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Author Topic: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]  (Read 852066 times)

Fluffy (l2032)

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1245 on: June 20, 2018, 03:24:05 AM »

rotated and scaled UI strikes again. I assume that is with a UI scaling larger than 1.0? It's an old issue that I've not been able to fix yet.
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Mistrornge

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1246 on: June 22, 2018, 10:46:45 AM »

Errors on attempted load:

RimWorld 1.0.1942 rev1129
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)

Mods config data is from build 1941 while we are at build 1942. Resetting.
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.ModsConfig:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:49)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:83)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod Area.Unlocker has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod A_Dog_Said_1.0 has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod Colony.Manager has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod Fluffy.Breakdowns has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod Follow.Me has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Mod Medical.Tab has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>1.0.1942</targetVersion>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:115)
Verse.ModMetaData:.ctor(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:87)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:44)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Fermenting Cooks</name><author>Angelpichu</author><targetversion>0.16.0</targetversion><description>Changes filling and emptying fermenting barrels to cooking worktype.</description><url>http://steamcommunity.com/sharedfiles/filedetails/?id=831053627</url></ModMetaData>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:GetFieldInfoForType(Type, String, XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:480)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:217)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:85)
Verse.ModMetaData:Init() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:101)
Verse.ModMetaData:.ctor(WorkshopItem) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModMetadata.cs:95)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:54)
Verse.Steam.WorkshopItems:RebuildItemsList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Steam\WorkshopItems\WorkshopItems.cs:66)
Verse.Steam.WorkshopItems:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Steam\WorkshopItems\WorkshopItems.cs:35)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:83)
Verse.ModLister:RebuildModList() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:52)
Verse.ModLister:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModLister.cs:29)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:37)
Verse.<>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:31)
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1:.ctor(IEnumerable`1) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
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DariusWolfe

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1247 on: June 23, 2018, 02:53:17 AM »

Hello,

So Medical Tab is mostly functional, but pops up a bunch of errors and refuses to change tabs when you try to switch between Colonists, Prisoners, Animals, etc. If you then close the tab and re-open it, it will change the tab successfully. I have tested this with just the mod (and current build of HugsLib) so I'm reasonably sure that it's not a mod conflict.

No other errors noticed with other mods.
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Fluffy (l2032)

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1248 on: June 25, 2018, 06:38:06 AM »

@Mistrornge; I'm fairly certain you made a mistake when copying the mods. Make sure that the mods are in [rimworld]/mods/, you should be able to find the about file at [rimworld]/mods/[mod_name]/about/about.xml. If there is an additional nested folder, you'll get errors like the ones you're seeing.

@DariusWolfe; I haven't noticed this one myself, an output log would help immensely! Thanks for the feedback :)
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CraigDeVonne

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1249 on: June 25, 2018, 01:30:30 PM »

I just want to say you're one of my favorite modders!
I got a pretty harmless error when using medical and switching to prisoners list.
I tried it on a brand new colony with developer mode enabled, to make sure it wasn't just a save game issue.
Here is a full log for you. I also wanted to point out the game seems to have updated yet again today.
Thank you for your continued work on these mods, the game wouldn't be the same without them.

Code: [Select]
RimWorld 1.0.1945 rev849
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)

Tried to use an uninitialized DefOf of type StatDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:59)
RimWorld.DefOfHelper:EnsureInitializedInCtor(Type) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\DefOf.cs:79)
RimWorld.StatDefOf:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\DefOf.cs:1481)
System.RuntimeMethodHandle:GetFunctionPointer(IntPtr)
System.RuntimeMethodHandle:GetFunctionPointer() (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/RuntimeMethodHandle.cs:96)
Harmony.ILCopying.Memory:GetMethodStart(MethodBase, Exception&)
Harmony.ILCopying.Memory:DetourMethod(MethodBase, MethodBase)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__7_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
SmartMedicine.Mod:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:338)
System.Activator:CreateInstance(Type, Object[], Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:268)
System.Activator:CreateInstance(Type, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:263)
Verse.LoadedModManager:CreateModClasses() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:108)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

SS Damage Indicators initialized.
 Patched infix non-destructive: Verse.Thing.TakeDamage
 Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
 Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
DamageMotes.DamageMotes_Patch:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
PathAvoid.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

SaveStorageSettings: Adding Harmony Postfix to Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
ReColorStockpile.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

SaveStorageSettings: Adding Harmony Postfix to Zone_Growing.GetGizmos(IEnumerable<Gizmo>)
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
ReColorStockpile.HarmonyPatches:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

SaveStorageSettings: Adding Harmony Postfix to Zone_Stockpile.GetGizmos(IEnumerable<Gizmo>)
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
SaveStorageSettings.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

SaveStorageSettings: Adding Harmony Postfix to Dialog_ManageOutfits.DoWindowContents(Rect)
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
SaveStorageSettings.Main:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:278)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

[HugsLib] v5.0.0 initialized RunAndGun
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

QualityBuilder added property to '75' things
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
QualityBuilder.ModInitializerComponent:FixedUpdate()

Initializing new game with mods Core, 1417078111, AnimalTab, AreaUnlocker, A_Dog_Said_1.0, Blueprints, ColonyManager, DamageIndicators-master, DontStopTheMusic, FollowMe, Harvest Everything!, ModSyncRW, MedicalTab, PathAvoid, ReColorStockpile, QualityBuilder, RelationsTab, ResearchTree, Rimworld_IndustrialRoller, SaveStorageSettings, 1414339439, WorkTab, 1414302321, TechAdvancing, SmartMedicine - Release, RunAndGun-1.0.0
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
Verse.Game:InitNewGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:279)
Verse.Root_Play:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:60)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

QualityBuilder added to orders category.
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
QualityBuilder.ModInitializerComponent:injectDesignators()
QualityBuilder.ModInitializerComponent:FixedUpdate()

ResearchTree :: redundant prerequisites for Microelectronics: Electricity
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:49)
FluffyResearchTree.Log:Warning(String, Object[])
FluffyResearchTree.Tree:CheckPrerequisites()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:419)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:259)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:83)

Failed to find DynamicPawnTable.DynamicPawnTableDef named Example. There are 1 defs of this type loaded.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:GetNamed(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:164)
Fluffy.MainTabWindow_Medical:RebuildTable()
Fluffy.MainTabWindow_Medical:set_Source(SourceType)
Fluffy.<>c__DisplayClass22_0:<DoSourceSelectionButton>b__0()
Verse.FloatMenuOption:Chosen(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:168)
Verse.FloatMenuOption:DoGUI(Rect, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:255)
Verse.FloatMenu:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:310)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)

Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
  at Fluffy.MainTabWindow_Medical.RebuildTable () [0x00000] in <filename unknown>:0
  at Fluffy.MainTabWindow_Medical.set_Source (SourceType value) [0x00000] in <filename unknown>:0
  at Fluffy.MainTabWindow_Medical+<>c__DisplayClass22_0.<DoSourceSelectionButton>b__0 () [0x00000] in <filename unknown>:0
  at Verse.FloatMenuOption.Chosen (Boolean colonistOrdering) [0x00030] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:168
  at Verse.FloatMenuOption.DoGUI (Rect rect, Boolean colonistOrdering) [0x00291] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenuOption.cs:255
  at Verse.FloatMenu.DoWindowContents (Rect rect) [0x00140] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DropDownMenu\FloatMenu.cs:310
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
« Last Edit: June 25, 2018, 01:38:36 PM by CraigDeVonne »
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Semo

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1250 on: June 29, 2018, 12:42:29 PM »

Can't delete blueprints in the 1.0 unstable version. This got to be a problem fast when i had some modded items it didn't like either. Not really game breaking but it would be nice to be able to delete the 10 useless blueprints.

The left click popup menu just doesn't work. Not showing up at all

CrazyMalk

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1251 on: June 29, 2018, 11:13:42 PM »

Is there any way to save my research queue? Every time I load my save I have to select my researches again :/
If not, is it safe to uninstall mid-save? I think I'll try ResearchPal to see if the queue there works.
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Lesgalapagos

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1252 on: July 08, 2018, 12:48:34 PM »

C'est étonnant, je n'ai aucun problème de ce type de mon côté.

C'est peut-être un conflit avec un autre mod ? As-tu essayé une partie de test avec uniquement ce mod ?
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EgotisticalElf

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1253 on: July 08, 2018, 09:07:15 PM »

I had to recompile Pharmacist from source with the most recent Rimworld builds. Previously I was getting a type conversion error when clicking the Pharmacist button.
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Lesgalapagos

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1254 on: July 13, 2018, 05:01:04 AM »

C'est étonnant, je n'ai aucun problème de ce type de mon côté.

C'est peut-être un conflit avec un autre mod ? As-tu essayé une partie de test avec uniquement ce mod ?

I'm sory, not the good forum.
« Last Edit: July 16, 2018, 02:10:39 PM by Lesgalapagos »
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rawrfisher

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1255 on: July 17, 2018, 05:39:19 PM »

Fluffy The latest update broke work tab
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Want something broken let me know

Proxyer

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1256 on: July 18, 2018, 03:43:28 AM »

Hello, author. Error reporting in Work Tab - 2.2.136.

Line 87 in Job_Extensions.cs
"job == JobDefOf.PrisonerFriendlyChat || "

It is no longer needed since the work of "PrisonerFriendlyChat" has been deleted in the update of Build 'RimWorld 1.0.1967 rev 980'.

If you have time, please correct it. Thank you.
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Syrchalis

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1257 on: July 18, 2018, 07:20:59 AM »

https://www.dropbox.com/s/ghmehf0123lnjrz/WorkTab.dll?dl=0

This is the worktab.dll without PrisonerFriendlyChat - just add it into WorkTab -> Assemblies (overwrite existing WorkTab.dll) and it should work again without problems. All I did was remove the line and compile it.

I think it's likely that Friendly Chat will come back, as the community is telling Tynan they are using the option, so this is just a temporary update. If it comes back just use the old WorkTab version.

This is still fluffy's mod I just provided a bugfix until friendlychat comes back and my dll stops working anyway.

Also thanks to Erdelf for helping me with C#.
« Last Edit: July 18, 2018, 07:46:36 AM by Syrchalis »
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qurffe

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1258 on: July 18, 2018, 09:00:11 AM »


This is the worktab.dll without PrisonerFriendlyChat - just add it into WorkTab -> Assemblies (overwrite existing WorkTab.dll) and it should work again without problems. All I did was remove the line and compile it.

...

You are my saviour, and shall be forever remebered as one. At least until the mod gets broken again  ;)
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Proxyer

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Re: [1.0][MODLIST] Fluffy's Mods [1.0 test builds!]
« Reply #1259 on: July 18, 2018, 12:50:57 PM »

Thank you, Syrchalis.
I confirmed that it works normally with the dll of WorkTab you created.
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