[MOD] (Alpha 7) TechTreeMinami v3.3 RIMWORLD COMPLETE

Started by minami26, May 05, 2014, 11:49:17 AM

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Rikiki

It's coded in dll so you cannot modify it easily. I'm afraid you will have to wait for minami to update his TTM version. :P

minami26

ill post the update on Wednesday hopefully, i'd like to test them first. :) also apparello update! awesome. :D

Vatgrown Scrub

Hey, just started playing this and I like it so far!

However, after researching metal furniture (Metal Synthesizing, I presume) I can't seem to make things out of wood anymore. If I right-click I can only pick between Silver and Utility metal. Is this intended/is there a way around it? I want muh wooden outdoor furniture  :-\

EDIT: Disregard this, I didn't have any wood planks in storage  :-[

LazarusLongNL

Hi, sorry if my question has been covered i am swamped with extra work and can't send the time looking. So i hope you will only kick my in the ass twice!

After installing this mod i noticed i lost the ability to make the Armorers table. The research tree talks about it when researching advanced Armoring but i am unable to build it as it is not listed in production tap nor any other. Is one of the mods in your package overriding it? Because i can only make the tailor building which kills my ability to armour my Colonist up during mid game.

And those freaking charge lances HURT.

Any clues or idea? Thank you. Also, i LOVE this mod. It is a must have for any play trough!

Oragepoilu

Quote from: LazarusLongNL on November 03, 2014, 03:49:48 PM
Hi, sorry if my question has been covered i am swamped with extra work and can't send the time looking. So i hope you will only kick my in the ass twice!

After installing this mod i noticed i lost the ability to make the Armorers table. The research tree talks about it when researching advanced Armoring but i am unable to build it as it is not listed in production tap nor any other. Is one of the mods in your package overriding it? Because i can only make the tailor building which kills my ability to armour my Colonist up during mid game.

And those freaking charge lances HURT.

Any clues or idea? Thank you. Also, i LOVE this mod. It is a must have for any play trough!

Short anwser.
It have changed from a while now, it's from apparello's mod.
Now, you need two workbench : the first for low tech, and the second for hight tech. That's it. There is also only two research, each one unlock a workbench.

Before, you would need the basic one, the armored one, one for the blueprint, and another  for hight tech if I remember.

xareliusx

Hey all, I'm having a problem figuring out some stuff. I researched the advanced drill head but I don't know where to make it, I assume the mining bench but I still only have the choice of basic drill head. Sorry if this has been answered before. Just can't seem to find it searching these forums.

Rikiki

I hope it is clear in the genuine mod! ;)
As mentionned ~6 posts earlier, there was a bug with recipes in M&Co. Common and Deepdriler V3.1.
A hotfix has been released, just wait for minami to adapt it. :)

xareliusx

Quote from: Canute on November 04, 2014, 02:37:28 AM
These research is a bit unprecise !
You need to research the further step first before you can build and install the Adv. drill.

What do I need to research? I have researched every mining tech besides sonar. Can't imagine what else I can research to make the adv. drill pop up in the workbench.

minami26

You can just let them be sir rikiki you may get fed up of the citizens of planet hive tech tree minami..

Please do bear with the current situation, as your dearest senpai my citizens please do not dismay i have already fixed the problems you face, fear not i will post them fixes later because i deem it so. Plus my dear citizens i have a really nice gift to compensate from this crisis so keep posted~~ hohoho ill be back in 2 hours to prepare the necessary arrangements.. :3

sidfu


Rikiki

QuoteYou can just let them be sir rikiki you may get fed up of the citizens of planet hive tech tree minami..
No probs, was just looking around the forum and wanted to help the TTM addict pepole... ;D

Kitsune

Quote from: minami26 on November 04, 2014, 05:51:35 AM~~ hohoho ill be back in 2 hours to prepare the necessary arrangements.. :3

Thats to late, *dramatic music play* i'm done with you, dont call me back i.... i have someone else that is fluffyier than you*cuddle with a little fluffy muffalo baby*

Its boring i have nooooooothing to do right nooooow. ;D

Reysuke

"- Hired a digital italian plumber in a red hat and shirt sporting a blue jumpsuit to fix the Oil leak."
Love it! xD

minami26


Lo and behold here's a patch for the problems that we have faced! OP DELIVERED!!

My giff to you dearest citizens are the entertainment buildings! YOU SHALL BE ENTERTAINED!!
I really like them, I'm sooo happy with them. :D

ALSO get your Apparello 1.3.7 and M&Co. Deepdriller+MMS v3.2 updated patches!!

Patch notes!!!
v3.2.5 Entertainment Buildings, Get yo Fixes!

Added Entertainment Buildings:
PoolTable: for 2 players.
Arcade: single player only, needs power.

The buildings will look for Idle Colonists and lets them play for a mood boost, or you can manually issue a command to make them play.

Changes:
- Removed Ingredients: description portion in recipes.
- Increased Machinarium Power Generation to 10000.

Fixes:
- Hired a digital italian plumber in a red hat and shirt sporting a blue jumpsuit to fix the Oil leak.
- Fixed Oil Lamp not working properly on loading.
- Updated static discharger info.
- Fixed wood and metal stuff names to not say planks and utility metal.
- Fixed A2B conveyor belt research not updating to research time option.
- Fixed animal zapper not saving its Zapping Mode.

Kitsune

Yay! Shiny patch!*runs in circles* But i only can start playing in ~2 hours. Nooo evil boredom of evilness! :'(

Funny changelog entry-Check
Nice fixes-Check
New funny things to do-Check
New Fluffy things for Kitsune-failed

I'm disappointed. ;D