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Messages - harpo99999

Pages: [1] 2 3 ... 71
1
in the base game ascetics want the WORST conditions not the best, try filling the room with rock chunks

2
the sterile tile and carpets are behind researches, so they do not show until you complete the  researches for carpet and sterile floor

3
Releases / Re: [1.1][MODLIST] Glitter Tech
« on: April 29, 2020, 11:00:34 PM »
I went on Github this morning to add this mod and I can't find the 1.1 version. Is it only on Steam at the moment?
have a look at the dropbox links, they do have a dual version in them (1.0 AND 1.1)

4
General Discussion / Re: Really curious why the removal of options?
« on: April 23, 2020, 10:08:46 PM »
and another somewhat difficult chalenge is permanent summer and triple heatwave ( temps pass 60c and might even get to 80c) the best defence against this is underground with MANY aircons cooling the living and freezers but then there is the bug spawns, but the only raids that are any risk in this are the mechs

5
any chance of a sendowl count reset?

6
Releases / Re: [1.1] Vegetable Garden Project 1.1a [3/4/2020]
« on: March 18, 2020, 05:01:12 AM »
are those additional mod non watered?, or do they REQIRE ICE?(please have a non-ice version)

7
any chance for a 1.1 update?

8
Jetpac_Maniac, will there be an update for 1.1?

9
Releases / Re: [B19] More Monstergirls
« on: March 03, 2020, 12:45:46 AM »
kaime, is there a change to get the monster girls into 1.1?
please say 'yes'

10
General Discussion / Re: Can't Figure Out How to Remove Cluster Defoliator
« on: February 29, 2020, 06:39:37 PM »
just like a dropped ship module in the older versions , just draft the fighters take them into their attacking range of it and target the ship part then they will shoot it to destruction leaving some resources behind

11
Support / Re: ModConfig.xml with packageIds system worse than old one
« on: February 28, 2020, 02:58:19 AM »
personally, I do not use low pressure water, only local mods (and even inside the installation location with a savedata path)

12
Releases / Re: [1.0] PowerSwitch (1.0.2 / 23.05.2019)
« on: February 26, 2020, 11:32:28 PM »
haplo, the power switch vanishes when built in 1.1 using the latest 1.0 version.
is there any change of an update?

13
Off-Topic / Re: The Drunkard's Tavern.
« on: February 21, 2020, 01:21:09 AM »
catter, change from what ever you are NOT drunking to what you ust to drunkin, and drunk agin, ewe is ewestless

14
Bugs / Re: Game not let me quit to OS
« on: January 23, 2020, 01:21:42 PM »
I also have been seeing this issue for atleast the last 4 major versions(definitely a15 and later) on w7 32 bit (both mod free and modded) the only ways I can exit the game are
(1) to use the CROSS on the top right of the game window (that closes the entire windows process for the game)
 or
(2) a crash to desktop from the ram leaks over a couple of days playing
 and the exit to os button has NOT worked for me for the entire time

15
but can the buttered ramp manage to DEBUG theupdated mod by the end of the year?

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