Mod Idea: Get the F@#K out! AKA Kick out a colonist

Started by InfinityKage, August 31, 2017, 09:26:50 PM

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InfinityKage

Just what it says on the tin. Basically add the ability to exile a colonist you don't want in the colony. Sometimes you end up with a colonist you just don't like. I'd like to be able to tell them to take a hike.

kaptain_kavern

Just arrest the colonist and leave his prison door open. He will leave by himself

InfinityKage

Quote from: kaptain_kavern on August 31, 2017, 09:34:53 PM
Just arrest the colonist and leave his prison door open. He will leave by himself

Yea. That would work. But I was think something a little more lore friendly. But that would work.

Canute

Don't forget a relationship check. When my friend leave, i will leave too.

InfinityKage

Quote from: Canute on September 01, 2017, 03:57:03 AM
Don't forget a relationship check. When my friend leave, i will leave too.

That's a good point.

Techgenius

You're a bleeding heart. Just imprison them, hit them with a mace. Take him to the prison sleep spot, butcher him, get all his organs, sell the organs, feed your slaves with his meat. There, you're set! Rimworld is a harsh place xD

InfinityKage

Quote from: Techgenius on September 01, 2017, 03:33:38 PM
You're a bleeding heart. Just imprison them, hit them with a mace. Take him to the prison sleep spot, butcher him, get all his organs, sell the organs, feed your slaves with his meat. There, you're set! Rimworld is a harsh place xD

Haha. Yea. I've got no problem with cannibalism and shit but mistreating someone that was your ally. That bothers me. Even in video game form.

kubolek01

Noone thinked about leavin him in a middle of desert,  via caravan abandoning!
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

The-Eroks

I thought this feature was already under the medical bills tab... It's called euthanize by cut, I believe.  ;)

Techgenius

I'm running rumours and deception though, I get new allies they instantly wanna defect. I just sacrifice them to the Gods for powah

InfinityKage

Thanks for all the ideas and suggestion you psychopaths.

faltonico

Quote from: kaptain_kavern on August 31, 2017, 09:34:53 PM
Just arrest the colonist and leave his prison door open. He will leave by himself
Arresting is not exempt of risks, the arrested pawn can become berserker.... Remove their arms to lessen those risks xD

Wolf619

I like this idea, would be nice to have an way to just release them from the group.
game needs an "exile colonist" button lol

faltonico

Quote from: Wolf619 on September 06, 2017, 10:41:52 AM
I like this idea, would be nice to have an way to just release them from the group.
game needs an "exile colonist" button lol
He will never implement it, there is a reason you can't allow a pawn to join or not in the first place like in the wanderer join event, It is simply another way to cheaply increase drama.