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Author Topic: Tynan: Next 3 Major Changes?  (Read 4410 times)

MikeLemmer

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Tynan: Next 3 Major Changes?
« on: September 06, 2016, 02:18:17 AM »

Tynan,
If you feel comfortable talking about it, what are the next 3 major additions/modifications to RimWorld you hope to do? I'm curious what we might expect in the upcoming updates.
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Serenity

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Re: Tynan: Next 3 Major Changes?
« Reply #1 on: September 06, 2016, 07:12:20 AM »

Rather than adding more and more systems, I'd prefer fleshing out what's already there. For example the medical and mood system could use some improvement.
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mumblemumble

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Re: Tynan: Next 3 Major Changes?
« Reply #2 on: September 06, 2016, 08:08:50 AM »

Rather than adding more and more systems, I'd prefer fleshing out what's already there. For example the medical and mood system could use some improvement.
heh, surgery failures....I had someone remove someones HEAD as a "minor" failure.
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FridayBiology

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Re: Tynan: Next 3 Major Changes?
« Reply #3 on: September 06, 2016, 09:53:40 AM »

Personally I'd love to see more artwork allowances, I've seen alot of random hunting death memorials which would've occurred without the colonist burying being aware.
Maybe an option to send colonists on a recovery/raid against a rival faction or on trade missions to friendly factions (maybe build object, set colonist to object and then activate to start)

oh god, pet (bonded animal) joy moment/option/event, like colonist John plays with dog Luke or maybe Colonist John feeds dog Luke raw meat.

+1 minor medical failure relevancy.
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cultist

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Re: Tynan: Next 3 Major Changes?
« Reply #4 on: September 06, 2016, 10:10:00 AM »

Rather than adding more and more systems, I'd prefer fleshing out what's already there. For example the medical and mood system could use some improvement.
heh, surgery failures....I had someone remove someones HEAD as a "minor" failure.

Rimworld surgeons in a nutshell:

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SpaceDorf

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Re: Tynan: Next 3 Major Changes?
« Reply #5 on: September 06, 2016, 11:35:45 AM »

I had the incredible luck of witnessing a brain amputation while operating on a toe ..

savescumming never felt so justified.
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TheDirge

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Re: Tynan: Next 3 Major Changes?
« Reply #6 on: September 06, 2016, 01:18:34 PM »

I hope religion gets added
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Franklin

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Re: Tynan: Next 3 Major Changes?
« Reply #7 on: September 06, 2016, 02:14:10 PM »

Rather than adding more and more systems, I'd prefer fleshing out what's already there. For example the medical and mood system could use some improvement.
For sure. I'd love to see a big balance patch as well.

I'd also love to see a few minor quality-of-life additions that a lack-there-of have made some mods mandatory. Like the Stonecutting Tweak and RT Fuse.
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MeowRailroad

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Re: Tynan: Next 3 Major Changes?
« Reply #8 on: September 06, 2016, 05:06:28 PM »

I hope religion gets added

The religions could be randomly generated, like art descriptions. Maybe there could be occasional missionary traders that may sell a few things but their main goal is to get you to join their religion.
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Jimyoda

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Re: Tynan: Next 3 Major Changes?
« Reply #9 on: September 06, 2016, 07:29:27 PM »

He's not going to say what he's going to add next. It's clearly stated here. Rather than reveal the next big thing and risk disappointment if that feature gets scrapped, he just surprises us with new content. So we should treat it like Christmas and not try to ruin the surprise. Play with the toys you got from last Christmas.
So what'll happen is this thread will turn into a place where people post suggestions. Oh, wait, that already happened. Suggestions belong here.
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Deimos Rast

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Re: Tynan: Next 3 Major Changes?
« Reply #10 on: September 06, 2016, 10:25:52 PM »

He's not going to say what he's going to add next. It's clearly stated here. Rather than reveal the next big thing and risk disappointment if that feature gets scrapped, he just surprises us with new content. So we should treat it like Christmas and not try to ruin the surprise. Play with the toys you got from last Christmas.
So what'll happen is this thread will turn into a place where people post suggestions. Oh, wait, that already happened. Suggestions belong here.
Damnit, Yoda showed up and ruined all the fun. >:(
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RazorHed

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Re: Tynan: Next 3 Major Changes?
« Reply #11 on: September 07, 2016, 09:45:03 AM »

I'll bet it involves more traits like

Serial Killer
Pet Beater
Thief
Torturer
Poops Anywhere
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stu89pid

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Re: Tynan: Next 3 Major Changes?
« Reply #12 on: September 07, 2016, 11:09:17 AM »

Rather than adding more and more systems, I'd prefer fleshing out what's already there. For example the medical and mood system could use some improvement.
For sure. I'd love to see a big balance patch as well.

I'd also love to see a few minor quality-of-life additions that a lack-there-of have made some mods mandatory. Like the Stonecutting Tweak and RT Fuse.
I don't see stonecutting change as necessary. You just go into the order details and can specify which kind of blocks you want them to make, the same way to would disallow someone crafting a sculpture form using up all your steel or gold for example.
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Stormfox

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Re: Tynan: Next 3 Major Changes?
« Reply #13 on: September 07, 2016, 03:53:33 PM »

I don't see stonecutting change as necessary. You just go into the order details and can specify which kind of blocks you want them to make, the same way to would disallow someone crafting a sculpture form using up all your steel or gold for example.

The problem is in the limits. Without the mod, you can only specify "craft stone blocks until we have 200". Usually, you only want the hardest stone for building, though, and perhaps some marble for statues. After a while, your storage fills up with all kinds of unwanted stone blocks that not only were unneccessary to craft but also count against those 200 you set - meaning you have to raise the limit (and waste more time and storage space) or never get granite and marble again.

There are quite a few mods I deem almost neccessary for smooth gameplay that fix little annoyances like this, and I would really like to see a quality of life pass in one of the next patches that incorporates most of these into the base game, similar to how the pawn bar took a while.

The handling of stonecutting and different wood types, storage solutions, rebalancing of mood and injury effects, a meeting spot for outsiders, animal handling/feeding/training (and most of all, a way to keep them the .... away from battle without having to set a noncombatant as their master), and so on.
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Yetei

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Re: Tynan: Next 3 Major Changes?
« Reply #14 on: September 07, 2016, 06:20:10 PM »

I'll bet it involves more traits like

Serial Killer
Pet Beater
Thief
Torturer
Poops Anywhere

This sounds actually awesome....
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