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Author Topic: [A15/A16] Enhanced Crafting  (Read 42886 times)

AlcoholV

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[A15/A16] Enhanced Crafting
« on: December 02, 2016, 09:12:53 PM »








Description :
Provides enhanced bill capabilities and UI.

Features  :
- Rename bill
- Assign Worker
- Descending sort list
- Worker and transportation settings can be set in the bill overview window by icon
- Minimum stock threshold settings
- Improved quantity button UI

Update :
v1.1 Implement function key, A16 implement
- Shift-Click : Increase or decrease by 5x
- Ctrl-Click : Increase or decrease by 10x
- Alt-Click : Increase or decrease min stock count

Cautions :
Recommend start with a new game.
It is not compatible with the mod that following class overrided. (Crafting Hysteresis, etc)
: Bill, BillUtility, ITab_Bills, Bill_Production, Bill_ProductionWithUft, Dialog_BillConfig

Enhanced Crafting A16             Provides enhanced bill capabilities and UI.                                Github      WorkShop

« Last Edit: January 10, 2017, 09:20:45 AM by AlcoholV »
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SteelRev

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Re: [A15] Enhanced Crafting
« Reply #1 on: December 02, 2016, 10:00:23 PM »

Awesomeness. Will gladly disable crafting hysteresis for the ability to assign the workers.
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14m1337

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Re: [A15] Enhanced Crafting
« Reply #2 on: December 02, 2016, 10:54:06 PM »

damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?
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Quick_Silver - The One And Lonely
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caesius

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Re: [A15] Enhanced Crafting
« Reply #3 on: December 03, 2016, 12:15:30 AM »

damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?

you dont need crafting Hysteresis. this mod includes the mod's function fully.
« Last Edit: December 03, 2016, 10:17:08 AM by caesius »
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AlcoholV

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Re: [A15] Enhanced Crafting
« Reply #4 on: December 03, 2016, 02:53:05 AM »

damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?
I am also a fan of crafting hysteresis.
When I realized that I would disable that mod, I had two choice.

1. Make it compatible.
I have tried many ways I can, because it is famous, and I also love it.  but the inheritance structure of the base class was complex and I realized that my skills are not possible at all.

2. Including all functions.
Both mods overriding the same class, but the internal structure is different. and this way could be blamed for copying despite being made with an MIT license.

So I decided to re-implement the core features of that mod and included it in the mod I made.
Not exactly the same, but you can use core functionality.
« Last Edit: December 03, 2016, 02:55:18 AM by AlcoholV »
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Canute

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Re: [A15] Enhanced Crafting
« Reply #5 on: December 03, 2016, 02:57:41 AM »

Quote
Features  :
- Assign Worker

A long wish became true ! :-)

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14m1337

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Re: [A15] Enhanced Crafting
« Reply #6 on: December 03, 2016, 03:38:41 AM »

you dont need crafting Hysteresis. this mod includes the mod's fuction fully.

I didn't recognize this. tyvm!
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Quick_Silver - The One And Lonely
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Adalah217

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Re: [A15] Enhanced Crafting
« Reply #7 on: December 04, 2016, 05:17:21 PM »

I don't really understand why some reciepes become "Paused" rather than "SUSPENDED". What's the difference? And how can I disable it?
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AlcoholV

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Re: [A15] Enhanced Crafting
« Reply #8 on: December 04, 2016, 06:19:48 PM »

I don't really understand why some reciepes become "Paused" rather than "SUSPENDED". What's the difference? And how can I disable it?

paused - It's activate when use "do until you have X". It means your product stack is over min stack threshold and under x. It will resume when stack count is under the min stack threshold value.
If you set min stack threshold to maximum(means set min stack threshold value equal to X) then it act as vanilla.

SUSPENDED - It means that the player has completely interrupted bill. It does not resume itself.
« Last Edit: December 04, 2016, 06:31:51 PM by AlcoholV »
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Adalah217

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Re: [A15] Enhanced Crafting
« Reply #9 on: December 04, 2016, 09:35:21 PM »

paused - It's activate when use "do until you have X". It means your product stack is over min stack threshold and under x. It will resume when stack count is under the min stack threshold value.
If you set min stack threshold to maximum(means set min stack threshold value equal to X) then it act as vanilla.

Doh. I didn't even see the "threshold" values. Its default was not the maximum. My bad. Thanks!
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caesius

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Re: [A15] Enhanced Crafting
« Reply #10 on: December 05, 2016, 02:53:14 AM »

its cool mod but many people who already have used Crafting Hysteresis think that "using this mod = cant use C.H's function".

it would be good to mention the fact explicitly that "this mod 'includes' the C.H's function fully".
people seems to be coufused and unnoticed about it easily unless author mention things concretly in main thread.
« Last Edit: December 05, 2016, 03:20:46 AM by caesius »
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Serenity

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Re: [A15] Enhanced Crafting
« Reply #11 on: December 05, 2016, 10:49:22 AM »

Fantastic :)

And yeah you should emphasize the CH functionality clearly. It becomes obvious when you think about it for a bit, but it's not immediately apparent.
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14m1337

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Re: [A15] Enhanced Crafting
« Reply #12 on: December 05, 2016, 04:11:09 PM »

And yeah you should emphasize the CH functionality clearly. It becomes obvious when you think about it for a bit, but it's not immediately apparent.


you may see me as a good example for this theory
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Quick_Silver - The One And Lonely
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AlcoholV

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Re: [A15] Enhanced Crafting
« Reply #13 on: December 06, 2016, 11:20:23 PM »

If I declare this mod have all the features of the other specific mod,
someone might blame me for stolen ideas and be blamed as imitators.
I want to respect other people's ideas.
And actually it is a little different.
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Fafn1r

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Re: [A15] Enhanced Crafting
« Reply #14 on: December 07, 2016, 12:51:27 PM »

There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.

Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.
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