[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

Previous topic - Next topic

Jareix Craivix

Quote from: Grishnerf on December 11, 2016, 12:28:21 PM
just wanted to hop in and say: AWESOME MOD
really all the Details, very well made. im impressed.
had a good laugh after my cult was founded the first day a cultist joined only to get beaten up in his sleep by my other colonists thast dont like the cult.

only 1 Problem i encountered now. 1 of my starting pawns is against the cult and i dont want to lose him and the Problem is he CANNOT do Research, so how can i raise her cult meter up?
for all other colonists it has worked. only 1 is missing for the cult :d
Arrest them and sacrafice them to a god of your choosing.

Grishnerf

he is my lvl 18 crafter and best medic, i wont sacrifice him.  :(
didnt know having Research-skill was a Thing for this mod.

but it is okey, everytime my other colonists wanna murder him in his sleep, ill drag them apart.
Born in Toxic Fallout
Drop-Pod Escape Artist

DoctorPlague

Hi, i've been having  aproblem with the mod, i download it, drop it in to the mods folder, start playing and it's everything fine, but when i load a save all rocks become invisible! Maybe i'm simply forgetting something, but These are the only mods i'm using and they seem to be the cause, can you help me pls? 3:

Listen1

Quote from: Grishnerf on December 11, 2016, 12:46:30 PM
he is my lvl 18 crafter and best medic, i wont sacrifice him.  :(

You speak like you have a choice.

jecrell

Quote from: DoctorPlague on December 11, 2016, 07:11:22 PM
Hi, i've been having  aproblem with the mod, i download it, drop it in to the mods folder, start playing and it's everything fine, but when i load a save all rocks become invisible! Maybe i'm simply forgetting something, but These are the only mods i'm using and they seem to be the cause, can you help me pls? 3:

What do you mean by "rocks" exactly?
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

Cults 1.0g Updated:

*Swapped Psionic Growth spell with Orbital Insanity Wave
*Nerfed Psionic Growth to +20% consciousness
*Changed psionic growth description to mention the added psionic melee attack
*Added multipliers to animal and human sacrifices to increase their values.
*Further divided offering values
*Increased overall tier thresholds for deities


...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

ChaosWraith

Had some Star Vampire Meat drop from a cargo pod and no matter what settings I changed on my stockpile I could not have it hauled. Says "no empty place configured to store it"

Canute

- you should find it next to meat and vegetables.  Strange meat is the topic.
- Maybe try the mod "StorageSearch".

ChaosWraith

Quote from: Canute on December 14, 2016, 11:58:01 AM
- you should find it next to meat and vegetables.  Strange meat is the topic.
- Maybe try the mod "StorageSearch".

It's already enabled, it's still not able to be hauled. Had some MiGo meat also drop, it also cannot be hauled.

[attachment deleted by admin due to age]

jecrell

#189
Update:
Factions 1.7 for A16 is now available.


[Link]

Next for updating for A16 is the cosmic horrors mod.
The code is updated for Cosmic Horrors, but the XML needs some work.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

DoctorPlague

Quote from: jecrell on December 14, 2016, 07:03:19 AM
Quote from: DoctorPlague on December 11, 2016, 07:11:22 PM
Hi, i've been having  aproblem with the mod, i download it, drop it in to the mods folder, start playing and it's everything fine, but when i load a save all rocks become invisible! Maybe i'm simply forgetting something, but These are the only mods i'm using and they seem to be the cause, can you help me pls? 3:

What do you mean by "rocks" exactly?
literally that, every zone made of rock or mineral become an "unexplored area" and become incorporeal and it remains like that even if i walk over it with a pawn.

jecrell

Quote from: DoctorPlague on December 16, 2016, 05:00:06 AM
Quote from: jecrell on December 14, 2016, 07:03:19 AM
Quote from: DoctorPlague on December 11, 2016, 07:11:22 PM
Hi, i've been having  aproblem with the mod, i download it, drop it in to the mods folder, start playing and it's everything fine, but when i load a save all rocks become invisible! Maybe i'm simply forgetting something, but These are the only mods i'm using and they seem to be the cause, can you help me pls? 3:

What do you mean by "rocks" exactly?
literally that, every zone made of rock or mineral become an "unexplored area" and become incorporeal and it remains like that even if i walk over it with a pawn.

I need screenshots and an output_log.txt file from your RimWorld game directory, stat!
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

#192
Update:
Cosmic Horrors 1.4 for A16 is now available.


[Link]

Next for updating for A16 is the Industrial Age mod.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Arigas

Is there a way to deal with the "Observed Deep One" debuff? And as someone who knows nothing of this universe of literature, how can I tell which horrors would be friendly to my colonists? Should I just have them worship all of them? :P

jecrell

Quote from: Arigas on December 16, 2016, 05:04:30 PM
Is there a way to deal with the "Observed Deep One" debuff? And as someone who knows nothing of this universe of literature, how can I tell which horrors would be friendly to my colonists? Should I just have them worship all of them? :P

I've not included any "safe" cosmic horrors in the mod. They are all out to harm your colony in some way. The only way to avoid the debuff is to avoid seeing one or to have psychopathic or bloodlust traits.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell