[A16..V1.0] More Planning

Started by rhaks, March 11, 2017, 02:02:44 AM

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What feature would you like to see first?

Save/load plans
4 (25%)
Shapes (circle, not filled rectangle) / plan brushes (orbital beacon and sun lamps) as proposed by BlackSmokeDMax
10 (62.5%)
Labels as proposed by AngleWyrm
2 (12.5%)
None ^.-
0 (0%)

Total Members Voted: 16

Voting closed: September 03, 2017, 12:57:15 AM

Ruisuki

damn yeah i am running rimmsqol, tried moving MP around in the modlist a couple times but yeah unfortunately didnt do it

Handsome_Vulpine

Oh man I cannot state enough how useful I'm finding More Planning to be, to be able to colour code things so I can more easily see what can go where and essentially be able to futureproof my base during the early stages, oooh, it's so good.
I wish this was implimented into vanilla. I don't see why it can't, the code's right here in this mod.
I was just wondering if the mod's gonna be updated to 1.2 anytime soon.

Canute

And why you don't use the 1.1 version, the disscussion say it works find for 1.2 ?
And if you got trouble because it is on the workshop, read
https://ludeon.com/forums/index.php?topic=52498.0

Handsome_Vulpine

I...didn't bother reading the discussion. It works fine, you say? Like, I can just try it?

Canute

You allways can try out mods even when they arn't for that version ! :-)
But you should keep the safe as backup (Bad idea on permadeath anyway ! ).
And a look at the the last page of the mod discussion shouldn't be too much trouble for you.