Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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rexx1888

itd be really nice if every colonist thought about a bit of hauling when they finished a job an something was nearby... maybe an optional "haul as you go" thing. Same deal for a "clean as you go" option.

Sakiel

Vents need an open/close switch. Would be nice in extreme environments.

Simple armor crafting from the smithing bench would be nice. The steel helmets at least.

Havan_IronOak

Quote from: BarCio on April 23, 2015, 05:30:15 AM
Will be nice if miner after finish digging took one load of steel/silver/gold and take it to storage after he finish and decide to go eat or sleep etc (similar as hunters).

I'd second that one!  Actually anyone designated as a hauler should pick up loads en-route to eat and/or rest or recreation.

hector212121

Two words:Trading slider.

Seven words:Make it scale with what we got.

Muramas

Rain proof electronics research.
Electronic fires are so stupid and just a waste of my time, they do no damage because they always happen in the rain and it limits where I can build things without being constantly annoyed.

Muramas

#1970
-Removed

hyperpeople

Quote from: Muramas on April 24, 2015, 12:16:23 PM
The ability to delete a single stockpile tile, this will let us change the size of the stockpile without deleting the whole thing.

Just use "delete zone"
Quote from: NoImageAvailable on March 25, 2015, 02:15:46 PM
Its really weird to hear of a colony that isn't run like Auschwitz and selling human leather for a living.

BarCio

It will be handy if we can use some combination of keys (maybe Shift) + order to replace walls/rocks, instead of digging/removing and then putting new walls - it will worked automatically so on wall or rock will be putted new blueprint and our colonist will remove and build it - way less clicking and easier to replace some parts of our base in later periods of game  i think that it's like that with doors and vents so it's already in game just add combination (shift+order).

mbsff

I think this would be nice to have:
-Lock table/bill to colonist: for example if I have a psychopath and I get raided and then I want to butcher the corpses, I'd like to have a separate table/bill that I could lock so that only the psycho would do it.

-Glass blocks/doors: Like the normal ones but lets light through, made in the electric smelter using rock chunks.

-More options on timetable: Basically be able to be more specific, like setting hauling, crafting, etc specific times, and maybe an option to set a timetable for a week/couple days, so we could have days more focused on one area.(Maybe not cheap enough for this post)

-Cancel action: I want to be able to stop colonists without having to do "prioritize ...", just click on the colonist and select cancel and he would stop right there.

-If i say prioritize crafting something don't do it once, keep going like you would if this was the activity you would do normally(basically set this temporarily as the highest priority below eating, sleeping, joy and maybe fire)

Grey_Mako

1. The ability to set your guys to automatically rebuild a campfire when it burns out

2. Fire burning torches. used for both weapons, and also to put in hooks on walls

3. Animal husbandry - Being able to pen animals in and have them multiply (slowly)

4. The ability to set a hunter to auto hunt (do until you have x)

5. Animal domestication - Guard boom rats :)

thewoodpecker

SOME THINGS I WOULD LIKE TO SEE IN THE GAME

-designate a 'keep clear' area or something like that, where colonists will cut plants and haul items or debris from.

-lights on the ceiling

-a toggle box in the bottom right of the screen which allows you to see the power grid

-windows

-be able to research something which makes lights use less electricity or increases the amount of energy produced by geothermal generators and other sources of power

...and finally, i know these aren't cheap things, but PLEASE add animal husbandry, and maybe make a technology tree instead of just a list.

Havan_IronOak

Quote from: thewoodpecker on April 25, 2015, 10:14:03 AM
SOME THINGS I WOULD LIKE TO SEE IN THE GAME
...
-lights on the ceiling
NOT sure how that would look, but mrofa's clutter mod has floor lights which kinda do the same thing, no? Also there are "porch lamps" that attach to a wall and take no space. And even walls that generate their own light. One of these should meet your needs.
https://ludeon.com/forums/index.php?topic=2541.0

-a toggle box in the bottom right of the screen which allows you to see the power grid
AGREED! This is one of my biggest Grrrr factors. I generally end up going into Architect / Power and clicking on the conduit tool just so I can see what's already there.

-windows (there is a mod for these but I've not bothered. I tend to be a burrower.

-be able to research something which makes lights use less electricity or increases the amount of energy produced by geothermal generators and other sources of power - Energy efficient lights ARE available in the Clutter mod

...and finally, i know these aren't cheap things, but PLEASE add animal husbandry, and maybe make a technology tree instead of just a list.

Cryorus

Quote from: Havan_IronOak on April 25, 2015, 10:31:06 AMmaybe make a technology tree instead of just a list.

As it has been said before , Tynan wants to finish other more important features of the game before refining the whole game. Tech tree is far faaaaar away from being made, we have to stick with the list for a while ^^

Daman453

Quote from: Sakiel on April 23, 2015, 10:58:55 PM
Vents need an open/close switch. Would be nice in extreme environments.

Simple armor crafting from the smithing bench would be nice. The steel helmets at least.

All i am thinking about is traps useing temps! 1000C should kill any raiders >:)
Quote from: StorymasterQ on February 02, 2016, 08:19:52 PM
For flu, try a cock. If that doesn't work, try boobmilk. Nice.


Havan_IronOak

Not a gaming programmer so I'm NOT sure what's cheap and what's not but...

How about a tab for Prisoners and/or one for guests in the overview section? In the last raid I was able to capture 4 raiders and am nursing them back to health for possible "naturalization" or even 4 sale. I've not sorted out a detention facility yet, and It would be nice to have a better means of managing them than having to go look for which of the rooms I stuffed them in.