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Author Topic: [WIP] Project Armory  (Read 17933 times)

Evul

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[WIP] Project Armory
« on: May 01, 2016, 03:59:49 PM »



DESCRIPTION
Project Armory contain weapons from many ears games and movies that are well balanced and structured. This new improved version of the mod will have different mod kits containing weapons from a specific game, movie or era. Project Armory is a open source community project that focus on adding well balanced weapons with graphic as close to the vanilla game as possible to RimWorld. Feel free to join our slack channel and fork us on GitHub. Come and make space and RimWorld great again!

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« Last Edit: May 07, 2016, 02:56:42 PM by Evul »
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Alistaire

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Re: Project Armory Rearmed
« Reply #1 on: May 01, 2016, 04:12:00 PM »

Good luck with the rewrite!
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Justas love

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Re: Project Armory Rearmed
« Reply #2 on: May 01, 2016, 05:48:27 PM »

Can't wait \m/
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Evul

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Re: Project Armory Rearmed
« Reply #3 on: May 01, 2016, 05:53:40 PM »

Due to the fact that we are using GitHub you can test the devbuild live :)

Goldenpotatoes

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Re: Project Armory Rearmed
« Reply #4 on: May 01, 2016, 07:40:52 PM »

This is pretty hype.
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Kilroy232

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Re: Project Armory Rearmed
« Reply #5 on: May 02, 2016, 11:57:10 PM »

In the past you had an assembly similar to the community core library that added the ability to have a projectile with multiple effects and things like that. Do you have any plans to do this again?

Evul

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Re: Project Armory Rearmed
« Reply #6 on: May 03, 2016, 12:11:50 PM »

In the past you had an assembly similar to the community core library that added the ability to have a projectile with multiple effects and things like that. Do you have any plans to do this again?

Probably if i find some one that can maintain it cause my C# ability is not that great.

Kilroy232

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Re: Project Armory Rearmed
« Reply #7 on: May 03, 2016, 10:04:43 PM »

In the past you had an assembly similar to the community core library that added the ability to have a projectile with multiple effects and things like that. Do you have any plans to do this again?

Probably if i find some one that can maintain it cause my C# ability is not that great.

I get that, I am trying to get more adventurous with the C# but its not easy going. I look forward to this mod though, good luck

Evul

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Re: Project Armory Rearmed
« Reply #8 on: May 06, 2016, 10:55:21 AM »

If you want and when you learn how to handle C# Please give us a call. :P

Thx for the support :)

Evul

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Re: Project Armory Rearmed
« Reply #9 on: May 07, 2016, 12:35:30 PM »

First post updated.

Plymouth

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Re: Project Armory
« Reply #10 on: May 07, 2016, 01:21:56 PM »

Previous mod structure failed in the face of changes made to the game's xml structure. Moreover, the system we once thought was good, with damage determined by ammunition caliber, was actually not, for separating one individual weapon from it's ammunition that it uses made everything much more complicated to bugtrack. Right now I am working on proper formulas based on real world physics and weapon parameters, and they work. Initial phase of reforms is ever so slowly approaching it's end.  :D

« Last Edit: May 08, 2016, 09:51:37 PM by Plymouth »
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Plymouth

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Re: [WIP] Project Armory
« Reply #11 on: May 08, 2016, 09:51:44 PM »

Initial phase of calculating formulas is officially done! Check it out at:
https://github.com/RimWorldProjectArmory/ProjectArmoryRearmed/wiki
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joaonunes

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Re: Project Armory Rearmed
« Reply #12 on: May 17, 2016, 08:02:13 AM »

Due to the fact that we are using GitHub you can test the devbuild live :)

I see no assemblies file... will we still be able to test the mod? I might be wrong, I never modded Rimworld but assemblies file usually holds the .dll that should be needed for stuff to work :P
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Thorbane

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Re: [WIP] Project Armory
« Reply #13 on: May 25, 2016, 09:57:01 PM »

Are there plans for a Combat Realism patch?
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Zorathex

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Re: [WIP] Project Armory
« Reply #14 on: June 02, 2016, 11:32:55 AM »

Are you still working on this? And wouldn't it be easier to create a program designed to batch modify the files to A13?

By making a program to do it, you would then only need to update the program for each new version of Rimworld.
« Last Edit: June 02, 2016, 11:35:29 AM by Zorathex »
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