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Author Topic: [A16][MOD PACK] Fafnir Mod Pack 0.9.5 (18.01.17) SUSPENDED  (Read 48958 times)

Fafn1r

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[A16][MOD PACK] Fafnir Mod Pack 0.9.5 (18.01.17) SUSPENDED
« on: January 11, 2017, 07:17:54 PM »

SUSPENDED

FAFNIR MOD PACK

Here's a collection of mods I use, around 90 mods packed into a mod pack, with permissions, compatibility patches and stuff. My aim is to add more stuff, more choices and more features that make the game harder, but without adding too much complexity or redundant things. Be warned - it leans heavily on Combat Realism.

I'd like to thank all mod authors whose mods made it to FMP. Without you it wouldn't be complete. :D

Feel free to report add suggestions and report bugs. Better if you use github for that: Fafnir-Mod-Pack/issues

I'm especially interested in your feedback if you are playing on biomes other than desert, because that's where I exclusively play - I don't know what's the balance on tundra or ice sheet.

I recommend starting with amazing Crash Landing scenario. With no seeds to plant. :3

Download:

Big update! Fafnir Mod Pack v0.9.5

Github

Installation:
  • Delete .../Users/[your name]/AppData/LocalLow/Ludeon Studios/ folder. Or don't, if you know what you are doing.
  • Unsubscribe from all mods in Steam Workshop.
  • Delete all mods from .../Steam/steamapps/common/Rimworld/Mods folder, but LEAVE CORE FOLDER AS IT IS.
  • Download FMP and unpack it to .../Steam/steamapps/common/Rimworld/Mods folder.
  • Move ModsComfig.xml to .../Users/[your name]/AppData/LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/Config folder

FAQ:

Q: Can you add a version without Combat Realism/ammo system?
A: NO

Q: Can you add mod X?
A: If I'd like to used it, yes. If I don't, but many people would like to use it and it can be disabled/skipped (like Prepare Carefully), yes. Otherwise no.

Q: X mod just got updated, can you add new version?
A: Unless it's a gamebreaking bug hotfix, it has to wait until next FMP release. I won't be adding significiant changes mid-playthrough.

Q: Can I add more mods to FMP?
A: Do it at your own risk. Some mods may be incompatibile with others and I only make compatibility patches for mods in FMP.

Q: Can I safely disable some mods from FMP?
A: Some, yes. Some, no. I added more dependencies - for example you won't be able to make MoreFloors wool carpets, if you disable Vegetable Garden, because it uses Tailor's Loom.

Q: There's something weird happening with pawns picking up and dropping stuff. What's going on?
A: Learn to use loadout system in the Assign tab. Create new loadouts and assign them to pawns. Make sure to add ammo, if you are adding a gun/bow and always add one meal, the one you are regularly cooking.

Q: Why cantipedes can't be killed? I'm not even scratching them!
A: Use explosives, EMP and AP ammo. Mostly explosives.

Current issues:
  • Sieges can spawn without steel.

License:

Mods contained in FMP are under their own licenses - you can't reupload or publicly modify them, unless you have author's permission or the license says so.
My changes and additions can be used as you like, although it would be nice to mention who made them and contact me first.
Don't reupload the mod pack anywhere.

Mod authors are welcome to take my bugfixes and compatibility patches for their mods as they like.
« Last Edit: February 24, 2017, 04:00:23 AM by Fafn1r »
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Fafn1r

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #1 on: January 11, 2017, 07:18:24 PM »

Mod list and credits:

[T]More Beds - by Telkir
[T]More Floors - by Telkir

Additional Lighting - by skullywag
Dermal Regenerator - by skullywag
Extended Storage - by skullywag

A Dog Said - by kaptain_kavern, spoonshortage

A World Without Hat - by ZorbaTheHut
I Can Fix It! - by ZorbaTheHut
OSHA Compliance - by ZorbaTheHut
Step Away From Medicine - by ZorbaTheHut
The Mad Rabbits of Caerbannog - by ZorbaTheHut

advanced powergeneration - by sulusdacor
medical addons - by sulusdacor
spaceship addons - by sulusdacor

AllowTool - by UnlimitedHugs (I love your name, by the way)
HugsLib - by UnlimitedHugs

Animal Tab - by Fluffy
Area Unlocker - by Fluffy
Blueprints - by Fluffy
Colony Manager - by Fluffy
Fluffy Breakdowns - by Fluffy
Follow Me - by Fluffy
Medical Tab - by Fluffy
Relations Tab - by Fluffy
The Birds and the Bees - by Fluffy
Work Tab - by Fluffy

Autoclose Event Notifications - by Dingo
Cooks Can Refuel - by Dingo
Grenade Fix: Rearmed - by Dingo
Hand Me That Brick - by Dingo
Refactored Work Priorities - by Dingo

Apparello 2 - by Shinzy, updated to A16 by Umbrador

Better Pathfinding - by Zhentar
Zhentar's Vanilla Fixes - by Zhentar
Zhentar's Vanilla Tweaks - by Zhentar

Camping Stuff - by Nandonalt
Set-Up Camp - by Nandonalt

Caravan Spot - by Hatti
Quality Builder - by Hatti

Caveworld Flora - by Rikiki
Fish Industry - by Rikiki
Mining Co. Mining Helmet - by Rikiki

Combat Realism - by NoImageAvailable, skyarkhangel
Combar Realism EPOE patch - by NoImageAvailable, updated by merix1110

Crash Landing - by Katavrik

Dubs Rimkit - by dubwise56

ED-LaserDrill - by Jaxxa

EdB Prepare Carefully - by EdB

Enhanced Crafting - by AlcoholV
Smart Speed - by AlcoholV

Enlighted - by notfood
Infused - by notfood
Miniaturisation Overloaded - by notfood
SeedsPlease - by notfood

EPOE Hardcore Version - by Ykara, Rah

Faction Discovery - by Orion
Hospitality - by Orion

FireDepartment - by lost_RD

Hauling Hysteresis - by Vendan
RimFridge - by Vendan

Improved Infestation - by twoski

Less Arbitrary Surgery - by Psychology
Psychology - by Psychology

Increased Forest Density - Deadly - by Helpful Bot
Realistic Darkness - by Helpful Bot

JTReplaceWalls - by Jamestec

More Furniture - by Anonemous2

Nackblad Inc Rimhair - by Nackblad

Numbers - by koisama

Outfitter - by Killface
Outfitter - Infused - by Killface

PermaDeathNameFixer - by erdelf

PowerSwitch - by Haplo

Recolor Stockpile - by the ubie
ShutdownAll - by the ubie
Trading Spot - by the ubie

RedistHeat - by Latta, Morgloz

Repair Workbench - by Acruid

Reuse Pods - by Wishmaster

Rimarsenal - Hair Pack - by rooki1

Rimfire v2.2 - by Alistaire

Roof Support - by Nommy, Match

RT Fuse - by Ratys
RT Solar Flare Shield - by Ratys

Silent Doors - by neonod

Spoons Hair Mod - by spoonshortage

Wildlife Tab - by lincore

Vegetable Garden - by desmar

Additional credits (for art and stuff used in mods) may be found on specific mod pages.

I made some minor additions taken from following mods:

Bulk Medicine Production - by O Negative

Chemicals & Neutroamine - by ShadowTani

Mods I'd like to include in the future:

Alpha Animals - by A Friend, skullywag -
 // I'm patiently waiting for 1.0 release, with Gallatross throwing rocks and stuff.

Cave Biome - by Rikiki
 // Waiting for mortar/solar panel fix.

 DoorMat - by Latta
 // Waiting for permission.

FashionRIMsta - by spoonshortag
 // I love the quality of sprites, but if I add it, it will be integrated into Apparello research. More work.

Hygiene - by Psychology
 // Incompatibile with Combat Realism.

 Look At Me, I'm The Worker Now - by ZorbaTheHut
 // It's incompatibile with Combat Realism.

MineItAll - by rshingleton, Julia Ellie
Prison Extensions - by rshingleton
 // Waiting for permission.

Misc. CORE - by Haplo
Misc. Robots - by Haplo
Misc. Robots++ - by alaestor
 // Robots are currently incompatibile with Combat Realism.

Remote Explosives - by UnlimitedHugs
 // No compatibility patch for Combat Realism.

Rimarsenal - Feral - by rooki1
 // The Feral faction is just a work of art, I absolutely admire the effort put into it. Guess what, it's incompatibile with Combat Realism.

Storage Search - by Killface
 // Needs testing, because it was supposed to be incompatibile with one of the many mods I have. I forgot which one. Probably Combat Realism.
« Last Edit: January 18, 2017, 06:02:43 PM by Fafn1r »
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Fafn1r

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #2 on: January 11, 2017, 07:18:34 PM »

Changelog (updated 18.01.17):

Code: [Select]
v0.9.8

* Mods added:
 - Additional Lighting - by skullywag
 - Dermal Regenerator - by skullywag
 - Extended Storage - by skullywag
 - Combat Realism EPOE patch - by NoImageAvailable, updated by merix1110
 - Improved Infestation - by twoski
 - Rimfire v2.2 (YES!) - by Alistaire
 - RT Fuse - by Ratys

* Mods updated by authors:
 - Combat Realism
 - EPOE - Hardcore Version
 - Hospitality
 - Hugslib
 - I Can Fix It!
 - Psychology
 - Zhentar's Vanilla Fixes

* Mods removed:
 - Enhanced Hauling
 - Glass & Lights

* Mod changes:

 Additional Lights:
 - Moved lights to their building category.

 Camping Stuff
 - Moved Butchering Spot to Food category.

 Combat Realism:
 - Fixed auto-turret building without research.
 - Fixed double auto-turret research.

 Increased Forest Density - Deadly:
  - Restored vanilla animal spawn rates.
  - Restored vanilla ground terrain generation.

 More Furniture:
  - Bench has now art quality.

 RedistHeat:
  - Fixed instant building.

 Seeds Please and Seeds Please VG patch:
  - Increased base chance of getting seeds for all plants.

 Vegetable Garden:
  - Fertilizer now yields 40 units per "plant". So does fertilizer recipe.
  - Removed non-modular hydroponics.
  - Planter boxes now have 1.0 fertility.
  - Advanced Hydroponics use less power.
  - Hydroponics  and advanced hydroponics can be built with steel or stone or wood with some steel.
  - Hydroponics  and advanced hydroponics cost less materials, but more components.
  - Planter boxes and hydroponics need fertilizer to build.

* Other changes:
 - Reworked research tree. It looks good enough, but I'm waiting for improved research tree from modders or Tynan.


v0.9a

* Mods removed:
 - Hygiene by Psychology (conflict with CR, hopefully temporary)


v0.9:

* Mod changes:

 Fish Industry:
 - Butchering seafood other than tailteeth no longer gives leather.

 Increased Forest Density - Deadly:
 - Fixed MegaslothWool def name.

 More Furniture:
 - Added back 2 seater bench.

 sd_advanced_powergeneration
 - Nuclear power plant needs uranium to run, 300 per year.

 sd_medicaddons:
 - Facilities need to be adjecent to beds, as description says.

 T-MoreBeds:
 - New beds get bonuses from medicaddons facilities.

 T-MoreFloors:
 - Removed Wool Loom. Added weave wool recipe to Vegetable Garden Tailor's Loom.

 Vegetable Garden:
 - Removed outdoor light.

* Other changes:
 - Added bulk medicine recipe.
 - Added neutroamine recipe from Chemicals & Neutroamine mod. Uses neutroglycerin (renamed Combat Realism FSX).
 - Fixed instant building some structures.
 - Reworked building categories.
 - Reworked research tree (still needs more work).
« Last Edit: January 18, 2017, 06:11:08 PM by Fafn1r »
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Fafn1r

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #3 on: January 11, 2017, 07:18:47 PM »

reserved

skullywag

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #4 on: January 11, 2017, 07:24:36 PM »

Did you get permission from all mod authors to redistribute their mods? i.e did you check the licences and threads of all the mods to ensure you have followed what the mod authors have set out?
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Fafn1r

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #5 on: January 11, 2017, 07:30:36 PM »

Did you get permission from all mod authors to redistribute their mods? i.e did you check the licences and threads of all the mods to ensure you have followed what the mod authors have set out?

Here's a collection of mods I use, around 90 mods packed into a mod pack, with permissions and stuff.

I admit it was easy to miss. ;)

skullywag

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #6 on: January 11, 2017, 07:35:28 PM »

and now everyone knows ;) it was easily missable.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Linq

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #7 on: January 11, 2017, 08:10:51 PM »

It has every mod I've released in it so it gets an A+ from me.
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x3nit

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #8 on: January 11, 2017, 09:39:36 PM »

Sound promising, i'm gonna try it.
I have a suggestion, do you think you can put the Orassans mod in it ?
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Thirite

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #9 on: January 11, 2017, 09:50:58 PM »

You should add Luka Kama's Real Fog of War if you're going for hardcore.
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Gajdee

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #10 on: January 12, 2017, 01:56:14 AM »

Sounds very good, I will try it soon :)
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legendary

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #11 on: January 12, 2017, 02:39:16 AM »

Please don't go "Hardcore". This mod is perfect for those who seek only to add more stuff into the game without adding more complexity to already not so easy gameplay.

One of the biggest issues currently with this mod - it is not on steam for easy and automatic updates ;)

P.S. Bloody hell, I missed part "Be warned - it leans heavily on Combat Realism.". This "Combat Realism" mod makes me sick and want to vomit...
« Last Edit: January 12, 2017, 05:52:55 AM by legendary »
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Fafn1r

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #12 on: January 12, 2017, 06:56:12 AM »

I have a suggestion, do you think you can put the Orassans mod in it ?

No, I don't like the mod. :P

I you want to use Orassans with FMP, just install it with it's EPOE and Combat Realism patches and put them below in your load order. If you have any issues with it after that, just ask, I'll help however I can.

You should add Luka Kama's Real Fog of War if you're going for hardcore.

I wouldn't call it hardcore. I want more stuff, more options and more progression, but with preserving the spirit of vanilla Rimworld - with compacted steel and similar simplified stuff. Combat Realism is an exception, because I don't like spongy vanilla combat that encourages killboxes.

Real Fog of War could be an exception too, but there's one thing - it uses a lot of processing power. Too much to be included.

Edit:

Temporarily removed Hygiene from the mod pack, because pawns weren't taking care of their need due to a mod conflict.

If you are using v0.9, disable/remove Hygiene and start a new save.
« Last Edit: January 12, 2017, 07:37:38 AM by Fafn1r »
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Linq

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #13 on: January 12, 2017, 08:09:02 AM »

What mod conflict is this?
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Cirk

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Re: [A16][MOD PACK] Fafnir Mod Pack 0.9 (12.01.17)
« Reply #14 on: January 12, 2017, 08:17:35 AM »

Temporarily removed Hygiene from the mod pack, because pawns weren't taking care of their need due to a mod conflict.

If you are using v0.9, disable/remove Hygiene and start a new save.


Lol, did this just minutes before you editing.

Have you had a look at the tribal start? Feels weird starting with fueled cook stoves and stuff (and turrets lol, but no electricity). Any recommendations for mods to make it more tribaly? Love the mod pack so far.

Also, any recommended mods for expanded research tree? :) Cheers.
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