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Author Topic: [A15] Animal Hide Working v2.11  (Read 88886 times)

ItchyFlea

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Re: [MOD] (Alpha 3) Animal Rugs v1.0
« Reply #15 on: April 10, 2014, 10:18:27 PM »

Updated to work with RimWorld Alpha 3. No changes to the mod content have been made.
Now comes with the Creative Commons Attribution-ShareAlike 4.0 International Public License.
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ItchyFlea

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Re: [MOD] (Alpha 3) Animal Rugs v1.1
« Reply #16 on: April 15, 2014, 02:37:15 AM »

Updated to V1.1
This changes how the skinning works. Now when you skin an animal you also get the meat. If you don't want the skin and just want the meat, use the "Butcher creature" bill.
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jamieg

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Re: [MOD] (Alpha 3) Animal Rugs v1.1
« Reply #17 on: April 15, 2014, 10:53:42 AM »

Itchy flea, what would we do without you? ;)
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Tynan

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Re: [MOD] (Alpha 3) Animal Rugs v1.1
« Reply #18 on: April 15, 2014, 10:55:48 AM »

Itchy flea, what would we do without you? ;)

I often wonder the same :)
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Celthric Aysen

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Re: [MOD] (Alpha 3) Animal Rugs v1.1
« Reply #19 on: April 15, 2014, 10:58:21 AM »

Itchy flea, what would we do without you? ;)

I often wonder the same :)
Same here...
I mean his mod's maybe smal,l but it's hell yeah awesome!
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ItchyFlea

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Re: [MOD] (Alpha 4) Animal Rugs (v.1.2)
« Reply #20 on: June 01, 2014, 07:53:56 PM »

Updated to work in Alpha 4.
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ItchyFlea

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Re: [MOD] (Alpha 4F) Animal Rugs (v.1.2.1)
« Reply #21 on: June 08, 2014, 01:02:16 AM »

Updated to work in Alpha 4F
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Battlemage15

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Re: [MOD] (Alpha 4F) Animal Rugs (v.1.2.1)
« Reply #22 on: June 14, 2014, 01:55:39 AM »

This is a nice little mod; I love that muffalo rug... and the human one is suitably disturbing.
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ItchyFlea

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Re: [MOD] (Alpha 5) Animal Rugs (v.1.22)
« Reply #23 on: July 04, 2014, 07:28:33 PM »

Updated to Alpha 5.
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murlocdummy

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Re: [MOD] (Alpha 5) Animal Rugs (v.1.22)
« Reply #24 on: July 06, 2014, 06:32:52 AM »

I wish that there was a way to add thoughts/fear to items.  It's hard to fix things when they've gone wrong when the data is in the source.
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ItchyFlea

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.23)
« Reply #25 on: August 13, 2014, 06:21:31 PM »

Updated to Alpha 6.
Added a new Deer Rug.

The other new animals will have rugs made for them soonâ„¢.
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Tynan

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.23)
« Reply #26 on: August 13, 2014, 06:38:30 PM »

Megascarab taxidermy plz.
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ItchyFlea

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #27 on: August 14, 2014, 05:07:23 PM »

Updated again and added Iguana Rugs and Megascarab Shells.
Enjoy. :D
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Zeta Omega

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #28 on: August 19, 2014, 06:33:02 PM »

Do these rugs add mood boosts?
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ItchyFlea

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Re: [MOD] (Alpha 6) Animal Rugs (v.1.24) (Now contains all vanilla animals)
« Reply #29 on: August 19, 2014, 07:40:15 PM »

Do these rugs add mood boosts?
They contribute to making an area give a colonist the 'pleasant environment' buff. Except for the human rug, that has the opposite effect.
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