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Author Topic: [A15/A16] Enhanced Crafting  (Read 48903 times)

AlcoholV

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Re: [A15] Enhanced Crafting
« Reply #15 on: December 07, 2016, 01:03:15 PM »

There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.

Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.

Thank you for your feedback.
I'll check soon.
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Fafn1r

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Re: [A15] Enhanced Crafting
« Reply #16 on: December 07, 2016, 04:03:17 PM »

That pawn interrupting is from Look At Me, I'm The Worker Now, so it's not a conflict between Achtung! and EC.

SteelRev

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Re: [A15] Enhanced Crafting
« Reply #17 on: December 07, 2016, 07:48:22 PM »

I've encountered the infinite loop on the dye VAT from another MOD.
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Etherdreamer

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Re: [A15] Enhanced Crafting
« Reply #18 on: December 11, 2016, 06:05:48 PM »

Was  going to use crafting hysteresis, but this mod just improve the utility, very nice!
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lance789

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Re: [A15/A16] Enhanced Crafting
« Reply #19 on: December 17, 2016, 03:56:56 PM »

download link?
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joaonunes

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Re: [A15/A16] Enhanced Crafting
« Reply #20 on: December 17, 2016, 05:25:56 PM »

How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?
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Nanao-kun

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Re: [A15/A16] Enhanced Crafting
« Reply #21 on: December 17, 2016, 06:45:52 PM »

How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?

I tried, just doesn't load.
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Krolon

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Re: [A15/A16] Enhanced Crafting
« Reply #22 on: December 17, 2016, 07:15:19 PM »

I have the biggest possible problem. I don't see download button...
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joaonunes

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Re: [A15/A16] Enhanced Crafting
« Reply #23 on: December 17, 2016, 08:34:02 PM »

I tried, just doesn't load.

Ohh... So sad to hear that... This mod truly is an upgrade to the other, I guess I'll wait for the end of my current save before changing mods... Thanks for the warning though!
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Krolon

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Re: [A15/A16] Enhanced Crafting
« Reply #25 on: December 18, 2016, 06:56:22 AM »

Still doesn't see anything.
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joaonunes

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Re: [A15/A16] Enhanced Crafting
« Reply #26 on: December 18, 2016, 07:07:47 AM »

Still doesn't see anything.

scroll up a bit -_-
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Etherdreamer

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Re: [A15/A16] Enhanced Crafting
« Reply #27 on: December 18, 2016, 12:50:07 PM »

download link?


https://ludeon.com/forums/index.php?topic=27551.msg279561#msg279561

Thanks for the link, but the OP of this thread don´t have any, weird because some days ago was there, and today disappeared.
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Chiasm

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Re: [A15/A16] Enhanced Crafting
« Reply #28 on: December 18, 2016, 01:43:50 PM »

How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?

I tried, just doesn't load.

It worked fine for me on an existing save. Try deleting and adding the crafting bill.
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joaonunes

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Re: [A15/A16] Enhanced Crafting
« Reply #29 on: December 18, 2016, 02:48:06 PM »

It worked fine for me on an existing save. Try deleting and adding the crafting bill.

After checking the save files I noticed the only difference was the bill data, but after a hard siege from the spacers my colony is now in ruins, again... That means I'll start a new colony anyways :P
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