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Topics - iame6162013

Pages: [1]
Off-Topic / Tynan @ Early Access Steamworks Development
« on: November 05, 2016, 02:14:03 PM »
That odd moment you randomly find tynan..

If you want to know his story, you can find it here:

Off-Topic / The Brexit
« on: June 24, 2016, 04:08:22 AM »
What are your opinions about it guys? Am I the only one who thinks this is a bad(horrendous) idea?

Just a small mod to enable the IceSheet Biome hmmm
(and add some ice floor (spawn only...) to make it nice and white!)
Now you can land on this one xD let's see if I die...

(all of it get's white but first you must wait a bit for it to snow!)

Wolfsies, was created by ItchyFlea thx!

added wolfsies (by ItchyFlea)
fixed a bug ... (i had new concrete textures in the mod file accidentally) :/

if you have animals in the open and get a message that "they are hypodermic and that this might be a bug", This is NOT a bug they are indeed hypodermic but it can get cold on an ice sheet.

DownLoad :
The download is here and up^^ there.
it's version 1.2a

the download is Here
(be aware for bug, remember to save often)

Bugs / given up raiders don't go through the door
« on: June 03, 2014, 12:13:52 PM »
in the latest version alpha 4d(462),
my raiders(also drifters) don't seem to go through my door and leave of my screen,they can leave the bottom isn't closed yet), set up, dev tooled it in)

(home zone is bugged in this save but don't know how to reproduce.)

Oh and one question because i'm a  Private tester, i'm curious do i have to post public build bugs in this thread?


This mod aims to add every equipment,structure[If possible :P ],food,vehicles,sound,and weapons from the game Metal Gear Solid: Peace Walker.

Hello To Iame's
Currently i am under MASSIVE workload it will get fully updated one day,
i am sorry about this

> Replaces Vanilla weapons<
> Adds a ton of new weapons [not to mention a Railgun :) ]<
> Adds alot of buildings and furniture<
> Adds a weapon crafting economy [requires research]<

Mod Team:
1.iame6162013[Lead Developer]
My mod team is always open, just send the new me a PM :P



Blackjack1000K [For the mod itself]
Evul [For letting me use his mod as a template]
WorldOfIllusion [For Helping me with the Research Def's]
Cala13er [For helping me out alot with the DLL's]

last updated May,28,2014,full changelog in the download
Code: [Select]
> Added NPD back
> Added new resource sulfur [(you get it by mining it)required to craft weapons]
> Added Stun Rod
> some more DLL stuff
> Added new Non-Lethal Double Barreled Shotgun [has a higher chance to incapacitate someone]
> More DLL stuff
> Mod now utilizes some DLL's
> Better Security that will allow your colonist to research C4 Bombs then Hi-Tech Cannon
> Cleaned up some research defs
> Added an Icon
> Cleaned up some codes
> Added Hi-Tech Cannons
> Added a Ammunition Loader to load the Hi-Tech Cannons with ammunition
> Added a use for Shells
> Re-Textured Stone Barricade
> Replaced Stone cover with Stone Barricade [Still acts like stone cover but just renamed and made a bit more weaker]
> Added Faction called Peace Sentinels that will replace Pirates [hopefully]
> Added new Arms Dealer that sells weapons,shells and missiles.
> Inceased and Decreased some of the weapon custom weapon sounds [ RAILGUN >_> ]
> File size increased from 2.5MB to 5MB [Thanks to custom sounds ]
> Added Custom sound for CAW
> Fixed some more weird grammar
> Improved Ration texture a bit
> Rations Rank 4 and 5 now has a different texture
> You can now read the stats of every weapon on the description of the weapon
> Fixed Instant crafting of weapons
> Fixed some weird grammars
> Added Custom sound for M1911A1
> Added Custom sound for M16 [Again]
> Added Custom sound for Spas-12
> Added Custom sound for FN-FAL
> Added Custom sound for SUG
> Added FN-FAL
> Added SUG
> Added M653
> Added Patriot
> Added SPAS-12
> Added CAW

> Added Pistol Work Bench [Requires Research]
> Cleaned up some of the xml files.
> Added C4 "When in doubt, C4" - Jamie Hyneman
> Added Mac-10 W/ Barrel Jacket [Higher Accuracy]
> Replaced Improvised Turret with Hi-Tech Machine-gun Turret
> Removed Nutrient Paste Dispenser
> Added a Fifth meal!
> Finally Replaced all the meals with Rations! Phew!
> Made Rimworld a tad more difficult
> Added Custom sound to Kpistol
> Added Custom sound to LAW
> Added Custom sound to MP5SD2
> Added Custom sound to RPG-7
> Added Custom sound to RAILGUN!!!
> Added Metal Box [For Decoration Only]
> Added Stone cover
> Added Easter Egg� ^__^
> Debuffed the Frag Grenades abit
> Replaced Molotov with White Phosphorus Grenade
> Replaced R-4 Charge Rifle with RAILGUN!!! (Made a temporary fix)
> Replaced Original M16 with M16A1
> Replaced Original M24 with M21
> Replaced Original Uzi with Mac-10
> Replaced Original T-9 Incendiary Launcher with M202 FLASH
> Replaced Original Minigun with M134 Gatling Gun
> Made Frag Grenades cost less
> Made the Texture of C96 a bit more dark

� � �
"In time, All standing armies must be totally abolished"
-Immanuel Kant, "Perpetual Peace" Chapter 1

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

To view a copy of this license, visit

Other Recommended Mod's:
1.Industrial RIM
2.Project Armory

Question: wasn't this BlackJack1000K's mod?
Answer: not anymore, i'm the new maintainer(?) ;)

Question: Do i need a new save game to play this mod?
Answer: Not as of yet :)

Question: What is Metal Gear Solid Peace Walker?
Answer: Well Metal Gear Solid Peace Walker is an action-adventure stealth video game produced by Konami and Kojima Productions that was released for the PlayStation Portable in 2010. Peace Walker is the sixth Metal Gear title released for the PSP and the first in the series released for a portable platform to be directed by series' creator Hideo Kojima.

Question: What is your plans for this mod?
Answer: Do i really even have to answer that?

Question: How's the turret different, price and effectiveness wise?
Answer: yeah about that i was suppose to replace the textures of the Turrets but i forgot :P
also it buffs the turrets a very tiny bit.

Question: Are the meals any different, or is it just graphical?
Answer: 4 of them are just graphical for now, one of them is new tho the Rank 4 Ration one

Question: The download links aren't working.... what should i do?
Answer: Pop me a pm and il see what i can do :)

Off-Topic / what music kind do you like?
« on: May 19, 2014, 03:38:07 PM »
what music kind do you like?
I my self like NightCore and NightStep(of course if they are made good ;))

Help / turrets count for more?
« on: May 13, 2014, 12:03:34 PM »
can we make it so that some turrets attract more raiders, and some less?
to make OP turrets less OP or...more muhahaha

Off-Topic / Guess what?
« on: May 09, 2014, 05:24:46 PM »

i want something to reply to :P

Help / how to remove things?
« on: May 06, 2014, 02:35:45 PM »
one question how do I remove stuff like the Hopper
is there something like <RemovedefName>Hopper</RemovedefName>?

(i know i can overwrite things)

Unfinished / [ModPack] (Alpha 3) CheapOldCrapp
« on: April 22, 2014, 03:06:08 PM »

It's a collection of mods that have nearly no content,
They use the same name in the mods list "CheapOldCrapp"
They just add some requested features ;)

Wires 0.0.3
adds invisible wires

cheapMetalWalls 0.0.1
adds a non conductive metal wall

Unfinished / [Mod] (Alpha 3) Unifier 0.0.2A
« on: April 13, 2014, 03:02:15 PM »
It's a basic mod to change one mod item's to another mod's
this is all it's supposed to do.

Feature list:
UnifierTable {it's used to change IRim copper into MinE Copper}


Industrial RIM

Code: [Select]
updated for MinE 0.1.1A

Initial Release


Outdated / [MOD] (Alpha 5) MinE (v.0.1.3.-0.9) [Troll Poll]
« on: April 06, 2014, 08:48:43 AM »
small difference:WON

Main News:

warning -0.9 release, (we all know it works :P)

known bugs:
floor icon,wall icon look bad.


Sorry ALL out of date

are in the download


this mod was originally inpired to create a colony that didn't need any plants to survive.
But it was destined to have to create a new way of producing things to be able to break to laws of physics.
But how do you break the laws of physics?
With bacteria's of course, but you have to go off course.
you will have to create building with awful graphics and awful mechanics and bugs But you will reach it(when ever i finish it)

But here is the status

Guns         (status  unfished)
research      (status: you can not finish it)
items          (status:finished)
table          (status:texture update required)
machines   (status:need .dll to work like i want to)
Power system  (status:need .dll to work like i want to,not fully implemented)
floors          (status:functional)
traders           (status:bugged)
plants       (status:not fully implemented)
walls              (status:not fully implemented, need texture update)
dangerous feel(status:not implemented)
Fear               (status:not implemented)
Hyper cool       (status:not implemented)
Secrets           (status:o.0)

TOO MUCH RED, didn't know i had that much to do >:|
(top is most recent..., ans yes unreleased version can have changes to changes to something new)
Code: [Select]
0.1.3 (It's getting cluttered)
New MudGunTurret Texture
New BacteriaTurret Texture
New MudGunTurret Texture(Bad)
New BacteriaTurret Texture(Bad)
New vials(in many different colors!)
New bacteria textures (3)
New scrapmetal textures (3)
New banner Woot
Moved things to where they are supposed to be.
New RefiningTable
New MudGunTurret
New BacteriaTurret
New MudGun
New BacteriaGun
New BronzeWall Texture Now Bronze
New GoldWall Texture Now Gold
New Copper Texture
New Brass Texture
New Copper Texture
Tweaks To Them All
Fixed ALL Workgivers... "What have i been doing o.O"
Fixed Some WorkTables
Fixed Some Recipes
Cleaned Up "ingot's2" ... ?????
mrofa and Blackjack1000K Broke too many things to keep count for...
Thx to BlackJack for a texture fix, Thx

(alpha 5 port)
was a version without change log support
was a version without change log support

New Banner Woot
fixed NeutrientDispencer

Renamed item's\gun's\Recipe's
New MinE_BioEnergyStorage research
New FussionBattery
Fixed Workgiver's
Renamed BioReactor to BioManipulator
Renamed FussionBioReactor to FussionBioManipulator
Renamed PrototipeBioReactor to PrototipeBioManipulator
Renamed PrototipeFussionBioReactor to PrototipeFussionBioManipulator

Renamed item's\gun's\Recipe's
New ScrapMetal
New Tin
New Zinc
New Gold
New Brass
New Bronze
New WallBronze
New WallGold
Changed AlloyerTable
Changed recipe's for building's (that required Alloy)
Changed recipe's for building's (early on machine's that required to much metal now use less and a bit of ScrapMetal)
Removed Alloy

updated for alpha 3
new NuclearBioReactorTexture

ALL prior versions are not listed, because of rapid changes

iame6162013 (everything but)



THX to all the (co-)modders and the testers

people who give feedback too ;)

L'Old Forever afk's
|Leo (dev)


be sure to Subscribe to my YouTube
And be sure to follow my twitch

Youtube MinE spotlight
Part One
Part two Soon

Nope Nope Nope Nope ... it's Outdated ...:(,
i make stuff too fast nor play rimworld enough... looking for someone helping me with this.

Recomended Mods

Industrial Rim by Cala13er
Unifier by iame6162013
MGS:Peace Walker Weapon pack By Blackjack1000K

Attribution-NonCommercial-NoDerivatives 4.0 International
(it means that u can not :
Attribution, You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial, You may not use the material for commercial purposes.
NoDerivatives, If you remix, transform, or build upon the material, you may not distribute the modified material.)


Help / (MinE) ore gen?
« on: March 28, 2014, 03:22:41 PM »
are we able to produce ore veins? and if so how? (yes i use this tread over and over :p)

Pages: [1]