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- April 22, 2021, 09:43:15 AM
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DresserUI closed due to: NullReferenceException Object reference not set to an instance of an object
Verse.Log:Error(String, Boolean)
ChangeMirror.UI.DresserUI:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
SetColor on Thing without CompColorable Apparel_Backpack506357
Verse.Log:Error(String, Boolean)
Verse.CompColorableUtility:SetColor(Thing, Color, Boolean)
ChangeMirror.UI.DresserUI:UpdatePawn(Object, Object)
ChangeMirror.UI.DTO.SelectionWidgetDTOs.SelectionColorWidgetDTO:ResetToDefault()
ChangeMirror.UI.DTO.SelectionWidgetDTOs.ApparelColorSelectionsContainer:ResetToDefault()
ChangeMirror.UI.DTO.DresserDTO:ResetToDefault()
ChangeMirror.UI.DresserUI:ResetToDefault()
ChangeMirror.UI.DresserUI:PreClose()
Verse.WindowStack:DMD<DMD<TryRemove_Patch1>?-410102784::TryRemove_Patch1>(WindowStack, Window, Boolean)
Verse.Window:DMD<DMD<Close_Patch2>?293170432::Close_Patch2>(Window, Boolean)
ChangeMirror.UI.DresserUI:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
DresserUI closed due to: NullReferenceException Object reference not set to an instance of an object
Verse.Log:Error(String, Boolean)
ChangeMirror.UI.DresserUI:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Another way would be to fake participation at a party. So if guests notice a party going on, they'll awkwardly come and stand next to it. Kinda like tourists at carnival.
Maybe that's feasible and won't break too much. I put it on the "endless list of things people want" in case you want to track it:
https://github.com/OrionFive/Hospitality/issues/434
Tweak: Most empire guests can not be recruited now as a tradeoff for their valuable gear
Does any of these mods have something as simple as a food display? How many days worth of food my colony has, in optimistic case. I know the "Low food" warning kicks in at 5 days.