[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

sidfu

Quote from: bowmore on November 20, 2016, 10:51:53 AM
I think I've found a bug.
"Cannot haul x because there is no empty place configured to store it" even though there is, and quite a lot of it.

make sure fresh or rotten is checked if it isnt checked then nothing caN be stored

bowmore

Quote from: sidfu on November 20, 2016, 11:27:55 AM
Quote from: bowmore on November 20, 2016, 10:51:53 AM
I think I've found a bug.
"Cannot haul x because there is no empty place configured to store it" even though there is, and quite a lot of it.
make sure fresh or rotten is checked if it isnt checked then nothing caN be stored
em i suppose that solves it
thanks

Also: when moving a chest all contents are lost ._.

CreepyD

Anyone know of a mod that could potentially be added to this pack so that when it says "No Materials", it could actually tell you what's missing?
Like in the dialog on the right in workshop bills too, it shows what you need, but for some stupid reason not what you have.

Base game it's no problem to check, but in this pack there are so many materials it's difficult to tell what's missing.

Mechanos

Quote from: sidfu on November 20, 2016, 12:04:48 AM
hmm have u tried manual download instead of letting svn check it? only thing i can think of it being now is that svn when it checks the files is messeing up and delteting files in the core folder. tbh ive had that issue wiwth other mods/games with svn where if mod author messed up on forgetting files svn could get all screwed up.

since my game runs fine now  since start fix yesterday only things i can think of is
1. bad download
2. borked instalation
3. u said u use svn so svn delteed some core files or is still useing old version

after the start fix yesterdday my game has been fine. played for 8 hours :O

Hmmm..  very weird that it's working on your end and not mine.  I've tried both the zip and via svn.  You might be onto something regarding leftover files that are actually needed, that were marked for deletion on the official git.  But I wouldn't know how to reproduce that.  Maybe something like..  wipe mods folder, restore core folder, install 4.0 mods then 4.1 official release (non github) then copy github version over top of it?  That should in theory leave old files behind, and any mods that are no longer used, won't be activated in ModsConfig.xml?  I just don't know if this will leave behind anything that can cause problems.  Should I try it or does anyone have a better idea?

sidfu

Quote from: Mechanos on November 20, 2016, 04:48:08 PM
Quote from: sidfu on November 20, 2016, 12:04:48 AM
hmm have u tried manual download instead of letting svn check it? only thing i can think of it being now is that svn when it checks the files is messeing up and delteting files in the core folder. tbh ive had that issue wiwth other mods/games with svn where if mod author messed up on forgetting files svn could get all screwed up.

since my game runs fine now  since start fix yesterday only things i can think of is
1. bad download
2. borked instalation
3. u said u use svn so svn delteed some core files or is still useing old version

after the start fix yesterdday my game has been fine. played for 8 hours :O

Hmmm..  very weird that it's working on your end and not mine.  I've tried both the zip and via svn.  You might be onto something regarding leftover files that are actually needed, that were marked for deletion on the official git.  But I wouldn't know how to reproduce that.  Maybe something like..  wipe mods folder, restore core folder, install 4.0 mods then 4.1 official release (non github) then copy github version over top of it?  That should in theory leave old files behind, and any mods that are no longer used, won't be activated in ModsConfig.xml?  I just don't know if this will leave behind anything that can cause problems.  Should I try it or does anyone have a better idea?

the one u get from the clone/download zip should be whole file. after he fixed start up i did like always did.
1. download newest
2. delte mod folder
3.restore from backup of orginal a14 mod folder
4. copy over with latests from git.
5. and play.

the only differnce between me and u is that i dont use the svn.
no one else is haveing this problem still.

try disableimg the svn and see if that does it.

skyarkhangel

#3965
Problem with bug "keybindingdefs", could be solved if  del KeyPrefs.xml  in AppData\LocalLow\Ludeon Studios\RimWorld\Config 

Sometimes need to delete knowledge.xml, Prefs.xml
Its incompatibility Rimworld version bug, may occur in some players when change Rimworld version.

Petitpain

How disable event with lord of darkness?

How do you deal with disease? I get all the time Malaria, plague, flu with randy random. Without a good bed and a good doctor and medecine, it's impossible to deal with it, when disease strike all the time.

bowmore

Can you please make production tables movable?

Also, a question: is there a storyteller mode which is a middle ground between "nothing happens" and "game wants me dead"?

Fafn1r

Quote from: Petitpain on November 21, 2016, 06:40:05 AM
How do you deal with disease? I get all the time Malaria, plague, flu with randy random. Without a good bed and a good doctor and medecine, it's impossible to deal with it, when disease strike all the time.

Kill mosquitoes on sight and don't live in the jungle.

sidfu

@petitpain to disable go into the Mods\Core_SK\Defs\IncidentDefs ucan fund it in there to disable.
  disease should not be that common. ifits happening alot 2 things are happening
   1. u live in a filthy dirty home
   2. u letting fleas and other insects nibble on yoour people.
   3 u in jungle as disease is more common in jungle
  any bed can be made into medical bed. when building the bed dont jusst build out of any random mats u have which is probaly what u doing. look at the stats of the mats. for diseases u want high immunity gain factor ignore all else for a bed for diseases. early on muffalo/buffflo is 95% for a normal quality bed and 100 if u llucky to get a excelent quality.
@bowmore we dont realy need to move benchs.   if u want a more balace4d shortytelller do 2 things

1. dont spam havest everything. the on raids and such they base the attack strength on your wealth so mineing a few hundred steel u not useing isnt good. only take enoough to keep u stocked decently
2.Phoebe is the one u want to use
3. if u dont manage your wealth even phobe will kick your ass with a raid of 10 guys with assaut rifles vs your 4 guys with bows and arrows.

bowmore

@sidfu,
It's actually not raids that are bothering me, but combinations of raids and weather effects.
~7 insectoids with meteor shower ad some disease made me lol

sidfu

Quote from: bowmore on November 21, 2016, 02:45:54 PM
@sidfu,
It's actually not raids that are bothering me, but combinations of raids and weather effects.
~7 insectoids with meteor shower ad some disease made me lol

all thee events are chance. are4 u sure those a metor showers and not resouce drops. he changed pod drops to drop like metors but instead of ton of same item u get meduim of differnt items.

a bit of advice to help if u start on tribal make sure to have alteast 40% your gguys have sheilds and focus on meleee and resst ranged. always have everyone carry a melee weapon. remember with this pacck u can right click and chose put away so it go into their backpack and dont slow down normal stats

bowmore

@sidfu,
That "razor" meteor shower.
There was a space refugee that actually was a T-1000 terminator. I saved him without knowing he was a robot, he wandered a bit and SUDDENLY died. Why?

sidfu

Quote from: bowmore on November 21, 2016, 02:54:44 PM
@sidfu,
That "razor" meteor shower.
There was a space refugee that actually was a T-1000 terminator. I saved him without knowing he was a robot, he wandered a bit and SUDDENLY died. Why?

no idea he recently changed the skynet. i have it disabled as got annoyed with them taking half all my stored ammo combined to take out.

Mechanos

#3974
Quote from: skyarkhangel on November 20, 2016, 07:13:37 PM
Problem with bug "keybindingdefs", could be solved if  del KeyPrefs.xml  in AppData\LocalLow\Ludeon Studios\RimWorld\Config 

Sometimes need to delete knowledge.xml, Prefs.xml
Its incompatibility Rimworld version bug, may occur in some players when change Rimworld version.

Didn't fix the problem.   I had already been deleting those, but I tried it again just to be sure.  No change.  Updated the Github issue you closed.

Quote from: sidfu on November 20, 2016, 06:25:50 PM
try disableimg the svn and see if that does it.

Testing this right now.  I don't know why SVN would unreliably download the latest, but I can't really think of any other possibilities.  Gonna redownload the zip again, and if it works, I'll test if I can use GIT instead of SVN in the future for more reliability.

Edit:  The zip fixed it.  I don't know why SVN was failing to update properly, but it apparently was.  Go figure.  Thanks for the help.