We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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SpaceDorf

Quote from: XeoNovaDan on March 13, 2017, 12:35:03 PM
And the chances of random lovin' increases with the levels of intoxication of two colonists, regardless of gender and sexual alignment at higher levels. A new event where everybody gets together and just has one big 'party', with chances of this event being highest with Randy Random, moderate with Phoebe Chillax, and very low with Cassandra Classic

The mood effects should still be measured by the pawns preferences ..
like "what the hell did I do ? "

And why does nobody ever have a hangover ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

mumblemumble

Quote from: b0rsuk on March 13, 2017, 07:53:08 AM
Simulate human intercourse in detail, including progress bars for erection, refractory period, sludge generation. Add number of ejaculations / number of orgasms to character records. There should be a character page dedicated to sexual fetishes and turn-offs. New drugs - aphrodisiacs. Some require thrumbo horn to make. Add a recipe made of mufallo testicles. New apparel - bondage gear.

Inter-species sex, homosexual sex, necrophilia and rape should exist in animal world, because it exists on Earth.

Women should have a period each month where they're supper fussy and more prone to mental breaks. New craftable resource - tampons. On the other hand, they should be extra horny in their fertile days.

Colony dogs should hump a colonist leg when horny, giving a negative thought.
:D

Actually, perhaps also have a means where things are associated as fetishes if they are in proximity to sexual activity in question.

For instance, if a person is horny, and gets humped by a dog, while in a submissive mindset, theres a chance they may get a dog fetish.

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Smoothie based meals, so people with no arms and legs can eat through a straw

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Info bots. Bots sent down which try and sell you a products, and provided a mood debuff to anyone watching if you don't buy the product.  Destroying it can end with a lawsuit.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

b0rsuk

Toilets. Because:

"Grub has a mental break. The final straw was: out of toilet paper".

New colonist background: spammer.

mumblemumble

#303
New adult backround : Stickman

Colonist was an advocate for free speech, and liberty, and took it upon himself to defend people protesting censorship. Seeing people getting assaulted for their beliefs, he did what any reasonable patriot would do, grabbing a stick and fending them off. He went down as a legend, for fighting tyranny.

melee +7
Research + 2
medicine + 1
Social - 4
Crafting + 1
Incabable of handling

Trait : Hates liberals
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Brutetal

New trait: Vegan

A pawn with this trait will ONLY eat raw plants, no animal food. They get a -10 debuff if being forced to eat meat.
They will also get a -10 debuff if;
- you are having tamed animals (animal cruelty)
- they consume milk (diarrhea from lactose intolerance)
- animals are slaughtered (cruelty)
- animals are killed
- they wear clothes from animals
- somebidy else wear clothes from animals
- if they see furniture made off animals

And a new berserk mode;
YOLO
Triggers at any pawn younger than 30 if a colonist dies in combat. The pawn will instantly charge at the enemies and either blow himself up with a grenade or tries to fight with melee to death.

b0rsuk

Quote from: b0rsuk on March 13, 2017, 05:11:50 PM
New colonist background: spammer.

Spammer would occupy your Comms Console to send unsolicited messages. For every 200 messages sent, a person would read one of them and buy a product. You would gain silver as a result.

A spammer in your colony would cause more raids.

RyanRim

Quote from: b0rsuk on March 14, 2017, 02:51:21 AM
Quote from: b0rsuk on March 13, 2017, 05:11:50 PM
New colonist background: spammer.

Spammer would occupy your Comms Console to send unsolicited messages. For every 200 messages sent, a person would read one of them and buy a product. You would gain silver as a result.

A spammer in your colony would cause more raids.

Yeah! Same as Shopping Addict!

✯✯✯✯✯✯✯✯✯✯✯✯✯

XeoNovaDan

And Abrasives will frequently insult the crew at the trade ships; worsening prices, relations to new 'hidden' factions, and they could come back in a pretty nasty raid... and Kind will do the opposite (minus the social fighting for kind words)

Kegereneku

#308
[clickbait]
"You won't believe the new HORRIBLE IDEA that Tynan is keeping away from you"[/clickbait]
An unique, non-generated colonist. [sarcasm](very original ! and totally in Rimworld's spirit)[/sarcasm]

DISCLAIMER : This is a work of fiction, MADE FOR FUN. Any Resemblance to Actual Persons, Living or Dead, is Purely Coincidental and would be Unexpected. Debate over it are uncalled for and pointless.

Description :
This colonist doesn't just not-follow any of your task he'll usually "improve those" or even make his own task altogether. If you gave him for only job to clean, he might ignore cleaning altogether and randomly plant or haul stuff, even those that you forbid. He choose what he eat, what he wear...etc
Unlike normal character what his skill read and what they are are too different things, for example his social skill read "Visionary" despite the bar being stuck forever at "Heard of it".

His backstory :
"Free men in a quest of knowledge"
When he talk to someone crafting about his "opinion" about how said person should be crafting to do it right, say colonist loose skills at a rate of -1000.
When this colonist "do science", he automatically create a new "Free Energy Generator" task which never end, his research will use Components.
As an "extremely open-minded person he frequently will follow any gay/trans/lesbian (as they mind their own business), telling them about how they are mentally ill and should get cured, after inevitably triggering a fight his mood will read "I was attacked for no reason". (note: he cannot be arrested because he will not fight and claim to be the only victim)
His traits : "Dislike gay", "Dislike women-I-suspect-to-be-trans", "dislike trait".

Drafted :
Drafting him only work half of the time, and he may take upon himself to fight back against TRADER OPPRESSION or any visitor who happen to have a backstory he doesn't like.
When in combat he will flee after receiving any hit and look for protection behind other colonist.

Unique mood of this character :
"Why do the doors keep locking on me when it's party time ?"
"I was attacked for no reason ! I was only saying a TRUTH to help everybody, but 'they' suppress those"
"Those traders are engaging in economic war against us !"
"I'm being harassed by this person's private life !"

His unique events
- You gain this colonist because he was running from pirate and declared himself "just like you".
- An event have him talk to YOU about how his opinion that the game suppress game-changing gameplay like "curing gays".

End game
If this colonist die and you still have other colonist alive (for a few days), spaceship start landing carrying interesting colonists, plenty of resources and high-quality items/clothes/furniture while the End Credit song start playing.


Note : I couldn't find a name for this characters that didn't risk insulting someone somewhere.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

OFWG

Quote from: SpaceDorf on March 13, 2017, 03:29:12 PM
And why does nobody ever have a hangover ?

Oh, they do... I had a guy die from one. He was already detoxxing from psychoid and (I think) smokeleaf and went on a drinking binge. The hangover pushed him over the threshold.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

mumblemumble

#310
Keg, its obvious that is at me  ::)

But whatever, I can retort

DISCLAIMER : This is a work of fiction, MADE FOR FUN. Any Resemblance to Actual Persons, Living or Dead, is Purely Coincidental and would be Unexpected. Debate over it are uncalled for and pointless.

Description : A revolutionary for progress in society, tolerance, and truth (so long as its politically correct). Is very friendly to gay or trans people, but holds a harsher opinion of cis straight people. Higher social views of any non white race, while lower view of any white person, particularly if they pray, are a teetotaler, or are too smart.

Backstory : an otherwise normal boy, once entering the liberal atmosphere, he subscribed to many truths, because everyone telling them was very emotional and passionate in doing so, even though they could never sit down and debate without flipping out on differing opinions. He learned from the best, this tactic, and started on his campaign on spreading "progress".

DRAFTED :
Colonist is very anti violence.. ... When it comes to anyone not backed by the liberal ideology. Thugs, tribals, and pirates he is against violence of (and has unwritten "peace treaties" with) and will advocate to let them do whatever they want and hope for the best. However, missionaries, white people, and military forces of colonies, and towns he will be against for "suppressing poor tribals and pirates". Gets a -20 mood when confronted about the sheer double standard. However gets a +50 mood for killing off a white christian cop.

UNIQUE MOODS :
"This person doesn't like a minority group!!! IT THEY DIDNT DO ANYTHNING!" (please note, this still applies, even if the minority pawn in question is a murderer or thief)
"The truth is offensive!"
"Free speech stops when I get offended"
"Its ok if YOU get hurt, because you deserve it for being racist. Yes, being racist is worse than killing people, bigot"

Unique gameplay : Will try and prevent others from being armed, calling them racists psychopaths who have no hope in humanity, but at the same time will call others racist for calling out times where tribals or pirates killed, robbed, or burnt down part of the colony. Also pokes its nose into research, violently apposing research of topics which might go against their narrative. Will prioritize medicine of minority groups NO MATTER WHAT, even if a valuable pawn is bleeding to death. Will also actively resist the idea of anything despite any amount of proof or reason, if it is not accepted by the establishment. Can have a violent mental break if confronted

END GAME : Invariably when he gets killed due to the insanity of tribals or pirates, colonists get a universal +20 mood, and at a party in honor of the death, talk is made about what happened, and all the political correctness. A new research called "Advancement of morality" is made, establishing a culture shift, and better approach of law, as well as investigation of mental health. Its a long, previously hidden tech tree, starting with basics of removing things which end up with problems down the line, making cultural changes and encouraging colonists to change and become better people (chance each day to remove bad habits, and gain good habits). New pirate groups immerge who find your approach bigoted and attempt to kill you because you don't tolerate someone whos depressive, and want them to change, and even hate the depressive guy whos now a leader BECAUSE hes no longer depressive. Diplomatic talks are made with other factions, and theres a mass exodus / conversion to make mentally ill people think again. These people who are cast out get extremely violent, and attack anyone who is vulnerable, but are generally piss cowards and don't attack anything well armed. A global movement is made to stop the absolute lunacy, And a wealthy trade baron named Ronald Grump is elected president of the rimworld, much to the dismay of all of the SJW's (Skitzophrenic Justice Warriors, the new faction). Ronald promises to make rimworld great again, giving any pawns similar to this one a -100 mood for 3 months

EDIT : By the way, any mod reads this... hope you do disciplinary action here equal for me and KEG...
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

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Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

bobucles

I want a new hat type. It'll look like a top hat except it's a bit shorter and instead of being a flat top it has a crevice along it. When colonists wear the hat they gain a permanent mood buff:
+5 Euphoric
which represents their mastery over logic.

b0rsuk

New event: beauty contest

An ancient race of Creators or Progenitors arrives and announces a contest for the prettiest colony. They give you one season.

They evaluate using completely subjective algorithms, not 'room impressiveness' or beauty but other things like "I like blue", "I like flowers", "I like rooms with rounded corners", "I like nice lawns", "I like sandstone but not slate", "must have odd number of females and even number of males". Five ugliest coloniests are annihilated. You don't know beforehand which algorithms will be used.

b0rsuk

When you're raided and the situation looks bad, there's a chance for an additional raid! By the faction: your colony.

A group of Colony pawns arrives to rescue you.
Grub - he is Sammy's father
Engie - she is Sarai's sister
Giggles - he is Sarai's grandfather
Ray - she is Grub's mother
Mie - she is Coyote's daughter.

and so on.

Jovus

With Randy as a storyteller, there's a chance that some event may happen and he just won't tell you, or occasionally he'll lie, dropping an alert for one event when it's really another.

Chances for this behaviour are proportional to difficulty.