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Author Topic: [1.0] Carry Capacity Fix  (Read 10901 times)

Transcend

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[1.0] Carry Capacity Fix
« on: January 21, 2019, 07:33:51 AM »

Description
The default Rimworld behavior of carry capacity for pawns is 35 kg multiplied by a body type multiplier. This doesn't accurately reflect their "Carrying capacity" stat listed in their basic info. This mod aims to fix that.



The carry capacity now accurately affects how much the pawn can haul (best used with the PickUpAndHaul mod):



It also affects the carry capacity that they contribute to a caravan:



Download
https://github.com/dougbenham/carry-capacity-fix/releases/latest
« Last Edit: January 21, 2019, 07:43:42 AM by dougbenham »
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notfood

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Re: [1.0] Carry Capacity Fix
« Reply #1 on: January 21, 2019, 07:49:06 AM »

Nice job. Do you plan to upload it on steam?
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NoImageAvailable

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Re: [1.0] Carry Capacity Fix
« Reply #2 on: January 21, 2019, 08:01:26 AM »

Carrying capacity is the amount of stuff they can carry in their hands during a haul job. E.g. capacity 50 means they can carry 50 pieces of steel, wood, etc. It's unrelated to overworld weight capacity and even says so in the description.
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Transcend

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Re: [1.0] Carry Capacity Fix
« Reply #3 on: January 21, 2019, 11:21:19 AM »

Carrying capacity is the amount of stuff they can carry in their hands during a haul job. E.g. capacity 50 means they can carry 50 pieces of steel, wood, etc. It's unrelated to overworld weight capacity and even says so in the description.
That's probably true but I really didn't like how it (having increased manipulation from bionics or gear that gives +carry capacity) didn't affect your ability to carry more on caravans, etc. This mod definitely won't be for everyone. Thanks for your feedback though.
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MechanoidHater

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Re: [1.0] Carry Capacity Fix
« Reply #4 on: May 23, 2019, 04:39:09 AM »

Nice job. Do you plan to upload it on steam?

+1
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KillaAnime

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Re: [1.0] Carry Capacity Fix
« Reply #5 on: May 25, 2019, 06:19:55 PM »

I praise you for making this mod. I also hate how improving your colonist doesn't really help them in the carry capacity aspect, even though it should.
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Giraffe

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Re: [1.0] Carry Capacity Fix
« Reply #6 on: May 30, 2019, 12:10:43 PM »

Does this apply to animals in the colony as well?

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xion1088

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Re: [1.0] Carry Capacity Fix
« Reply #7 on: June 09, 2019, 11:03:21 AM »

Does this apply to animals in the colony as well?



Tested with a Muffalo and it seems to work even adding bionic parts that improve Manipulation stat, what didn't work was with modded animals like the Triceraffalo from GeneticRim + Dinosauria.
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Dr_Zhivago

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Re: [1.0] Carry Capacity Fix
« Reply #8 on: June 22, 2019, 01:43:23 PM »

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SetArk

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Dr_Zhivago

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Re: [1.0] Carry Capacity Fix
« Reply #11 on: November 05, 2019, 06:36:31 AM »

I went ahead and did it. Since the author is MIA and there's no license. Let me know if you have any issues with this Transcend.

https://steamcommunity.com/sharedfiles/filedetails/?id=1906760965
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