Quote from: BlackSmokeDMax on December 07, 2017, 05:25:25 PMThese two statements are equivalent.Quote from: TryB4Buy on December 07, 2017, 03:52:23 PMpawns do not automatically intercept other pawns' jobs and therefore priorities do not matter between pawns.Vanilla also should be ignoring between jobs what each persons priority level is.
Thus, this mod is needed to illustrate this fact to the player. Vanilla seems to teach the player that priority levels matter. They don't. Vanilla is "wrong" / poorly designed in this aspect.
It would be neat if the way vanilla trains a player to think would be implemented. But coding when to intercept jobs based off distance and priority wouldn't be trivial.
Anyways, can we get fully separated job actions? For instance Sowing vs Planting are different jobs that both function off the Growing skill. This mod separated them already if it helps: https://ludeon.com/forums/index.php?topic=25325.0