I want to edit the xml file in the core to add new face types (Not a simple replacement of those that are already there, but the addition of new ones average1,2,3,4...) from different mods. But I do not know if this file is in defs and how it is called. Is it possible to do this in a simple way? I found the BodyTypes.xml file, where there are such lines
<bodyNakedGraphicPath>Things/Pawn/Humanlike/Bodies/Naked_Male</bodyNakedGraphicPath>
<bodyDessicatedGraphicPath>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Male</bodyDessicatedGraphicPath>
And the same file with hairstyles (RimWorld\Mods\Core\Defs\Misc\HairDefs). I saw a RealFace mod in which it's easy enough to add a new head (actually a hairstyle) just add the path to the texture and the texture itself.. But I just need the type of head, not the hairstyle.
The question is as follows. Is there a file in the RimWorld\Mods\Core\Defs where you can add a head type,for example
<HeadTypeDef>
<defName>Average_Male</defName>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_South</HeadTypeGraphicPath>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_North</HeadTypeGraphicPath>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_East</HeadTypeGraphicPath>
</HeadTypeDef>
<bodyNakedGraphicPath>Things/Pawn/Humanlike/Bodies/Naked_Male</bodyNakedGraphicPath>
<bodyDessicatedGraphicPath>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Male</bodyDessicatedGraphicPath>
And the same file with hairstyles (RimWorld\Mods\Core\Defs\Misc\HairDefs). I saw a RealFace mod in which it's easy enough to add a new head (actually a hairstyle) just add the path to the texture and the texture itself.. But I just need the type of head, not the hairstyle.
The question is as follows. Is there a file in the RimWorld\Mods\Core\Defs where you can add a head type,for example
<HeadTypeDef>
<defName>Average_Male</defName>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_South</HeadTypeGraphicPath>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_North</HeadTypeGraphicPath>
<HeadTypeGraphicPath>Things/Pawn/Humanlike/Heads/Male/Average_Male_East</HeadTypeGraphicPath>
</HeadTypeDef>