[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Zakhad

Quote from: sidfu on October 26, 2016, 04:27:20 PM
fyi the best thing for hunting is the fishing harpoon. has unlimited ammo. downside its heavy and sucks in real combat

Remember when most enemy raiders had Pila? 30 damaging instant limb removing weapons of mass destruction T_T

zmadz

we need more pila, i mean if harpoon can have infinite ammo why can't pila too

uvlex

Quote from: Zakhad on October 26, 2016, 08:51:44 AM
Quote from: uvlex on October 26, 2016, 01:53:59 AM
Strangely i still cant place it, does anyone have a screen shot or anything to help me out?

Due to your post count I'm going to assume you're fairly new to this, before we're able to establish why exactly your version doesn't allow you to place the mine extractor: Where did you download your version from? The mega/nexus/yandex are all using the buggy default 4.0 hell effect release bugs such as colonists not coming back from missions, and I believe not being able to properly place the advanced mine extractor (It's been a while since I've seen that problem and by the dates on the quotes them being month ago, It's probably been fixed in the github version among and other errors)

If you're not using the github version please use that version. Also note that it won't be compatible with your saves if your using the old version; too much has changed fundementally.

If you using the github version please state to the best of your knowledge when you downloaded it or the commit version number e.g. commit a9652c26ff2577efd2728dcef8e06dcf4f5a2987 Then this issue becomes relevent and we will try to help you figure out whats wrong and also we'd also need to know what you're exactly trying to do.

The default version is buggy and quite out of date (Mid Augest) really wish skyark would update the default build, as the github version has stable for a long time now.

God I sound like a souless text support T_T

Lol Really thanks for the reply but i have no idea which version i'm using or github etc, cos i just purchase from steam and download the sk hell effect mode and load it, so far its been good until i hit this advanced mine extractor, it always seems to say support lost no matter where i place it so meh, it wont affect the game play too much i hope.....and if i have to restart fro a new save its going to be very painful to me as im just the type of built play type.

Maybe u can let me know where to hunt for the version which i believe is 14, but i have no idea what the mod version is though.

Thanks alot for your reply ^^

Parole

Quote from: uvlex on October 27, 2016, 05:16:17 AM
Lol Really thanks for the reply but i have no idea which version i'm using or github etc, cos i just purchase from steam and download the sk hell effect mode and load it, so far its been good until i hit this advanced mine extractor, it always seems to say support lost no matter where i place it so meh, it wont affect the game play too much i hope.....and if i have to restart fro a new save its going to be very painful to me as im just the type of built play type.

Maybe u can let me know where to hunt for the version which i believe is 14, but i have no idea what the mod version is though.

Thanks alot for your reply ^^

I do recommend you to download the newest GitHub version and make sure that you have RimWorld A14.

You have stable version. It was uploaded in august and has bunch of noticible bugs. You could download the latest version with a lots of fixes from GitHub. There is a link on first page.

To make this mod work you should have RimWorld A14(latest one on Steam is A15 as i remember). You could change your Rimworld version via Steam Library=>RimWorld's properties=>beta versions=>alpha14.

uvlex

Quote from: Parole on October 27, 2016, 06:05:51 AM
Quote from: uvlex on October 27, 2016, 05:16:17 AM
Lol Really thanks for the reply but i have no idea which version i'm using or github etc, cos i just purchase from steam and download the sk hell effect mode and load it, so far its been good until i hit this advanced mine extractor, it always seems to say support lost no matter where i place it so meh, it wont affect the game play too much i hope.....and if i have to restart fro a new save its going to be very painful to me as im just the type of built play type.

Maybe u can let me know where to hunt for the version which i believe is 14, but i have no idea what the mod version is though.

Thanks alot for your reply ^^

I do recommend you to download the newest GitHub version and make sure that you have RimWorld A14.

You have stable version. It was uploaded in august and has bunch of noticible bugs. You could download the latest version with a lots of fixes from GitHub. There is a link on first page.

To make this mod work you should have RimWorld A14(latest one on Steam is A15 as i remember). You could change your Rimworld version via Steam Library=>RimWorld's properties=>beta versions=>alpha14.

ok i realise its the same files i downloaded, but apparently its smaller then the original one i had, so do i do a full copy and paste over the existing ones?

uvlex

ok lost everything T.T 2 months of play and now to build again....oh well new adventure ^^ thanks for the helps guys

Zakhad

Quote from: uvlex on October 27, 2016, 08:31:40 AM
ok i realise its the same files i downloaded, but apparently its smaller then the original one i had, so do i do a full copy and paste over the existing ones?

Do NOT copy over whenever you update a modpack you always delete the old one and install it over a fresh installation of rimworld, (The easiest way is to make a copy of "Core" in the Mods folder and delete everything else inside) Otherwise that's asking for a whole load of unnecessary bugs due to mods making requests from mods that don't exist or have been changed, due to you having existing older files that were not DELETED (Also make sure you update the config file that comes with the modpack delete old replace etc. new mods new load order; you should only ever enable/disable the few optional mods at the end e.g. mountain temp, work tabs.)

Quote from: uvlex on October 27, 2016, 08:47:46 AM
ok lost everything T.T 2 months of play and now to build again....oh well new adventure ^^ thanks for the helps guys

A lot has changed from the default stable branch its like playing a whole new modpack. 2 months is pretty impressive! My games don't last more than half a week before I update & restart due to shiny new changes on the github, unless It's save compatible but that depends on what files are being changed.

This modpack is a alpha 14 modpack due to CCL (As far as I'm aware) and there are 2 versions: The stable version which is 2 months out of date and the github version, which is updated daily/weekly (few hours ago of this posting) the sheer amount of changes will make it worth the effort also far less bugs.

Pretty much as Parole has said. On the Github make sure you're clicking on clone/download and downloading as zip don't go to the releases tab, that's essentially the stable branch that gets benchmarked after a lot of development and the version most people should use due to how outdated it is we're suggesting you download the experimental version.

edit: I hate how the quoting system on here works argh! 5 edits later.


skyarkhangel

Upload cumulative update v.4.1 to latest github version.
Changed info in main page.

caesius

im having a serious bug.
when my pawn uses full charged grill or other tools (fueled with coal, wood plank whatever)

fuel rapidly disappear and pawn cant do job correctly (cant make food, armor etc...) it is quite serious... cant playable

skyarkhangel

#3759
Quote from: caesius on October 27, 2016, 03:39:47 PM
im having a serious bug.
when my pawn uses full charged grill or other tools (fueled with coal, wood plank whatever)

fuel rapidly disappear and pawn cant do job correctly (cant make food, armor etc...) it is quite serious... cant playable

update to latest version. You are playing on strong outdated version, which use dumb vanilla refueling. When there is rain, grill etc. without roof just eats all resources inside in some seconds.

caesius

Quote from: skyarkhangel on October 27, 2016, 03:59:27 PM
Quote from: caesius on October 27, 2016, 03:39:47 PM
im having a serious bug.
when my pawn uses full charged grill or other tools (fueled with coal, wood plank whatever)

fuel rapidly disappear and pawn cant do job correctly (cant make food, armor etc...) it is quite serious... cant playable

update to latest version. You are playing on strong outdated version, which use dumb vanilla refueling. When there is rain, grill etc. without roof just eats all resources inside in some seconds.

well i will try v4.1 but i downloaded it today (just before the v4.1 update) so i doubt that i downloaded strongly outdated version...

Zakhad

Added unfortunate accident event. hummmmm.... makes me not want to download today's commit :P

angrybold

#3762
A couple of pages back someone asked about the taming and did not get any responses so here i am having the same issue.
Certain animals(e.g. muffalo) are not getting any options when designated to tame and right-clicking on them while others(e.g buffalo) do get the tame option.
Looks bugged. Im on 4.1, nothing else installed.

Edit: i was kind of wrong: it is not related to the animal but to the possibility of taming--->only negativ option is shown(skill to low).
And here is the fix for those who encounter the same problem: make your guys pick up some food manualy. It will work then.
Still think this might be a bug. Should they not get the food automaticaly?


Cheers

Zakhad

Quote from: angrybold on October 27, 2016, 06:22:20 PM
A couple of pages back someone asked about the taming and did not get any responses so here i am having the same issue.
Certain animals(e.g. muffalo) are not getting any options when designated to tame and right-clicking on them while others(e.g buffalo) do get the tame option.
Looks bugged. Im on 4.1, nothing else installed.
Cheers

What are you taming them with? Not very many animals will accept hay/strawberry as taming material.

uvlex

Quote from: Zakhad on October 27, 2016, 10:16:34 AM
Quote from: uvlex on October 27, 2016, 08:31:40 AM
ok i realise its the same files i downloaded, but apparently its smaller then the original one i had, so do i do a full copy and paste over the existing ones?

Do NOT copy over whenever you update a modpack you always delete the old one and install it over a fresh installation of rimworld, (The easiest way is to make a copy of "Core" in the Mods folder and delete everything else inside) Otherwise that's asking for a whole load of unnecessary bugs due to mods making requests from mods that don't exist or have been changed, due to you having existing older files that were not DELETED (Also make sure you update the config file that comes with the modpack delete old replace etc. new mods new load order; you should only ever enable/disable the few optional mods at the end e.g. mountain temp, work tabs.)

Quote from: uvlex on October 27, 2016, 08:47:46 AM
ok lost everything T.T 2 months of play and now to build again....oh well new adventure ^^ thanks for the helps guys

A lot has changed from the default stable branch its like playing a whole new modpack. 2 months is pretty impressive! My games don't last more than half a week before I update & restart due to shiny new changes on the github, unless It's save compatible but that depends on what files are being changed.

This modpack is a alpha 14 modpack due to CCL (As far as I'm aware) and there are 2 versions: The stable version which is 2 months out of date and the github version, which is updated daily/weekly (few hours ago of this posting) the sheer amount of changes will make it worth the effort also far less bugs.

Pretty much as Parole has said. On the Github make sure you're clicking on clone/download and downloading as zip don't go to the releases tab, that's essentially the stable branch that gets benchmarked after a lot of development and the version most people should use due to how outdated it is we're suggesting you download the experimental version.

edit: I hate how the quoting system on here works argh! 5 edits later.

Well to upgrade the tech tree takes a long while, plus with people dying and reseting when a nuclear strike happens sents me back quite a while sometimes. Even now with 2 months playtime i haven even complete 1/2 of the tech tree, with plague and malaria causing so much issues so meh