[A17] CPBeasties v1.0 (2017-05-27)

Started by cucumpear, September 23, 2016, 11:09:44 AM

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cucumpear

CPBeasties

Description
Adds pandas, otters, penguins and kiwis in two versions, textures graciously supplied by Lex124. Thank you to Thirite for providing a better way to spawn the animals in the wild.
If A Dog Said is installed, you can enable animal surgery by also installing the ADS Patch. Please do report any unexpected behaviour with ADS. (ADS Patch for A17 coming up shortly)
Please be aware that all Beasties will also be included in an upcoming enormous animal mod. Their def names will differ so you will not be able to simple replace one mod with the other and continue to play.



In the full version all animals will spawn in the wild, may appear as manhunters and you might even spawn with one of them as a pet.
The "lite" version will not have manhunters to avoid conflicts with other mods that alter manhunting animals. Lite version no longer necessary.



Don't worry, usually there are less than 80 otters.



Author/Mod Team
cucumpear - Modder
Lex124 - Textures


Known Conflicts
There should not be any conflics.

Download
My Steam Workshop
Beasties for A17

CPBeasties for A15
CPBeasties for A16
CPBeasties Lite for A15
CPBeasties Lite for A16
CPBeasties ADS Patch for A16

How to install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- If used, install and activate ADS Patch after both A Dog Said and Beasties.

License
- This mod may be added to modpacks as long as credit is given.
- Anyone may create derivative mods.
- Please do not upload to steam without permission.

Feedback is highly welcome. Please report any problems.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Thirite

#1
> The full version will conflict with anything that alters manhunter packs or cold, arid and moderate biomes.
You can fix this conflict while maintaining having them spawn in the wild. See this thread: https://ludeon.com/forums/index.php?topic=26331.0

Also, I'd suggest putting a black outline around the penguin so it matches the art style.

cucumpear

I'll look into that, thank you. I had looked for options, but clearly not hard enough. As for the textures, I personally like the penguin as it is but thank you for the input.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Mr.Cross

No penguin manhunter? But how ridiculously adorable would it be to see 10+ penguins waddling to maul your colonists faces off?
Claims to know most things.

cucumpear

But penguins are little gentlemen, they would never eat our faces!
Now patched to 0.8 to clean up that spawning. Thanks, Thirite!
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

asquirrel

Only critter of yours I ran into was a panda.  I could kill them but I could not skin them or take their meat.  Too bad, I was looking forward to have  a nice panda skin rug or panda stew. :)

cucumpear

Quote from: asquirrel on October 01, 2016, 05:55:34 PM
Only critter of yours I ran into was a panda.  I could kill them but I could not skin them or take their meat.  Too bad, I was looking forward to have  a nice panda skin rug or panda stew. :)

I'm guessing you added the mod to an existing game. That works perfectly fine, but you'll have to enable the animals and their products/meat/leathers in any bills you had set up before, like at the butcher's table. Added resources don't get automatically enabled.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

asquirrel

Oh sweet.  I'm going to start a new game and enable the mod before I start it.  I really want my panda skin rug. Or maybe I can't make a rug out of it.  but I can at least eat the meat and make a pet sleeping spot out of it. :D

Hydromancerx

You should combine your mod with the other animals mods like these ...

CK Animal & Plant Mod
https://ludeon.com/forums/index.php?topic=26265.0

Taiga Creatures
https://ludeon.com/forums/index.php?topic=26497.0

cucumpear

Quote from: Hydromancerx on October 01, 2016, 07:21:36 PM
You should combine your mod with the other animals mods like these ...

CK Animal & Plant Mod
https://ludeon.com/forums/index.php?topic=26265.0

Taiga Creatures
https://ludeon.com/forums/index.php?topic=26497.0

As the license implies, other people are free to make modpacks including my mods. I personally have no interest in doing so myself, since I'd rather just make new and exciting things.
If there are conflicts with other animal mods, I'll look into compatibility patches, though.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

Thirite

As far as I'm aware all our mods should be compatible. But I mirror what you said, mostly I'm just working on adding what I'd like to see in game right now.

kaptain_kavern

#11
I can confirm the compatibility.
In fact there is two way to add animals (or plants) to a biome : by the code of the biome or in the code of the animal (or plant) directly. All mods that only add animals or plants without changes to the biome itself should use to add them via the animal/plant code to retain overhaul compatibility

And that's what Thirite and cucumpear have done so no issues there. (Good work guys)

Our Plant and Animal Pack modify the biome files/code because we've done a complete rework of biomes (particularly custom weathers that can only by triggered/called from the biome's code) but compatibility still remains because of the way cucumbear and Thirite have code their mods and have cleverly choose between options they were having.

cucumpear

Updated to A16! Hopefully I didn't mess anything up.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear

cucumpear

Added a patch for A Dog Said. Please let me know if anything weird is going on.
This person might poke around in Def folders more than is healthy.
https://github.com/cucumpear