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Messages - temple_wing

#31
May I ask for Russia 82mm 2B9 vasilek mortar and 60mm infantry mortar in CE Guns?
#32
v1.3 downloaded from mediafire reported containing virus by firefox.
#33
Would you please provide mediafire download? Mega is not accessible from China.
#34
What about introduce coal ore deposit and chunk? Just like iron ore and chunk.
------------------------------------------------------------------------------
Ores should have "deepCommonality" So vanilla drill system can drill ores from underground.
And if ores have "deepCommonality", then I again suggest to make "mining platform" a low tech version of drill system.

"deepCommonality" of vanilla resources should be removed.
-------------------------------------------------------------------------------------
And I suggest to add a recipe to allow smelters to smelt metal slug without coal.
And also other "steel made things"
They're made by steel, so they should be much easier to smelt than ores.
----------------------------------------------------------------------------------------
Should we crush ores before smelting?
Maybe unnecessarily made it "over implemented", I don't know.
Maybe just rename "smelting" to "processing".
For me myself, I like a crush step, but I don't know whether to have such a step is a good thing or not. Very unlikely.

This mod implemented a ore processing system.
Why people need it? I think it make steel more precious.
So player will think "wow, I have steel now, it's a so excellent material".
#35
Coal has market value of 2, and it cost 40 coal to get 10 steel, and steel has market value of 1.9. Looks like that it need some balancing.
Introducing coal is a trouble thing, it should be able to be used as a fuel. To fuel eg: fueled stove.
---------------------------------------------------------------------------
And I suggest compact steel deposit drop metal slug instead of iron ore.
And increase commonality of steel deposit and metal slug. Metal items should be very common million years age :p. Smelt metal slug should be much easier than smelt iron ore, so player can get steel at early game without coal.
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Adobe is too powerful.
As far as I know, adobe brick is a kind of brick that does not has a roasting process. How can it be even harder than marble ( 15% harder ).
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When I try to build a drill machine, there is no longer deposit area.
What about keep vanilla drill system, don't remove it, but make mining platform a "low tech version of driller"?
#36

Failed to find Verse.ThingDef named AdobeBlocks. There are 1063 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
oreprocessing.DryingSpot:PlaceProduct()
oreprocessing.DryingSpot:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking DryingSpot23492 (at (73, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.PlaceProduct () [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find Verse.ThingDef named AdobeBlocks. There are 1063 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
oreprocessing.DryingSpot:PlaceProduct()
oreprocessing.DryingSpot:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking DryingSpot23492 (at (73, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.PlaceProduct () [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find Verse.ThingDef named AdobeBlocks. There are 1063 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
oreprocessing.DryingSpot:PlaceProduct()
oreprocessing.DryingSpot:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking DryingSpot23492 (at (73, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.PlaceProduct () [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find Verse.ThingDef named AdobeBlocks. There are 1063 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Verse.ThingDef:Named(String)
oreprocessing.DryingSpot:PlaceProduct()
oreprocessing.DryingSpot:TickRare()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking DryingSpot23492 (at (73, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.PlaceProduct () [0x00000] in <filename unknown>:0
  at oreprocessing.DryingSpot.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I founded a Def named "BlocksAdobe" in the items_resources_Defs.xml
#37
Would you please re-structure your github repo, put the content outside the folder?
So that, people can just update your mod by simply fetching the hub.
#38
What about to add a "water bag"? So that your pawns don't need to go back home to drink water.
#39
Releases / Re: [1.0] SeedsPlease!
February 02, 2019, 03:17:29 AM
Will you add some genetically engineered seeds? I see "multiplier of yields" and "multiplier of seeds", that is designed for some "advanced seeds" right?
#40
Releases / Re: [1.0] Better Loading Mod
January 31, 2019, 02:47:10 AM
Totally stop functioning after upgrading to 1.1.1
I'll try 1.1 when next I start rw.

---------------------------------------------------------------
Tried, still no loading screen. So it's not 1.1.1 problem.
My mod list:

    <li>BetterLoading</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.9</li>
    <li>ModManager</li>
    <li>A_Dog_Said_1.0</li>
    <li>Vegetable Garden</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>VGP_Trees_Flowers</li>
    <li>GeneticRim-master</li>
    <li>AlphaAnimals-1.091</li>
    <li>Apparello</li>
    <li>SYR_Blueberries</li>
    <li>CentralizedClimateControl</li>
    <li>SYR_CoffeeAndTea</li>
    <li>Rimfire 2.5</li>
    <li>HandAndFootwear</li>
    <li>OmniCoreDrill</li>
    <li>Rah's Bionics and Surgery Expansion 2.0</li>
    <li>CombatExtended</li>
    <li>CombatExtendedGuns</li>
    <li>ExtendedStorage</li>
    <li>Genetic-Rim-CE-Patch-master</li>
    <li>Alpha-Animals-CE-Patch-master</li>
    <li>ConsolidatedTraits</li>
    <li>DoorsExpanded</li>
    <li>Dubs Bad Hygiene</li>
    <li>ExpandedWoodworking-master</li>
    <li>ExpandedWoodworkingVGP</li>
    <li>FishIndustry</li>
    <li>FluffyBreakdowns</li>
    <li>GiddyUpCore-1.1.2</li>
    <li>battlemounts-1.1.2</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>GiddyUpMechanoids-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.1.1</li>
    <li>Megafauna_v1.4_RW1.0</li>
    <li>Megafauna (CE compatibility patch)</li>
    <li>GeneticRimMegafaunaPatch-1.0</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>IdlePowerConsumption</li>
    <li>SYR_Individuality</li>
    <li>Bubbles</li>
    <li>LED_TECH_1.0.2059</li>
    <li>PickUpAndHaul-1.0.5</li>
    <li>RealFoW</li>
    <li>1571623829[RF] Realistic Planets [1.0]</li>
    <li>RimFridge</li>
    <li>RIMkea_1.0</li>
    <li>RimWriter-1.20.0.2</li>
    <li>RT_PowerSwitch-1.0-1.0.13</li>
    <li>RimWorld-SeedsPlease-master</li>
    <li>SYR_SetUpCamp</li>
    <li>SimpleSidearms</li>
    <li>Nandonalts-Snowy-Trees-0.21.0</li>
    <li>SurvivalTools</li>
    <li>RimworldTerrainZoneSelect-master</li>
    <li>ShipChunks-1.1.0</li>
    <li>WeaponStorage</li>
    <li>DefensiveMachineGunTurretPack</li>
    <li>WhatTheHack-1.1.5</li>
    <li>MoreFactionInteraction-roadworks</li>
    <li>1599065806 Blood Pack</li>
    <li>MoreMechanoids</li>


===================================================
This log file is not "clean", I'm inside the game, some error is generate after game started.

[attachment deleted due to age]
#41
google doc is not accessible from china. But thanks.
#42
What about to allow natural cross-breeding. Especially for cats and dogs. So if you have different kinds of dogs. They have a chance of cross breed NATURALLY.
#43
I suggest to add the need to wash the food before eat it raw or cook it.
Or at least give some bonus if players choose to do so.
#44
Is wiki updated to the 1.0 version? It's says "for A15".
#45
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 06:20:43 AM
load game works find for me.