Reverse the Decision on Trees and Fertilizer Pumps...

Started by Vaperius, March 04, 2015, 08:09:11 PM

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Readd Tree Planting [Please Post to keep thread alive]

Yes
No
Yes, but please re-balance it
No, Unless he re-balances it

Jaxxa

I think that they were overpowered in their previous implementation, but could be added in a balanced way.
Something that need work from pawns and takes resources.

New workbench that turns bones / food / decomposing animals into fertiliser.
Require pawns to use the fertiliser to build the soil so the process is not completely automatic.

killer117

I wish theyd kept fertaliser pumps. I quite liked the concept. Unfortunetly i got the game after it was removed. I also liked the tree planting. Although considering i rarely used it, because i mostly play on ice sheet and tundra maps, but recently ive played some forest maps, and while i only needed to use it once, it did come in very handy, so i dunno why youd remove a perfectly viable feature. As for the fert pump, it may have been a bit op but it really wouldnt take much to nerf.
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akiceabear

It was hugely overpowered before so its good that version was removed.

If it is added back in it should be nerfed. Superior Crafting does this by placing it at the end of a very long tech tree. Another way would be to make it much slower, costlier and more power intensive. Perhaps also make them require a certain temperature and manual labor.

In the prior version it was very easy to spam them on any biome. Recall that Tynan's goal in removing them was to make biome differences more meaningful. I think he made good progress and should push even further in that direction, not away from it.

Lonely Rogue

It would be meaningful if it didn't work on all floors, and normal soil 'wore out' from growing crops and plants, to only be revitalized by burned or decaying organic matter or a fertilizer pump with the previous nerfing, or by letting it lay fallow for a certain period.
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Mechanoid Hivemind

The pump should just turn normal soil into the rich stuff BUT at like a stupily slow rate or some thing else i am okay with that but tynan was right it was op at its current form
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Mechanoid Hivemind

The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

Axelios

Quote from: Zerg HiveMind on July 10, 2015, 06:43:32 PM
The pump should just turn normal soil into the rich stuff BUT at like a stupily slow rate or some thing else i am okay with that but tynan was right it was op at its current form
Quote from: Jaxxa on July 09, 2015, 07:29:38 PM
I think that they were overpowered in their previous implementation, but could be added in a balanced way.
Something that need work from pawns and takes resources.

New workbench that turns bones / food / decomposing animals into fertiliser.
Require pawns to use the fertiliser to build the soil so the process is not completely automatic.

I like these two suggestion. Using a fertilizer pump to maintain rich soil, at the cost of material put in a hopper, like bones etc.

Perhaps the fertilzed area could be produced in a radius, like the snow from an evil ship part, and degrade over time, or perhaps after 1 or two plant growths. It would need to be on existing soil already, as it should only fertilize soil automaticall, not generate soil.

Thoughts?



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Quote from: Axelios on July 10, 2015, 11:00:55 PM
Quote from: Zerg HiveMind on July 10, 2015, 06:43:32 PM
The pump should just turn normal soil into the rich stuff BUT at like a stupily slow rate or some thing else i am okay with that but tynan was right it was op at its current form
Quote from: Jaxxa on July 09, 2015, 07:29:38 PM
I think that they were overpowered in their previous implementation, but could be added in a balanced way.
Something that need work from pawns and takes resources.

New workbench that turns bones / food / decomposing animals into fertiliser.
Require pawns to use the fertiliser to build the soil so the process is not completely automatic.

I like these two suggestion. Using a fertilizer pump to maintain rich soil, at the cost of material put in a hopper, like bones etc.

Perhaps the fertilzed area could be produced in a radius, like the snow from an evil ship part, and degrade over time, or perhaps after 1 or two plant growths. It would need to be on existing soil already, as it should only fertilize soil automaticall, not generate soil.

Thoughts?

Actually holy shit that's actually perfect, a fertilizer that increases plant growth at the cost of bones. EVERYBODY grows plants, so it would always be useful. We needed a use for bones, and that entirely solves how useless bones are.
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Kegereneku

Now that we will have Tamed animals, I think we can have Manure as a resources to place as a floor and turn soil/poor-soil into rich-soil/the level above.

a la Don't Starve
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killer117

But if it only enhances rich soil, then its useless to players like me who prodominetly play on and ice sheet/ frozen tundra maps, because there so soil at all in ice sheets, and its too cold in tundras to grow outside anyway. Id like the fert pump so i could use it to turn an under mountain room into a growing area. Thats what i liked about it
Whats Rimworld without a little cannabilism/ murder/ maniacs/ crazy tribes/ nasty pirates/ nutcase animals/ genocidal robots etc.

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Maybe it has a smaller radius, requires bones, and very slowly turns the ground around it to soil and then once soil, it increases growth speed.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Kegereneku

Quote from: killer117 on July 11, 2015, 08:01:42 PM
But if it only enhances rich soil, then its useless to players like me who prodominetly play on and ice sheet/ frozen tundra maps, because there so soil at all in ice sheets, and its too cold in tundras to grow outside anyway. Id like the fert pump so i could use it to turn an under mountain room into a growing area. Thats what i liked about it

The way I see that 'manure' idea you could stack it over any thing until it become even a very bad soils (Tynan recently added the ability to get rid of Floor and uncover the soil, same logic).
I don't have much experience with the Ice sheet challenge but we wouldn't want it to become easy don't we ?

In Tundra the challenge is to heat up an indoor field, Ice sheet is just harder.
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[Story] Write an ending ! (endless included)
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killer117

Yeah, but id like the fertaliser pump in order to do one thing in ice sheet. Growing devilstrand. Because of it long growing time and solar flares, its almost impossible to grow on ice sheet. But with the fertaliser pump i could grow a small amount indoors. Which'd be nice
Whats Rimworld without a little cannabilism/ murder/ maniacs/ crazy tribes/ nasty pirates/ nutcase animals/ genocidal robots etc.

picollo

What about fetiilzer pump producing very bad soil? For example something that makes crop grow 4x slower (random number thrown, could be as well 10x times, or 2x times. But this would enable us to terraform terrain, and it would require bigger effort to move all your plants indoors. Sunlamps still would be necessity, and you would not have outdoors efficiency of production.