[A15] Alpha Animals

Started by skullywag, October 02, 2016, 04:59:45 AM

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skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

kebab4you

Quote from: skullywag on December 23, 2016, 02:30:38 PM
working on it

Great! Thanks a lot for your hard work across your different mods, merry Christmas!

Draegon

Thanks for making this mod in the first place skully :D

Ames

I love this mod!! Can you please update it to Alpha 16? And also, can you make more of the animals? I would love to have some more animals!! Maybe a dragon too?  :P :P

Nomsayinbrah

Wow.. just found out about this mod. AMAZING STUFF EEeeeeeeeek

Azzarrel

a option to download for the steam workshop would also be awesome ;)

Old Marm

These are imaginative and well executed animal models.  I am hoping to see them again soon.  Not meaning to nag, I am just enthusiastic. Respectfully enthusiastic.  Thank you for all your wonderful mod work.


Stormfox

Quote from: Old Marm on January 24, 2017, 03:59:49 PM
These are imaginative and well executed animal models.  I am hoping to see them again soon.  Not meaning to nag, I am just enthusiastic. Respectfully enthusiastic.  Thank you for all your wonderful mod work.

Just as a heads up, this mod works perfectly in A16. It shows up as "old version" because the version info is not updated, but I have been running it for weeks now without any issue. The animals appear and behave normally.

Old Marm

Thank you, Stormfox.   I installed it this morning.  I am getting error messages about cooldown.   I don't know what this means.  I will just try to run it a bit longer and see if the animals show up.

Old Marm

Stormfox,  I don't know which mods are conflicting with Alpha Animals,  but the animals have shown up in the game and are behaving normally.  Thank you for the heads up.

AjaxTrinity

#85
UPDATE TO A16 YOU GREEDY BASTARD

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User was warned for this post.

milon

I kindly refer you to the Forum Rules (https://ludeon.com/forums/index.php?topic=122.0).

Now, back on topic please.

Lennbolt7

I tried using this in a16 but for some reason, all the (modded) animals had 999999999 melee dps

Tammabanana

Quote from: Old Marm on January 25, 2017, 10:50:13 AM
Thank you, Stormfox.   I installed it this morning.  I am getting error messages about cooldown.   I don't know what this means.  I will just try to run it a bit longer and see if the animals show up.

A16 changed something related to timing - ticks became tocks or something, I can't remember the exact words. It affects animals.
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo

skullywag

ticks is now time. You could edit the xml using core animals as a reference for those changes. Im still working on this but what I have isnt in a working state so i cant release anything.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?