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Author Topic: [1.0] Tech Advancing (1.8.10)  (Read 181767 times)

TheWrongColonist

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #180 on: January 02, 2019, 05:02:55 PM »

Pushed another update which fixes a bug that multiplies research costs by x128 and possibly even more.
Are you also updating the direct download from Dropbox?
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GHXX

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #181 on: January 02, 2019, 05:05:26 PM »

Already did

Quaaaid

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #182 on: February 28, 2019, 10:25:22 AM »

Hi GHXX, quick question: I am using the Hardcore SK pack that adds a bunch of new factions to the game, and I was wondering how easy it would be to edit the mod to have a new checkbox where you need a pawn of one of the spacer+ factions in your colony to be able to research spacer techs? Was wondering if the check is based off of the race of the pawn or the tech level of the faction they were originally with, as one of the new factions in HardcoreSK is Asari, but a few of the others are human. Thanks :) EDIT: Didn't make it clear, i'm willing to make this edit myself if possible :)
« Last Edit: February 28, 2019, 10:32:02 AM by Quaaaid »
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GHXX

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #183 on: February 28, 2019, 02:50:14 PM »

@Quaaid The existing medieval to industrial+ transition check is based on the faction of the person that joined your colony, so that modders got a choice.
I wasnt planning on locking researches, but it could be interesting to require colonists with the techlevel to research any techs of techlevel X or below - that could be a new difficult increase which some people would definitely enjoy.

I dont have much time right now, but if you want to check out the code, its on github. https://github.com/RimWorldMod/Tech-Advancing
feel free to fork it, play with it and then make a pull-request when you are happy with the result. But please keep in mind that it should be kept simple-ish so its easy to grasp what every setting does.

togfox

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #184 on: March 01, 2019, 07:13:20 PM »

Anyone tried this with the mulitplayer mod?

About to start a medieval co-op game and would love for this to work. Cheers.
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Kg, ça pèse

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #185 on: April 05, 2019, 03:26:06 PM »

Hey, I want to know if I can try to do a french translation of your mod  :) Answer me if you want I do, or not.
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GHXX

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #186 on: April 05, 2019, 03:39:36 PM »

Hey, I want to know if I can try to do a french translation of your mod  :) Answer me if you want I do, or not.
Yes, that would be great, could you add the translation as a pullrequest on the github repo?
https://github.com/RimWorldMod/Tech-Advancing

Kg, ça pèse

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #187 on: April 07, 2019, 01:40:38 PM »

Hey, I want to know if I can try to do a french translation of your mod  :) Answer me if you want I do, or not.
Yes, that would be great, could you add the translation as a pullrequest on the github repo?
https://github.com/RimWorldMod/Tech-Advancing
I will be honest, I didn't really understand how to do :/
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GHXX

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #188 on: April 07, 2019, 01:43:28 PM »

Hey, I want to know if I can try to do a french translation of your mod  :) Answer me if you want I do, or not.
Yes, that would be great, could you add the translation as a pullrequest on the github repo?
https://github.com/RimWorldMod/Tech-Advancing
I will be honest, I didn't really understand how to do :/

Can i add you as a Steam friend?

Kg, ça pèse

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #189 on: April 08, 2019, 07:07:54 AM »

Hey, I want to know if I can try to do a french translation of your mod  :) Answer me if you want I do, or not.
Yes, that would be great, could you add the translation as a pullrequest on the github repo?
https://github.com/RimWorldMod/Tech-Advancing
I will be honest, I didn't really understand how to do :/

Can i add you as a Steam friend?

Yes sure my steam name is kg_ca_pese. But maybe it will be easier just to send an email, because I have never paid anything on steam, so I didn't spend the 5$ to be able to add friends :-\
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kaptain_kavern

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #190 on: April 08, 2019, 08:06:15 AM »

Exceptionaly in french :
"Kg, ça pèse" si jamais je peux t'aider ou à communiquer avec GHXX ou pour faire le "pull-request" sur Github. N'hésites pas l'ami. Peace

Translation :
"Kg, ça pèse" if I can help you out to better communicate with GHXX or do the pull-request on Github, do not hesitate to contact me.

Kg, ça pèse

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #191 on: April 08, 2019, 04:34:48 PM »

Exceptionaly in french :
"Kg, ça pèse" si jamais je peux t'aider ou à communiquer avec GHXX ou pour faire le "pull-request" sur Github. N'hésites pas l'ami. Peace

Translation :
"Kg, ça pèse" if I can help you out to better communicate with GHXX or do the pull-request on Github, do not hesitate to contact me.

Yes, it can be very cool and helpful ;)
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GHXX

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Re: [1.0] Tech Advancing (1.8.8)
« Reply #192 on: April 11, 2019, 07:39:18 PM »

Translation is added to github, thanks again, @Kg, ça pèse.

I'll publish a new build tomorrow.

Edit: Just pushed the new build.
« Last Edit: April 12, 2019, 08:52:48 AM by GHXX »
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GHXX

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Re: [1.0] Tech Advancing (1.8.10)
« Reply #193 on: July 10, 2019, 09:02:16 AM »

Multiplayer support is now added!
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