</li>
    <li>LT-DoorMat_1.0.6</li>
    <li>Camera</li>
    <li>JecsTools_v1</li>
    <li>Star Wars - Factions</li>
    <li>Star Wars - Fully Functional Lightsabers</li>
    <li>Star_Wars-The_Force</li>
    <li>Bridges</li>
    <li>Cultivator_Tools</li>
    <li>More trade ships</li>
    <li>Simple_sidearms</li>
    <li>Soybeans</li>
    <li>NackbladIncRimhair</li>
    <li>Xevas_Rimhair</li>
    <li>change_12_faces</li>
    <li>VoHair</li>
    <li>Spoons Hair</li>
    <li>mending</li>
    <li>Kings_slaves</li>
    <li>AdvanceBody_and_Clothing</li>
    <li>Maid_Project</li>
    <li>Lovely Hair Style</li>
    <li>RimSlave</li>
    <li>Rimcolle</li>
    <li>Kantai_Collection_Hair_Styles</li>
    <li>Stack XXL</li>
    <li>Talons Faction</li>
    <li>Dubs_Hygiene_and_Central_Heating</li>
    <li>LongRangePodLauncher</li>
    <li>Mountain Miner</li>
    <li>Crash_Landing</li>
    <li>amig_core</li>
    <li>amig_deep</li>
    <li>amig_faction</li>
    <li>Call-of-Cthulhu---Cults</li>
    <li>Call-of-Cthulhu---Industrial-Age</li>
    <li>Call-of-Cthulhu---Straitjackets</li>
    <li>uscm_core</li>
    <li>uscm_faction</li>
    <li>Blueprints</li>
    <li>tribal_Raiders</li>
    <li>tribal_joy</li>
    <li>Temperature Control</li>
    <li>Super Soil</li>
    <li>StackMerger</li>
    <li>ReplacementOrganCrafting</li>
    <li>NonDecayingStorage</li>
    <li>Cyclone_Wire</li>
    <li>M No RNG in Death</li>
    <li>Anime_Weapon</li>
    <li>Bonsaiplus</li>
    <li>fusuma_plus</li>
    <li>Ofuton</li>
    <li>tatami</li>
    <li>PhiClient</li>
    <li>SupesResearchScrollbars</li>
    <li>oni</li>
    <li>Additional Joy Objects 17.06</li>
    <li>Animated Marshes A17</li>
    <li>CheaperComponents</li>
    <li>Cupros Drinks 17.20</li>
    <li>Hand Me That Brick</li>
    <li>More Vanilla Turrets</li>
    <li>Quarry 17.06</li>
    <li>RemoteExplosives</li>
    <li>RBSE - Hardcore Edition 1.7</li>
    <li>RW-ExtendedTraits-master</li>
    <li>SSLightningRod-master</li>
    <li>Zen Garden 17.03</li>
    <li>[A17] TemperatureTolerant</li>
    <li>Nandonalt - Set-up Camp</li>
    <li>Crystalloid</li>
    <li>More_Furniture</li>
    <li>Area_Rugs</li>
    <li>RimFridge</li>
    <li>Training_Console</li>
    <li>Extra_Widgets</li>
    <li>Mod_Menu_Enhanced</li>
    <li>Clutter Furniture</li>
    <li>Clutter Laser Rifle</li>
    <li>Clutter Structure</li>
    <li>Clutter Hands</li>
    <li>Harvest Everything!</li>
    <li>QOLTweaksPack-1.0-RC1</li>
    <li>Water_Power</li>
    <li>DE_Surgeries</li>
    <li>Path_Avoid</li>
    <li>Medieval Times (v. 1.66.A17)</li>
    <li>Glitter_Tech</li>
    <li>RazzleDazzleA17</li>
    <li>[A17] Realistic Anaesthetic</li>
    <li>ReconAndDiscovery</li>
    <li>Reinforced indiscernible power conduits</li>
    <li>Rim Disorders A17</li>
    <li>PowerLogic</li>
    <li>Romance Diversified A17</li>
    <li>RumoursAndDeceptionA17</li>
    <li>Quantum_Cooling</li>
    <li>DeadMansClothing</li>
    <li>CleaningArea</li>
    <li>Animal_Husbandry_Raids</li>
    <li>A_Dog_Said</li>
    <li>advanced_powergeneration</li>
    <li>V.Make it Harder, Better, Faster, Stronger</li>
    <li>Mass_Graves</li>
    <li>MiniMap</li>
    <li>Turret_Collection</li>
    <li>RF - Editable Backstories - Base</li>
    <li>RF - Editable Backstories - Lite</li>
    <li>High_Caliber</li>
    <li>Inspiration</li>
    <li>[A17] Shooting Skill Rebalanced</li>
    <li>static_quality_plus_A17</li>
    <li>Wall_Light</li>
    <li>Moritzs_RobotSuits</li>
    <li>Hospitality_1.17a</li>
    <li>Cesarstwo_Wschodnie</li>
    <li>More_vanilla_factions</li>
    <li>Nanotrasen Armory</li>
    <li>Zombie_Apocalypse_v1.6_UNOFFICIAL</li>
    <li>sd_spaceship</li>
    <li>ED-CheatReactor</li>
    <li>ED-LaserDrill</li>
    <li>ED-ReverseCycleCooler</li>
    <li>ED-ShieldsBasic</li>
    <li>FishIndustry</li>
    <li>LED_Lights</li>
    <li>Meltdown</li>
    <li>Synthmeat</li>
    <li>Napoleonic</li>
    <li>USSR</li>
    <li>Wehrmacht</li>
    <li>ChildrenMod_v02A</li>
    <li>AC_Enhanced_Crafting</li>
    <li>butcher</li>
    <li>CK_AnimalPlant_Pack</li>
    <li>Industrialisation</li>
    <li>more monstergirls</li>
    <li>ApparelloA17</li>
    <li>Star_Trek_Federation</li>
    <li>Mass_Cooking</li>
    <li>Brainwashing</li>
    <li>MiningCo_Alert_speaker</li>
    <li>WM_Hydroponics_with_lamps</li>
    <li>Lightweight_Building_Polymer</li>
    <li>Camping_Incidents</li>
    <li>CTS</li>
    <li>Fences_And_Floors</li>
    <li>Improved_Pumps</li>
    <li>LT-Gardening</li>
    <li>Mechanoids_Drop_Guns</li>
    <li>Storage_Search</li>
    <li>Transgender Mod</li>
    <li>Additional_Traits</li>
    <li>DeCore</li>
    <li>HelpTab</li>
    <li>MiningCo_LaserFence</li>
    <li>ResearchPal</li>
    <li>Trading_Spot</li>
    <li>Cold_Desert_Nights</li>
    <li>Show_Hair_With_Hats_or_Hide_All_Hats</li>
#6
It is necessary to make compatibility with Dubs Hygiene. Water can also be contaminated)
#7
i know that feel bro... i know... you don't alone...
#9
Releases / Re: [A16] More Monstergirls
May 29, 2017, 04:26:16 AM
Quote from: Devilizer on May 29, 2017, 03:42:53 AM
Indeed.
Would be awesome if someone looked through this mod and updated it.
I would've done it myself if I had any idea what I was doing.
I don't even understand the errors :P
i know that feel bro :D
#10
Don't work. Mod don't have version.
#11
Outdated / Re: [A17] Change Dresser
May 27, 2017, 10:24:02 PM
Quote from: Kiame on May 27, 2017, 10:06:19 PM
Are you getting this from steam or direct download?
oops... i download with a direct and problem is gone)
http://lttlword.ru/rimworld-mod-change-dresser i download with this site.
And the admin of this site downloaded from steam. Either he downloaded badly and some files were damaged or lost, or the whole Steam version does not work.
I told him to download the working version)
Anyway, the problem is solved and forgive, which in vain bothered.
#12
This is the feeling when the floor texture looks better than the texture of the colonist, the walls and generally everything in the game)
#13
Update? C:
#14
Outdated / Re: [A17] Number 22 with Rice
May 27, 2017, 09:27:14 AM
"because rice is delicious" A weighty argument)
You just did not eat tasty, fried potatoes with milk)
#15
Releases / Re: [A16] Remote Explosives (1.11.3)
May 27, 2017, 09:08:45 AM
Quote from: UnlimitedHugs on May 25, 2017, 09:32:38 AM
Quote from: poruf on May 24, 2017, 06:04:09 PM
Is this mod going to be updated to a17?
Yep, it's on my list. Stay tuned :)
Yaaay :D