Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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Paul_

I have often chaos in colonists so highlight in icons would be fine: https://i.imgur.com/6Lj3jG8.png
Player could assign label and color or select role from list etc.




jamaicancastle

Quote from: Razul Antiwield on November 04, 2017, 03:46:08 AM
It would probably be a good idea to allow players to prioritize putting out fires even if they aren't in your home area. This is particularly annoying when a wildfire is encroaching on your base but you have to include it in your home area to put it out.
You can manually firefight by using drafted pawns - they'll automatically put out any fires in adjacent tiles. It might be nice to have a firefighting zone separate from cleaning/repairing zones, though.

Limdood

A new, simple "good and bad" trait:

Wanderlust:
The pawn gets a sizeable mood boost while in a caravan and a smaller one for a few days after (probably just 2).
If the pawn has not left the map on a caravan in 10 days, they get an escalating mood penalty, mild-serious, akin to cabin fever.

These pawns would be great to groom into shooting/social specialists for caravaning, helping to keep the colony reaching out to nearby settlements and missions without dealing with the mood crash that currently accompanies caravans.

Potat Galetti

For the shortest thing I could think of, probably making a texture for fall colors in temperate biomes.

For a more complicated thing, crabs for maps with oceans. 



Limdood

Make mechanical breakdowns a toggle option in scenario editor PLEASE!

Songleaves

Trait: claustropbobic. The ticks on the space need are higher up as they need more space. Cramped interior gives greater mood debuff, but spacious interior gives greater mood enhancement.

agnar

Friendly Faction warning you of an incoming raid/sappers with the option to intercept them. Enemy team will be smaller because not all have gatherd. Should be about 1 day of travel away.

You get 3 Days to complete otherwise you get the raid like normal.

QuantumNelly

Cheap idea. Allow us to rearrange the colonist bar at the top of the screen.

marten


Pichu0102

Have friendly assists spawn in hunt enemies mode instead of moving leisurely to your base first.

Third_Of_Five

I do have a couple of minor suggestions that should be rather easy to implement, I'll just list them off here:

Butchering Spot
I know at least one mod that adds this, and it's pretty straightforward. I find it odd and annoying that when I am doing a low-tech playthrough or in an emergency survival situation, that while I can just plop down a campfire, some sleeping spots, and a crafting spot, I have to build this big wooden workstation just to be able to butcher animals into meat. I think there should be a crafting spot equivalent for a buthering table. Just a simple spot you can plop down where you can queue up bills for dead animals to be butchered. Obviously it should probably have drawbacks, like maybe yielding less meat per animal or increasing chances of food poisoning.

Add a joy source or recreational activity that increases melee skill
The only time my colonists seem to be able to increase their melee skill is when they are actually fighting. Horseshoes and playing pool increase your shooting skill, so I think we should have something for melee as well. Maybe it's a punching bag, or some kind of exercise equipment, it doesn't really matter as long as it makes sense and helps me train my brawlers without putting them in danger.

Fences 
I want to be able to contain my animals in a certain area to protect them from predators, but it seems excessive that I have to build a full-blown wall just to do it. Fences could work as a new type of structure to fill this gap. Cheap to build, easy to destroy, good for penning up animals. Basically they'd be like sandbags except you can't walk over them. Also fences would be very fitting for Rimworld's western-y style.


Any thoughts? Do the devs already plan to add in some of these?

Kastuk

#5021
Seeing all information about NPC skills, parameters and injuries is advantageous too much.

What if I will be able to see their skills only in process of friendly interrogation and get detailed injuries info after medical examination (or self-examination for medics)? And by distance look you can see only general information, like what part of body is damaged.

Is there any mod for it?

agnar

Job at Crematorium - Burn corpse with Apparel

TeraRaptor

#5023
How about fire extinguisher ? The same research for Fire foam, but let's the PAWNS use it on their belt or as a weapon and heck it doesn't even need a visual effect, just make them extinguish the fire quicker.

Rakha030806

More in depth floors I guess? And more furniture? Because sometimes even as impressive as the beauty point is sometimes it looks boring, for example the carpet.