Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: Xanting on April 18, 2014, 12:58:03 AMAlpha 3 seems to have removed the ability to sort colonists bodies from raider bodies and is now under a new nebulous category of human bodies. A subsection under human bodes that separates colonist bodies from other human bodies would be nice to have back especially for graves.Also weapon racks would be much less frustrating to use then they are currently if there was a way to select or deselect all the guns they accept. Right now you have to deselect all the weapons you don't want to have on a weapon rack to have it hold only a specific weapon, which for one rack is no big deal for for about a dozen of them it gets tiring clicking though all of the check boxes.
Quote from: Anrock on June 07, 2014, 04:32:23 PMAlso, fire extinguishers allowing to put fires off faster and multiple tiles in a cone simultaneously. Just a moment ago boomrat exploded and my solar panel caught fire - colonists were able to extinguish only tiles that was on outer sides of solar panel, but inner tiles are inextinguishable because colonists can't reach them, that kinda sucks.
Quote from: omittimo on June 08, 2014, 04:50:23 AMI'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles.
Quote from: UrbanBourbon on June 09, 2014, 08:51:34 AMQuote from: omittimo on June 08, 2014, 04:50:23 AMI'm really missing a Priority system for crafting Tables. I have some trouble to organize my colonist which crafting work should get done first. You could just adopt it from the stockpiles. But... there IS a priority system. The bills on the top of the list get done first. If that's not enough, then build multiple crafting tables. The only thing that's really missing is a hotkey for 'suspend' for crafting tables... or maybe 'forbid' could do just that? o_O
Quote from: zipszip on June 09, 2014, 03:44:42 PMSince the game lacks a definitive end beyond the pointless loss of a colony, I would suggest a Hi-Score system. Every play through I go try and make a colony work only to have it die and waste my time. A Hi-Score system though could be used to record certain stats like the highest colony wealth, raid numbers, etc but you wouldnt have to load your save game in order to view it. This way you know how you stack up with each play through. Did I get better? Worse? Did I waste my time with strategy A or did I simply get unlucky?I think it should be pretty easy to implement since you already have a stats tab in-game... I guess you just put one on the menu or something.
Quote from: Anrock on June 07, 2014, 01:24:13 PMOption to make colonists paths visible even when they are not selected.(by "path" i mean that white line that shows where colonist is going when he is selected).Further improvements: - Overhead bubble with pictogram showing what colonist is going to do. Like ".zZ" - going to bed, fork and knive - going to eat, hammer - building something etc. Also, happy\sad thoughts or reactions like "hungry", "seen corpse".- Show item that colonist is hauling. Could be implemented like small size sprite of carried item near hands.