[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

Curlyjefferson1


Owlchemist

Does anyone know if mixed species will romance one another? Never seen it happen yet. Just wondering for the sake of bedroom planning!

Sjdeany

Everything appears to be working fine but I cannot smelt weapons always says materials are unavailable despite there being materials, Tried rebuilding the station, reloading game and messing around with the allow/quality sliders.

Appreciate any help.

coldcell

#4713
Interesting modpack. I'll give it a run after I'm done with my playthrough.

Just curious how the modpack comes to be. Seeing the list of mods and clicking the mod's thread randomly, it seems many of the mods aren't updated to A16. Does the author updates the mods to A16 manually?

Also some of the mods have a target version of 0.16.1392 while mine is 0.16.1393. Is this okay, or is there an updated version of this modpack?

glasst1ger

Hey guys!

Great mod, I really enjoy it, despite the flaws and the mod being in alpha state.
My biggest problem is that when I start a lost tribe scenario, I can only make Jerky and Roasted Meat. My colonists set to haul cannot really haul them, so they just bounce back and forth between two tiles.

Any ideas what could be wrong?

I already reinstalled the game and the modpack, and there are no other mods enabled.

Cheers!

tornado02

I can't load saves anymore because of infinite loading, and everytime I exit Rimworld it saves then it does a black screen. Anyone?

Kaldusar

How do i make a mobile mineral sonar?  I make a mineral mobile sonar module but there are no way further to make a whole sonar. There are a two mineral mobile sonar module prescriptions on electronics workbench what is weird.

notfood

Quote from: glasst1ger on January 18, 2017, 09:46:20 AM
Hey guys!

Great mod, I really enjoy it, despite the flaws and the mod being in alpha state.
My biggest problem is that when I start a lost tribe scenario, I can only make Jerky and Roasted Meat. My colonists set to haul cannot really haul them, so they just bounce back and forth between two tiles.

Any ideas what could be wrong?

I already reinstalled the game and the modpack, and there are no other mods enabled.

Cheers!

Sounds like bad mod order.

Quote from: coldcell on January 18, 2017, 07:15:29 AM
Interesting modpack. I'll give it a run after I'm done with my playthrough.

Just curious how the modpack comes to be. Seeing the list of mods and clicking the mod's thread randomly, it seems many of the mods aren't updated to A16. Does the author updates the mods to A16 manually?

Also some of the mods have a target version of 0.16.1392 while mine is 0.16.1393. Is this okay, or is there an updated version of this modpack?

You too.

Quote from: tornado02 on January 18, 2017, 10:21:13 AM
I can't load saves anymore because of infinite loading, and everytime I exit Rimworld it saves then it does a black screen. Anyone?

You three. You all three installed it wrong, you have to copy ModsConfig.xml and replace the one in RimWorld's. Read the install instructions again.

glasst1ger

I did copy and overwrite the ModsConfig file, and made no modifications to it in the menu. The modpack is probably the latest version from github as of writing this message.

notfood

can't haul or can't grab it? Did you assign a loadout? You have to add the jerky as well when you do.

You probably forgot to tick allow fresh food in the stockpile.

tornado02

Quote from: glasst1ger on January 18, 2017, 10:56:26 AM
I did copy and overwrite the ModsConfig file, and made no modifications to it in the menu. The modpack is probably the latest version from github as of writing this message.
Same for me, been following this modpack since long time, first time game has problems to load, and I dunno how to get logs from this

notfood

mmm- I thought you were getting black screen on game loading.

You'll have to get the log.

UneTarte

#4722
Hi ! Thansk for this looking awesome pack but... Yes just looking because I didn't manage to make it work, even if I follow step by step the instal instructions. At the start of the game it pop me a screen with a bunch of XML errors. I suppose it may comes from the missing custom config.xml you put in the archive, but I did copy it int he config directory of the locallow folder. I manage to customize the next play, but when loading to the map it planet map and play the music in the background whitout nothing else...
I'm a bit confuse and come here to find some help ^^

BlackSmokeDMax

Quote from: glasst1ger on January 18, 2017, 10:56:26 AM
I did copy and overwrite the ModsConfig file, and made no modifications to it in the menu. The modpack is probably the latest version from github as of writing this message.

When copying the mods into the rimworld/mods folder did you make sure to allow overwriting of the existing stock core folder?

rekasa

Is it better to report issues on the github, or here?
Also, malaria seems like a death sentence. I have someone that got malaria, and for the whole duration they were resting in bed and getting regular (red) meds by a skill 8 doctor, but they still died. There doesn't seem to be anything to do that helps.