[A15] CK - Animal & Plant Pack v1.3.1 (11/04/16)

Started by Coercion, September 19, 2016, 07:25:09 PM

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Coercion

#152
Quote from: Thirite on September 29, 2016, 12:54:47 PM
I've gone ahead and made a safari hat graphic if you'd like to use it in your mod.


Actual files and source .xcfs here:
https://mega.nz/#!R89DESqA!ZoQXm0lVs_wYrfEylC9zidLQlHEc36sJ3kJzmpoc4GI


If you would, a couple variatons would be nice too (slight color variations or small detail changes are fine). This way the faction pawns dont look exactly the same :)

SpaceDorf

Quote from: Coercion on September 30, 2016, 02:58:57 PM
Quote from: Thirite on September 29, 2016, 12:54:47 PM
I've gone ahead and made a safari hat graphic if you'd like to use it in your mod.


Actual files and source .xcfs here:
https://mega.nz/#!R89DESqA!ZoQXm0lVs_wYrfEylC9zidLQlHEc36sJ3kJzmpoc4GI


If you would, a couple variatons would be nice too (slight color variations or small detail changes are fine). This way the faction pawns dont look exactly the same :)

Very Nice Indeed,
Gentlemen, Dear Collegues, let us venture forward. For the Empire and the King.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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res34

#154
Quote from: Coercion on September 30, 2016, 09:23:38 AM
https://m.youtube.com/watch?v=4r7wHMg5Yjg

Now just imagine the sheer horror of a "Greater Honey Badger" roughly the size of a cave bear and the alpha predator of whatever biome it inhabits.

Back to the hunter mod, two things occurred to me that I'd like your opinion on.
- One is what if when you butcher creatures, no longer do you just get meat but you also get organs too? They could be generic, that way new pictures don't need to be made for each species, have higher nutrition than regular meat but decay faster, and could allow for one to get more food in total from a kill.

- The other idea was that instead of dropping leather/fur when butchered, what if animals (perhaps just the vanilla ones, so it doesn't interfere with other people's mods) dropped pelts instead which then need to be cleaned/dried, after which you then acquire the leather/fur. It could perhaps be acquired in greater amounts, justified in game that a high hunting skill lets you salvage more useable leather/fur because you know what you're doing.


BTW, have you guys seen Thirite's work?
https://ludeon.com/forums/index.php?topic=26497.0


- - - - -

Tried my hand at modifying a turkey sprite into an Australian Bush-Turkey. Turns out that despite appearances, they aren't that closely related to one another. Also the wattle is at the base of the neck, instead of on the bill (which is hooked).
https://en.wikipedia.org/wiki/Australian_brushturkey


First time trying something like this, so it's a bit meh, especially on the tail. Only did the side sprite, but I'll do the rest if you like it.

Thirite

#155
Alright, made a couple variations on the hat. Didn't get around to starting on a 'safari shirt' yet, however.


Source xcfs here:
https://mega.nz/#!s9UAlB5b!k-OTkT3h2zflaUmtMZxU7zgmpAh8hHbmq4vvdpdNg0c

res34

Excellent, now we can truly engage in a good ol' safari.

- - -
Modified the image a bit more, mostly in regards to the feathers, and added a nostril and earhole. Sorta just realized that female turkeys have markings on the wings/tails to indicate the presence of feathers, but the males don't for some reason.


samsaq

#157
I don't know where exactly to post this, so I figured it should first go in the modpack post:

Basically, I've installed the pack, with some added mods (2-3) Like EdbPrepareCarefly and a dog said no crafting (couldn't lose my lab) I'm runing on a gtx970m 8 gigs of RAM and an i7, and yet I lag to around 4 fps on max speed and 10-15 on level 2, with only a basic power system. (1-2 windmills powering prosthetic workbench and glass working table etc) This seems to have suddenly "begun" as one night I just began lagging the out, and after that the lag has dissipated for a few hours, and then come back. Is this normal? Can I do anything about it so the game isn't unplayable for me? Any help is appreciated. 

EDIT: Whoops guys this seems to have been posted to the wrong post sorry guys, you can ignore this

Coercion

Quote from: samsaq on October 01, 2016, 02:16:59 PM
I don't know where exactly to post this, so I figured it should first go in the modpack post:

Basically, I've installed the pack, with some added mods (2-3) Like EdbPrepareCarefly and a dog said no crafting (couldn't lose my lab) I'm runing on a gtx970m 8 gigs of RAM and an i7, and yet I lag to around 4 fps on max speed and 10-15 on level 2, with only a basic power system. (1-2 windmills powering prosthetic workbench and glass working table etc) This seems to have suddenly "begun" as one night I just began lagging the out, and after that the lag has dissipated for a few hours, and then come back. Is this normal? Can I do anything about it so the game isn't unplayable for me? Any help is appreciated.

You can turn plant sway off in the options menu. You can also go into biomesdef and lower the plant density.

Coercion

@res34

Thanks for the suggestion. We are currently not taking outside art for the plants and animals, but any new plants and animals that are added by their specific def will be compatible with this mod.

Coercion

Quote from: Thirite on October 01, 2016, 01:40:57 AM
Alright, made a couple variations on the hat. Didn't get around to starting on a 'safari shirt' yet, however.


Source xcfs here:
https://mega.nz/#!s9UAlB5b!k-OTkT3h2zflaUmtMZxU7zgmpAh8hHbmq4vvdpdNg0c

looking good :)

once you get the whole outfit done, we will work on creating an addon for the jungle traders faction.

Thirite

Quote from: res34 on October 01, 2016, 11:00:45 AM

It's probably a fault of the vanilla graphic, but I notice the tail outline isn't very cleanly drawn. There's a bit of colour going outside it and it becomes too thin in places.

res34

I actually tried erasing a bit at the points where the tail feathers would be touching, making them appear more separate, rather than fused as in the original.

Coercion

@Thirite

are you willing to make one of the yellows a darker brown so there are three color variations?

Thirite

Sure, here you go.



Updated .xcfs and exported .pngs here