[1.5] Dingo's Mods (Mostly QoL)

Started by Dingo, September 14, 2016, 07:42:31 AM

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Dingo

No idea. Does this still happen if you turn off Nanotrasen's Armory and restart the client?

Dr_Zhivago

This error log only shows when I have Nanotrasen's Armory installed

Edit: I have tried different load orders

Dingo

Good catch. This was caused by that mod having an explosive weapon that also had a melee attack. How quaint!

I am uploading version 1.3.16, download it from your favourite source. Hopefully this fixes your issue.

Dr_Zhivago

Quote from: Dingo on April 19, 2017, 03:31:07 PM
Good catch. This was caused by that mod having an explosive weapon that also had a melee attack. How quaint!

I am uploading version 1.3.16, download it from your favourite source. Hopefully this fixes your issue.

Error log is resolved. Cheers for the fast work!

Autocthon

Dingo, if I had a baby I would happily let you eat it. Your auto close events mod has saved my left mouse button as well as what's left of my sanity. If there were a Nobel mod prize you would win it in my books.

SpaceDorf

I have nearly all your mods .. yet I forgot to follow this thread.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Dingo

Thanks guys, glad you're finding use out of the mods. To be honest ACEN's idea and most of its script were collaborative work from the discord (as credited), I can take credit for maybe 10% of that one. :P

Dingo

A17 Update(s)

First and foremost - NONE of my mods use HugsLib any more. I'd like to thank UnlimitedHugs for being patient and teaching me how to use HugsLib, it's a great library. With the introduction of A17's Mod class I felt that it would be better to migrate to vanilla settings.

Hand Me That Brick - version 2.0.17:
- Menu changed to vanilla Mod Settings.

Refactored Work Priorities - version 3.0.17:
- Stripped almost everything out of the mod, including all of my custom WorkGiverDefs.
- The mod now uses the xpath patching method.
- Changes very few things as A17 is very well balanced (at a glance at least).
- Detailed info in the main post.

Cooks Can Refuel - version 2.1.17:
- Same functionality, compiled for A17.

Autoclose Event Notifications - version 2.0.17:
- Uses the in-game Mod Settings menu.
- Some pretty, colourful text to make your eyes happy.
- Changed the timer selection method to a slider (0-120 in-game hours,
still 12 by default).
- Moved to a WorldObject though it likely doesn't matter.
- Lost the Chinese translation due to some textual changes... I hope someone can translate it again soon! Maybe more translations as well?

Grenade Fix: Rearmed - version 2.0.17:
- Only recompiled. Do report bugs, but this mod is kind of fiddly if your defs aren't loaded perfectly for whatever reason.

Dingo

Some more updates:

All mods compiled for latest A17 release.

Hand Me That Brick (v2.2.17)
- Performance updates.
- New translations.

Refactored Work Priorities (v3.3.17)
- Overhauled several times, includes some of the A16 functionality (see description).
- New repair designator (thanks mrofa for the icon and DarkSlayerEX for feedback).

Autoclose Event Notifications (v2.2.17)
- Improved options menu.
- Fixed menu colours.

Grenade Fix: Rearmed (v2.2.17)
- Changed injection method.
- Fixed bug with multiple verb weapons.

Dingo

New mod titled Notification Log.



Stores a list of all received notifications so you can access them at any time. The list is stored per save file.

khearn

Sweet! There have been so many times that I've wanted to look at a notification again after I've closed it.

BlackSmokeDMax

Quote from: Dingo on June 20, 2017, 06:49:48 PM
New mod titled Notification Log.



Stores a list of all received notifications so you can access them at any time. The list is stored per save file.

Damn, that's a real beauty! Thanks!

kaptain_kavern

Cool things, the notification archiver .

Thanks a lot

Dingo

"Archive", now that's a word. I'm stealing that one!

SpaceDorf

Thank you times infinity.

I was waiting for this since I started playing rimworld.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker