Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: Hypolite on October 09, 2013, 02:50:37 PMI second the common grave. My cemetery is taking ridiculous real estate, and only for pesky raiders.
Quote from: AspenShadow on October 09, 2013, 02:54:17 PMQuote from: Hypolite on October 09, 2013, 02:50:37 PMI second the common grave. My cemetery is taking ridiculous real estate, and only for pesky raiders.What about a mass grave? A cemetery is a little too respectful for raiders and it's more of a place than an object.
Quote from: Adamemnon on October 09, 2013, 02:56:56 PMWhat about crematorium? You can keep individual graves for colonist and burn all other dead bodies.
Quote from: Blitzkriegsler on October 09, 2013, 03:58:58 PMPowerless walls.When building a large enclosed structure, the game comes up with a prompt saying you cannot finish the roof due to it being too far away and to add support. If you add a single wall block, you get a constant message saying that you have a disconnected building. If we had a powerless wall that could be used as a pillar (cheaper than regular walls) it would help this problem.
Quote from: Haplo on October 09, 2013, 04:44:13 PMI'd like position markers (like the home zone, only one square size per click) to be occupied if attacked.So you build a sand barrier and mark three squares behind it like this.If an enemy attacks, three fighters try automatically to man up these positions.Additionally a retreat zone, where non fighters retreat to, while an attack is occuring.With this you can build some tactical defenses before the fight and don't need to micromanage everything manually while the attack occures.OK, I'm not sure if this really qualifies as a cheap idea...