We look forward to seeing this mod brought back to life.
It was a very useful mod to have.
Keep up the good work.
It was a very useful mod to have.
Keep up the good work.
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Show posts MenuQuote from: Haplo on May 01, 2016, 05:56:49 AMQuote from: Maitri on April 30, 2016, 07:54:31 PMHmm, I don't know what could be the problem there..
Unsure if this is a widespread problem but I cannot create new worlds with Miscellaneous Map Generator turned on.
You click 'generate' and then it just blinks and goes back to the world generator screen, creating nothing. With this turned off, it works fine. Took me a while to identify it.
Can you post your output_log.txt file from after you've tried it, please?
You can find it in the folder RimWorld/RimWorldXXXWin_Data/
UPDATE:
I've updated MAI and Robots. This is only a small update to fix the robot trader.
Big thank you to Hiztaar for finding it
Furthermore I fixed a ?possible? savegame-breaking bug in Incidents.
This may be the reason why Demonlord091 and ticattack have a destroyed savegame.
The problem is that incidents fires the incident to spawn a new visitor if there isn't anyone nearby.
This spawning was faulty by allowing the colony faction to be a valid faction. This is a problem for the incident handler..
Thanks to Demonlord091 I could identify this big mistake.
I recommend everyone using Misc. Incidents to update to the newest version asap!
Sorry for the inconveniences.
If you have a savegame that doesn't load because of Incidents, please post it and I'll try to repair it.
If you want, you can also do it yourself:
- open the savegame with a text editor (like notepad++)
- search for <storyteller>
- In there delete all entries in <queuedIncidents> so that it looks like this:<incidentQueue>
<queuedIncidents />
</incidentQueue>
-save and try to load the game
Quote from: Haplo on May 01, 2016, 05:11:27 AMQuote from: Demonlord091 on April 29, 2016, 01:30:03 AMQuote from: ticattack on April 28, 2016, 06:35:58 AM
I can do so, but I'll need to work out where the output files are saved first. A savegame I can provide, but I'm running quite a few small mods, so it may be of limited use. I'd be curious if Demonlord091 (or anyone else experiencing this issue) is running other mods, see if there's any overlap.
I'll try to find the output_log.txt file and post it when I do.
Username>AppData>LocalLow>LudeonLow>Ludeon Studios>Rimworld>Saves is where the output log is located on Windows 7.
I am indeed using an unpleasant amount of mods, so as I said I can't be sure it's this one that's causing the problem. It was around 5am or so when I posted my last message, so I'll take another look at it to see what I can dig up.
My log file should be attached as well as my (mostly) unchanged save file.
Sorry it took me a while to take a look at your files.
From my look at it you have multiple problems with your mods:
-Follow Me throws an errord3d: failed to create 2D texture id=6001 w=1 h=1 mips=3 d3dfmt=21 [invalid call]
I AM NOW HERE:
at System.Environment.get_StackTrace()
at FollowMe.Bootstrap+<>c.<.ctor>b__0_0()
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished()
at Verse.LongEventHandler.UpdateCurrentAsynchronousEvent()
at Verse.LongEventHandler.LongEventsUpdate()
at Verse.Root.RootUpdate()
at Verse.RootEntry.RootUpdate()
at Verse.RootGameObject.Update()
Multiple errors from the CommunityCoreLibrary:Exception spawning loaded thing ElectricSmelter360955: System.NullReferenceException: Object reference not set to an instance of an object
at CommunityCoreLibrary.CompPowerLowIdleDraw.get_LowPowerMode () [0x00000] in <filename unknown>:0
at CommunityCoreLibrary.Detour._CompGlower._ShouldBeLitNow (Verse.CompGlower obj) [0x00000] in <filename unknown>:0
at Verse.CompGlower.PostSpawnSetup () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.SpawnSetup () [0x00000] in <filename unknown>:0
at Verse.Building.SpawnSetup () [0x00000] in <filename unknown>:0
at RimWorld.Building_WorkTable.SpawnSetup () [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Rot4 rot) [0x00000] in <filename unknown>:0
at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0
This one really is problematic to identify as the iterator brings a null result. But why? Don't know..System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.SourceAndPredicate (System.Object source, System.Object predicate) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Where[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility+<GenerateArrivingPawns>c__IteratorAE.MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_NeutralGroup.SpawnPawns (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_VisitorGroup.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
I've made a change to your savegame. Can you try this please?
There where incidents queued at the storyteller which I think shouldnt be there..
Right now I am too lazy to get all your mods
Quote from: ticattack on April 28, 2016, 06:35:58 AM
I can do so, but I'll need to work out where the output files are saved first. A savegame I can provide, but I'm running quite a few small mods, so it may be of limited use. I'd be curious if Demonlord091 (or anyone else experiencing this issue) is running other mods, see if there's any overlap.
I'll try to find the output_log.txt file and post it when I do.
Quote from: Loki88 on October 06, 2015, 08:03:30 PM
MediaFire spams so many pop ups lately that it crashes my browser with malicious content warnings
Nexus works fine but if you're looking to keep two download options available you may want to try something else until MediaFire gets itself worked out.
That being said, thank you for all your hard work and the new content!