Tribal/Medival Gamemodes

Started by des, May 18, 2016, 05:41:27 AM

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des

I watch alot of Blitz on youtube while working and I think it would be really interesting to limit weapons/technology down to tribal/medieval eras. It would provide alot of interesting content. I have watched Blitz since he started his Rimworld Series and while I don't own the game I definitely feel like I've learned/seen all of the content available to the game.

Listen1

As a fellow Blitz watcher, you might've seen it, but you haven't felt it.

Rimworld is a game about feelings, the thrill of having a gigantic raid outside your base, sappers tunneling against a wall, your colonist dying because of an infection, you might have watched it, but I couldn't stress enough how amazing playing the game feels.

On your topic, you can do it now with the tools availble in the game or use a mod that helps creating fences and pylons for light. I didn't find the mod though.

On vanilla, If you want, with the fueled stoves/smithis, you can make a whole colony without power.

Kegereneku

I support this idea ... as part of my Storyteller suggestion.

Lately the newest feature have been great toward a low-tech level, from the crafting spot to the fuel powered oven, not forgetting the taming as force multiplier.

All we really need are lot of events and a themed-storyteller.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Vaporisor

Part of the gameplay is you can limit it yourself, to a point.  Cannot prevent pirates in primary storytelling, but there is absolutely nothing keeping you to tribal gear with the new ground traders.  Also a blitz watcher ^.^

I had done it a fair while ago where I start with wood shacks and then make a stone fortress.  Had zero power requirements, zero modern weapons.  The wealth of the colony was kept down which made it doable.  More people, less value made it quite fun.  Courtyard and outerwall farming, many hunters.  Winters were heated with campfires and so on.

To have everything excluded, so to keep pirates from raiding or from modern weapons to even show up in the first place?  That would probably end up mods more than being programmed in as that would make it a unique story in itself as opposed to being a storyteller in a setting.
Stories by Vaporisor

Escaped convicts!
concluded
Altair XIII
Frozen Wastes

JimmyAgnt007

We talked about this a long while ago. 

Old thread here, https://ludeon.com/forums/index.php?topic=6167.0

It would be interesting to play without a lot of the toys we are used too and keep the raids primitive. 

b0rsuk

What if low tech colonies had more population to compensate ?  Medieval tech would be 2x population cap, Neolithic 3x population cap. Then you could swarm raiders and have a chance by overwhelming them.

Songleaves

Will need a method for storing food that doesn't rely on refrigeration, smoking/curing/brining/drying/canning food.

Listen1

Eating raw corn and potatoes.

des

Quote from: Kegereneku on May 18, 2016, 01:51:17 PM
I support this idea ... as part of my Storyteller suggestion.

Lately the newest feature have been great toward a low-tech level, from the crafting spot to the fuel powered oven, not forgetting the taming as force multiplier.

All we really need are lot of events and a themed-storyteller.
Exactly what I was thinking!
Quote from: Vaporisor on May 18, 2016, 02:14:48 PM
To have everything excluded, so to keep pirates from raiding or from modern weapons to even show up in the first place?  That would probably end up mods more than being programmed in as that would make it a unique story in itself as opposed to being a storyteller in a setting.
I feel like it would make a great story teller, I personally shy away from modding for the simple reason of incompatibility. When the game is not in alpha and I pick it up, maybe then. But mods for alpha games always either die with the newer versions of the game, or take ages to be properly updated. (M&B Warband for example) I would much rather have it be a vanilla feature that is fully supported through-out the games life cycle.

b0rsuk

Quote from: Songleaves on May 19, 2016, 03:22:48 AM
Will need a method for storing food that doesn't rely on refrigeration, smoking/curing/brining/drying/canning food.
And why exactly ? If there's a winter, refrigeration is taken care of for you. If there's no winter, it's a year-round growing period.

Food efficiency is a bigger problem because low tech rules out Nutrient Paste Dispenser.

JimmyAgnt007

I think early food preservation should be focused on the meat, since that was invented first (iirc) and is harder to get your hands on than crops.

milon

Quote from: Flying Rockbass on May 19, 2016, 06:32:57 AM
Eating raw corn and potatoes.

Eww, not raw potatoes!  Mood debuff!  (IRL, I've actually eaten raw potatoes.  Not that bad once you get used to it.)

Raw foods that don't give the AteRaw debuff are Corn and Berries (cultivated or wild).

It it would be great if there was a non-tech way to make Smoked Creature Meat or Creature Bacon or Creature Jerky.

Speaking of Jerky, does anyone remember EarthBound for the SNES?  Here's its description of Beef Jerky: "Recipe for making jerky. Obtain some type of meat, slice it into pieces about half of an inch thick. Hang the pieces on a laundry line or something like it and leave out in the sun for maybe 6 months... Well, that's what my recipe says. When eaten, you recover about 150 HP."  Relevant!  :)

Listen1

That... 6 months?

What if it rains?

milon

It attracts cougars?

But RimWorld days are different.  It would have to be like 5 days instead.  :)

Boston

https://www.youtube.com/watch?v=lSNGLwj6tQo

Preserving food without refrigeration is actually very possible. People have been doing it for tens of thousands of years.

I prefer the above method (smoking), as it tends to be one of the tastiest while still being hands-off. Basically, build a rack, cover it with material (cloth, leather, tree branches), then build a smoky fire (much more smoke than fire) underneath, and let it go for about 3 days.

Vegetables and plant food are actually much easier to preserve than meat. With vegetation, all you have to do is remove most of the water. In Colonial America, colonists would string corn, beans and pumpkin and potato slices up by the roof of the cabin, where the smoke and warm air would dry out the crops. They picked this up from the Native Americans.