Started by skyarkhangel, May 10, 2015, 11:40:32 PM
Quote from: XanWasting on August 15, 2015, 07:28:03 PMis there a second tier to stonecutter's table?also, devilstrand yields devilstrand cloth immediately, but i need raw devilstrand for several recipes (plasteel, for example). same with cotton.man, making all these mods compatible must be hell.
Quote from: donoya on August 15, 2015, 05:25:11 PMTwo things: firstly, in order to reduce the amount of confusion, you should try updating the first post, and secondly, how do I make the glass frames? (not the reinforced ones) I've tried looking in just about every workbench (not all) I can make without them, but I haven't found it yet. I've only gotten as far as I have in the crafting because I used prepare carefully and added them to my embark. And one more thing I forgot to include: I'd strongly recommend making wild animals when they go berserk attack other animals, too and not just make a beeline towards your colonists when it was the wildlife that hurt them. Or just make it so that animals won't attack other animals in the first place. Thanks.
Quote from: The13thRonin on August 16, 2015, 09:43:54 AMAny more hints what's in the next update skyarkhangel?I hope it's a big one!You still on track for the 20th of August?
Quote from: The13thRonin on August 17, 2015, 05:04:35 PMAny chance Glittertech will ever be incorporated?And can we get official instructions on how to add the zombie mod? No idea where it would go in the load order.Note: Auto-seller has also been updated with more functionality.
QuoteTuff Luck has Zombies. If your only interested in the zombies only add the following files: EPOE_SK, Core_SK, Zombie Apocalypse
Quote from: Canute on August 17, 2015, 05:14:11 PMSorry i vote AGAINST Glittertech. Glittertech destroy the balance to much.You can add it as addional, but it shouldn't be in the mainpack.Since the zombie mod don't change anything at the crafting, maybe before Core_SK would be my first try out.