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Messages - Kiter5

#16
General Discussion / humorous mental breaks
March 28, 2018, 11:30:02 AM
My prisoner is having a mental break--
and hiding in his room.

"I'll just hide here in this prison cell where I'm locked up and can't leave anyway"
#17
seems silly, but I think after we rescue someone from an escape pod and they decide to not join us, they can at least stick around a  few days and help out to show their thanks. It's only human decency. 
#18
General Discussion / A17 OR B18
March 12, 2018, 10:01:01 AM
how do I know which I have? My screen says "version 0.18.1722". I assume that might mean I have B18 (My husband bought/downloaded Rimworld Dec 2017)

#19
Stories / My 1st Random Randy game
March 11, 2018, 09:59:16 PM
after 3 months of slow and careful, safe game play. I decided to up the ante and went for Random Randy!
On Base Builder...HA!

Randy - might be hard
But I chose Base Builder, so really how bad can he make it?

I have 3 colonists with awesome abilities! Smart, they all shooyt, a great animal tamer and good, a pretty grear miner and builder.

I get a room, beds, buther table, plant healroot (arid shrublands- so I start with a good healroot gardener!).
Working on that Researsch Table- I like to get Passice Coolers as quickly as possible in Arid Shrublands.

DAY 10- halfway through building the research table.. EXTREME HEAT WAVE! all 3 colonists down for the count.

I said yes to an esacped refugee all the same.

My people DIE as soon as he gets on board, New Guy has to grab a gun of a dead body to fight the raiders himself! (he beat them)

Randy takes pity. Sends an escape pod the next day.
So I have 2 colonists.
They will work almost anything, too!

But all their skill levels are mostly 0 and 1.

Thanksfully Mia planted both rice and healroot before she died, or else they would not have food or meds!

couple days later. BLIGHT.
was it the rice field that Herrara can replant with her skill level 1?

no. it's the Healroot.

sigh.

this might be a short game....

I am beginning to see how this Random Randy thing works....
#20
I must not have read the story thoroughly enough. I though they were just on a ship that somehow wrecked and they escaped... like maybe they were just on a long journey or mission and did expect to go home.

I dont understand why they would want to escape Rimworld just to possibly crashland on some other new to them planet and have to start all over again. They have homes, gardens, pets, trade routes with neighboring villages here.... it was a hard start up. why would they do that all over?

Silly colonists.
#21
I guess I just figured they'd 'contact home'.

They probably didn't have any real friends back on Glitterworld anyway. All a bunch high-falootin' phonies with pet dolphins.

We'll just stay here with our tamed iguanas and rice plants.
#22
do these both end the same way? I built/launched a ship and was not happy with my 'going away story'..LOL.
does finding the ship take you back to the Glitterworld?
#23
General Discussion / Re: Seperate Bedrooms Worth it?
March 10, 2018, 01:58:22 PM
do you mean each bedroom a stand alone building... vs.. everyone sleeping in one large community room?

My husband makes a big building and puts the bedrooms inside the building- so they go into the building... then into their bedrooms. I have only ever done the long rows/groups of bedrooms that open into the outside it seems. I put doors between all the rooms- which one will connect to the great room/dining room/food storage.. so when they need to hide out from acid rain or 57 mad camels they can all sleep in their beds and still eat, etc.
I forbid the go-between doors unless of emergency.
(been playing for 3 months)
#24
Quote from: Ukas on March 09, 2018, 03:38:18 PM

Farm and cattle animals behave differently to beasts and wild animals. Test it yourself, tame or buy a timber wolf couple, leave all puppies untrained and watch how they start to attack your colonists and other animals after they become adults.

Hmmm. I'm guessing that more violent wild animals must be different than wild Alpacas or Muffalos or even elephants/rhinos. I often leave a few of their offspring untamed and never have had a problem with them attacking us... but never had babies from tamed wolves/foxes/wargs
#25
maybe...but I almost never sell my large animals.  I do on occassion though.

That could be it.
#26
 so, it appears that When an animal is tamed, it gets a name- sometimes just a number "Alpaca 5' sometimes an actual name "Hilda (the Rhino)". If they are wild, they are just "alpaca" or "elephant". plus tamed animals only have the "slaughter option" and wild animals will have options :hunt: or :tame:
Right? (3 months into the game, though I knew what was going on by now...)

SO-
Why is Hilda the rhino now wild? and Elephant 2?
They run with the wild animals and are no longer listed in my animal queue and have the "hunt/tame" options.



#27
nevermind. I found the colonist- stuck while building.
#28
what exactly does this mean? I was forming a caravan, got a warning that said
some of your colonists can not reach the exit location

I checked my map. it looked fine. no colonists seemed trapped in their rooms or anything either
#29
General Discussion / When is it Party Time?
February 24, 2018, 06:07:12 PM
Are Parties random or do they occur when a colonist has X amount of good mood for X amount of days? (and what would those Xes be?)
#30
i like breeding chickens. they have lots of babies. Its a good food supply.

I set always have a couple gardens for my animals and keep the rest of my gardens animal-free.

I prefer breeding iguanas though. they are actually good attack animals in early on battles.
(I'm just a couple months into Rimworld and haven't gotten into end-game level battles yet)

My Question:
I actually came here to ask about good egg incubation temperatures, specifically for iguanas. are they the same as chickens? (and turtles)