RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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StorymasterQ

Quote from: The Changelog
Optimized fire.

Oh good, now fire can burn the world without causing lag I suppose?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

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skullywag

But is it optimised enough to remove "too much fire, must rain"?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Coenmcj

Quote from: skullywag on January 06, 2015, 04:07:47 AM
But is it optimised enough to remove "too much fire, must rain"?
Quote from: Coenmcj on January 05, 2015, 04:49:49 AM
Looks like there's going to be serious stress testing for the A9 Tester builds.

Alooooooot of stress testing.
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Frannck

How can I update RimWorld with the latest change log? Do I just download it again with my link? Or just wait for the next alpha? I want a way to keep it up to date with the change log without loosing my progress, is there a way? Sorry for my ignorance.

Matthiasagreen

Quote from: Frannck on January 06, 2015, 04:08:35 PM
How can I update RimWorld with the latest change log? Do I just download it again with my link? Or just wait for the next alpha? I want a way to keep it up to date with the change log without loosing my progress, is there a way? Sorry for my ignorance.

you have to wait for the next alpha. The log is to see what he works on during any given day. Then he groups them together and releases an alpha. Once an alpha is released you will most likely not be able to play any older games so you want to finish what you are doing before you download and play the next one. There really is no way to keep your game up to date with the changelog.
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

Frannck

Quote from: Matthiasagreen on January 06, 2015, 04:24:34 PM
Quote from: Frannck on January 06, 2015, 04:08:35 PM
How can I update RimWorld with the latest change log? Do I just download it again with my link? Or just wait for the next alpha? I want a way to keep it up to date with the change log without loosing my progress, is there a way? Sorry for my ignorance.

you have to wait for the next alpha. The log is to see what he works on during any given day. Then he groups them together and releases an alpha. Once an alpha is released you will most likely not be able to play any older games so you want to finish what you are doing before you download and play the next one. There really is no way to keep your game up to date with the changelog.

Thanks :)

StorymasterQ

Quote from: Changelog
Lengthened day from 20000 to 24000 ticks.

Hmm, I wonder if this would wreck some mods?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Coenmcj

#532
That should round off each hour to about 1000 Ticks no?
should make it easier to find common denominators now.

Edit ;
Quote from: The changing logReworked trader stock generation. Created tradeTags. They’ll actually carry glitterworld medicine now.
I spawned in some of that magic stuff when I first noticed it in the dev menu... that stuff is glorious... Guaranteed good quality treatment to anyone it's used on, regardless of the doctor's skill level.

That's going to be really expensive, but it'll be worth it when your favourite repairman takes a shot in the brain. :D
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Noobshock

I wonder if the growing time for Devilstrand is affected or if it's roughly equivalent.

Dr. Z

Prasie the Squirrel!

immoral_

Jan 7th

  • There is now a chance that surgeries will fail, either in a minor way or catastrophically, and controlled by medical skill.

So long easy bionic soldiers. :'(

Dr. Z

Quote from: Noobshock on January 07, 2015, 05:55:41 AM
I wonder if the growing time for Devilstrand is affected or if it's roughly equivalent.

20.000 ticks a day * 14 days a month = 280.000 ticks a month
24.000 ticks a day * 10 days a month = 288.000  ticks a month

So a month is now slightly longer.
Prasie the Squirrel!

Haplo

Quote from: Dr. Z on January 07, 2015, 03:15:24 PM
How long are 4000 ticks?

60 Ticks == 1s
4000 Ticks == 66.67s
So a day is roughly 1 min longer on normal play mode.

Evul

#538
QuoteWeapons and have health which affects their effectiveness (damage for melee weapons, accuracy for ranged weapons).
Different types of pawns start with gear at different randomized health ranges.
Gear, weapons, and inventory can be is damaged by explosions even while being worn

I like it! I was actually about to write a system for damage effect acceuasy and other params my self but this is even better! :)

Question: will there be a way to repair damaged gear?

Coenmcj

Quote from: Evul on January 08, 2015, 06:00:52 AM
QuoteWeapons and have health which affects their effectiveness (damage for melee weapons, accuracy for ranged weapons).
Different types of pawns start with gear at different randomized health ranges.
Gear, weapons, and inventory can be is damaged by explosions even while being worn

I like it! I was actually about to write a system for damage effect acceuasy and other params my self but this is even better! :)

Question: will there be a way to repair damaged gear?

if so, will the cost be static, or dynamic depending on the weapon repaired and how damaged it was prior to repairs?

Quote from: Cha-cha-cha-chaaanges!Colonists will now ignore previous reservations when choosing fires to put out if the fire is close to them.
Good to see that we won't have to draft/undraft that one person sitting back at base when your forward outpost is set alight by mortar fire.
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