Field SurgeryThis quick-and-dirty mod allows you to chop infected or otherwise damaged body parts off of injured people without the use of anaesthetic, for use in emergencies when there is absolutely no medicine available; in a medieval society, you no longer have to sit and watch a pawn progress from minor to major to extreme infection without being able to do a single thing about it but palliative care. Of course, without proper anaesthesia, the procedure is extremely painful and even if you wind up saving their life, they will receive a negative social opinion of the surgeon for causing them pain. Chance of dying under the knife is of course very high -- an unanaesthetised amputation should only be attempted if you have no other option, or if you intend for the person to suffer.
(That said, this mod was battle-tested: a raider attacked my colony when I had no medicine. He was downed without being killed. We took him into custody and treated his wounds without medicine in the dirty cell -- so, of course, his lung got infected. My excellent surgeon cut it out, and after a rapid recovery we sent him on his way.)
This feature can also be used to remove otherwise healthy body parts from prisoners and visitors. Although removed limbs will be fresh, they are not salvageable for resale as they are merely hacked off rather than carefully preserved for transplant. Removal of benign body parts amounts to torture, and your colony will receive negative thoughts accordingly -- all colonists will be accessories (without concern if psychopathic), the torturer will be culpable (with positive thoughts for psychopaths), and the tortured will be furious (except masochists who are also prosthophiles). Doing this act will of course severely damage relations with the faction of the victim.
By intention, the part is always removed. If you fail the procedure, the victim will bleed profusely and it will be treated as "cut off" rather than "removed", although the difference is only cosmetic -- the limb is gone one way or another.
Compatibility* 100% compatible with
Expanded Prosthetics and Organ Engineering,
Rah's Bionics and Surgery Expansion, and/or
DE Surgeries (
original thread).
Known Issues- If a pawn is already anaesthetised before you began the procedure, the anaesthesia will be removed after this procedure. This means that you can lop a pinky finger off of a prisoner to wake them up from anaesthesia (although even minor body parts still incur the full mood penalty for torture, so this exploit is somewhat self balancing).
- As I reuse the silly vanilla failure functions, it is possible to wind up cutting out someone's eye and accidentally stabbing them in the chest while chopping off their infected big toe if you wind up failing the task. Bug Tynan for a fix -- I just work here! =)
- After mutilating a prisoner in this manner, as long as they leave the map without any bleeding wounds, you will still receive the positive +15 to relations. This would require a core detour and is probably an overkill solution to the problem.
- It is possible to chop off prostheses with this system. It's actually somewhat hard to detect prosthetic hediffs, so I didn't bother. It's a potential future improvement.
Source code is included for future maintainability. Licence is Simplified BSD. =)
Changelog:19 April 2017 - A16 Version 3:* Updated to Alpha 16, finally.
* Since Tynan and crew threw me a bone and converted a utility class from protected to public, I no longer have to use a ridiculous IL reflection in the code, so this is now also safer and more robust.
* Changed: For colonists, "elective" dismemberment will no longer appear in the list of operations -- only injured parts can be dismembered.
* Prisoners can however still be Reservoir Dogs'ed, with all normal penalties intact.
14 August 2016 - A14 Version 2b:* Hotfix: Whoops, stuck my version identifier in About.xml after the closing tag of the description, which caused debug errors on load. (The mod still worked fine, though.) Which, naturally, I changed
after I finished testing and
before uploading... sigh.
* No other changes. =P
14 August 2016 - A14 Version 2:* Finally came up with a solution for masochism I liked -- positive thoughts from limb(s) removed occur only if both masochist and prosthophile
* Fixed missing abstracts (for
CCL compatibility notice) (as of Alpha 16 2017 without CCL, this is no longer a significant issue)
12 August 2016 - A14 Version 1:* First release
Dropbox Download:A16 | D O W N L O A D (v3 - A16 - 2017-APR-19)A14 Download (v2b - A14E - 2016-AUG-14)
Sleeping PalletThis adds a simple and cheap sleeping pallet, a step up from sleeping on the bare ground and a step down from sleeping in a nice, cozy bed.
This mod is entirely standalone (which is how I use it), but is intended to fill the gap caused by mods which add a cloth requirement to beds (which require processing on a textile bench and/or a whole growing season to produce).
Licence: Simplified BSD. Feel free to adapt, claim, use, abuse, or embed in a modpack.
Changelog:19 April 2017 - A16 Version 3:* Updated for Alpha 16.
* Now using a vanilla-friendlier graphic with better contrast and an outline.
17 August 2016 - A14 Version 2:* Adjusted comfort level to 55%, down from 60%, for less comfort on finely-made pallets (and more discomfort on shoddy ones)
* Fixed unnecessary shader in graphicData causing white pallets
15 August 2016 - A14 Version 1b:* First release (hotfixed immediately after upload)
Dropbox Download:A16 | D O W N L O A D (v3 - A16 - 2017-APR-19)A14 Download (v2 - A14E - 2016-AUG-17)
Butchery Spot(Mod Deprecated)
Unless requested, I won't be updating this anymore as a functionally identical spot is now available in Nandonalt's Camping Stuff.This is a spot where you can butcher animal corpses without the need to build a butchering table. It's small, compact, and free to build. Because it provides no chopping surface for close knife work, you cannot use this spot to make kibble and any mod-added recipes (e.g., EPOE organ grinding) will not apply to it.
Licence: Simplified BSD. Feel free to adapt, claim, use, abuse, or embed in a modpack.
Changelog:16 August 2016 - A14 Version 2:* Fixed missing workgiver
14 August 2016 - A14 Version 1:* First (buggy) release
Dropbox Download:A14 Download (v2 - A14E - 2016-AUG-16)