Roof Collapse is super annoying and ruins my day

Started by jpwrunyan, July 23, 2015, 02:20:05 AM

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hairlessOrphan

Quote from: Z0MBIE2 on July 23, 2015, 04:56:28 PM
Quote from: hairlessOrphan on July 23, 2015, 03:37:16 PM
Quote from: Z0MBIE2 on July 23, 2015, 03:01:54 AM
Eh, every outdoor room I've seen never had a roof.

Every house you've ever seen is an outdoor room, though.

Just don't, don't be a smart ass.

No, see, the point is that it's true. Originally, there was nothing but the outdoors. Then someone built walls and a roof.

What I'm trying to get at here is that the idea of "an outdoor room" is silly. They're not materially different than "indoor rooms." It's a room. It's walls and maybe a roof.

TLHeart

Quote from: hairlessOrphan on July 23, 2015, 04:38:03 PM
Honestly, finding exceptional examples of carelessness and casting that as the "average" construction worker is kind of ... let's not do that kind of thing. The average construction worker is fully capable of realizing that you need to remove the roof or check its supports before knocking down a wall.

Also, while construction accidents are a real-world risk, I have to ask whether that's enough to justify its inclusion in the game. See, it's just that when I'm watching my bionically enhanced space castaway fire a plasma rifle at mechanical centipedes to protect a solar panel he built by hand out of raw iron ore, "realism" isn't high on my list of must-haves.

But those are not exceptional examples, those are everyday examples of the carelessness of people. The colonists are no smarter, it is up to the player/god to keep them safe.

If you as a player are playing so quickly, that you forget to remove a roof, and a colonist suffers, well that is not the games fault, but yours. You know there is a roof on the room. Yes there could be a better graphical representation that a roof is present... hard to see the shadow the roof casts.

Have I forgotten to remove a roof, yes, and I have suffered for it ONCE.... I learned from that mistake. I do not expect the game to make decisions like that for me.


kaptain_kavern

Honestly the fact that my colonists can die annoy me and have ruined most of my play,  I really wish Tynan made them immortal or I'm sure lots of players will switch to another game :p :p

JuliaEllie

#18
Quote from: kaptain_kavern on July 23, 2015, 06:05:12 PM
Honestly the fact that my colonists can die annoy me and have ruined most of my play,  I really wish Tynan made them immortal or I'm sure lots of players will switch to another game :p :p

And when you are removing the cave ins/collapsing roofs please make it rain plasteel and meat instead of water or I will stop playing this game.

hairlessOrphan

Quote from: JuliaEllie on July 23, 2015, 06:11:30 PM
Quote from: kaptain_kavern on July 23, 2015, 06:05:12 PM
Honestly the fact that my colonists can die annoy me and have ruined most of my play,  I really wish Tynan made them immortal or I'm sure lots of players will switch to another game :p :p

And when you are removing the cave ins/collapsing roofs please make it rain plasteel and meat instead of water or I will stop playing this game.

Oh, c'mon y'all. Let's be fair about this. This isn't about removing challenge from the game, is it?

The roof thing is not a strategic decision. There's no trade-off, there's no difficulty or challenge to it. It doesn't cost you resources. There's no thought involved. It's just A Thing You Must Remember. Click to Not Lose.

I don't feel like these add a lot to games. Maybe you do, ok, and that's a discussion worth having. But to equate "Banish Click to Not Lose" with "Never Let Me Lose" is like a textbook fallacy, isn't it?

hairlessOrphan

Quote from: TLHeart on July 23, 2015, 05:56:09 PM
But those are not exceptional examples, those are everyday examples of the carelessness of people. The colonists are no smarter, it is up to the player/god to keep them safe.

So I just Googled it, and I don't know how much I trust this number, but:

http://www.usgbc.org/articles/green-building-facts

A billion square feet of buildings are demolished per year. That's a lot of dead construction workers annually, if this is an "everyday" thing.


Toggle

Quote from: hairlessOrphan on July 23, 2015, 05:00:58 PM
Quote from: Z0MBIE2 on July 23, 2015, 04:56:28 PM
Quote from: hairlessOrphan on July 23, 2015, 03:37:16 PM
Quote from: Z0MBIE2 on July 23, 2015, 03:01:54 AM
Eh, every outdoor room I've seen never had a roof.

Every house you've ever seen is an outdoor room, though.

Just don't, don't be a smart ass.

No, see, the point is that it's true. Originally, there was nothing but the outdoors. Then someone built walls and a roof.

What I'm trying to get at here is that the idea of "an outdoor room" is silly. They're not materially different than "indoor rooms." It's a room. It's walls and maybe a roof.

Yep, you see you're being a smartass. I'm talking about the ruins found on maps, as I've never had a problem with de-constructing a room and having it collapse on a colonist.

Also, I want to point out for whoever said this, it can't be roofed if the area is big enough, meaning if you have no door and the area is the entire map, it's too large for it to be roofed. That's because if it did roof that room, it wouldn't roof just that building, since it's connected to the outside, your entire map would be roofed, and then fall apart because there's no supports. So everything would be crushed.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Bob_Namg

Just make roof tiles a construction that can be taken down. I don't see the issue here.
"Hon hon hon"
-Anonymous, France

hairlessOrphan

Quote from: Z0MBIE2 on July 23, 2015, 06:38:35 PM
I'm talking about the ruins found on maps,

Oh. I actually really did not realize this. I thought you were actually talking about, like, real world rooms. My fault.

1000101

It would be nice for a simple check when deconstructing:

<pseudo-code>

if( buildingToRemove.WouldCollapseRoof() && buildingToRemove.Roof.IsRemovable() )
   RoofGrid.Remove( buildingToRemove.Position, buildingToRemove.Roof.SupportRadius );

</pseudo-code>
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Elixiar

Or, just remember to un-roof a section first.

Make the mistake once? Annoying.

Make it twice? Still annoying but you should remember it by now.

Do it a 6th time? You're an idiot. Game shouldn't change because some players are careless. That's all this comes down to really.
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

hairlessOrphan

#26
Quote from: Elixiar on July 23, 2015, 07:28:17 PM
Do it a 6th time? You're an idiot. Game shouldn't change because some players are careless. That's all this comes down to really.

I guess that's a misconception we should address. I've never lost a colonist to a collapsing roof. I've never forgotten to remove the roof.

Does removing the roof add even a little bit of enjoyment and entertainment to the game for me? Nope. Not even a little. It's menial deadweight. That's what this really comes down to. I'd like to see menial deadweight removed from this game.

So my most probable misconception about the other side of this argument is that I think most of you are just defending the status quo because criticism makes people uncomfortable. Maybe I could learn something from an argument for why highlighting roof tiles is fun.

Sempie

Please make it rain sniperrifles and survivalcapsules, meat and medicin. everything else is unplayable. me and many other players will quit rimworld if you dont.

zandadoum

Quote from: Sempie on July 24, 2015, 01:28:42 AM
Please make it rain sniperrifles and survivalcapsules, meat and medicin. everything else is unplayable. me and many other players will quit rimworld if you dont.
please remove all closeminded douche smartasses like the quoted one from forums or me and many other players will quit rimworld if you dont

Toggle

Quote from: hairlessOrphan on July 23, 2015, 07:27:19 PM
Quote from: Z0MBIE2 on July 23, 2015, 06:38:35 PM
I'm talking about the ruins found on maps,

Oh. I actually really did not realize this. I thought you were actually talking about, like, real world rooms. My fault.

Yeah sorry I wasn't very clear either.

And this thread is getting quite a bit hostile, so let's all just calm down.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.