[1.1]Ancient Rim (28th Feb 20)

Started by koni, August 17, 2017, 07:46:12 AM

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Would you preffer to add following content(Egypt, Persia, Gaul,..) put in separate mods or should I merge all into one?

Yes (separate)
23 (60.5%)
No (merged)
15 (39.5%)

Total Members Voted: 38

Lilairen

Quote from: koni on August 28, 2017, 02:15:41 PMThank you, this is very helpful to me! Now I don't need to search personally. Did you also know what pre-Greek were worn in Egypt? Any information is welcome!

Oooh, I would totally be there for an Egyptiana mod.  Let me see if I can help out:

Here's some Egyptian clothing references:
http://www.reshafim.org.il/ad/egypt/timelines/topics/clothing.htm

And some art references:
http://www.crystalinks.com/egyptart.html

I see you've got weapons already, so....

Agriculture:
http://www.ancient.eu/article/997/

Joy activities:
http://classroom.synonym.com/leisure-ancient-egypt-15275.html

Lilairen

Quote from: Lilairen on August 29, 2017, 10:07:47 AM
Oooh, I would totally be there for an Egyptiana mod.  Let me see if I can help out:

Oh, right, and furniture.  They didn't use a whole lot:
http://reshafim.org.il/ad/egypt/timelines/topics/furniture.htm

koni

Thanks also to you, Lilairen. That would take a lot of time to implement anything you guys gave me at information.

ZE

umm mods of this nature should totally change the starting age from 5500 to something like BC, and eliminate the futuristic stuffs, i haven't checked in a long time does medieval do something like that ?

Bluemanzee

https://ludeon.com/forums/index.php?topic=32473.0

Scroll down to Tribal Planet. It should get rid of the gun-using factions and add a tribal "pirate" faction.

sirgzu

#35
It's spelled Bronze, not Bronce. Technically Bronze is made from copper and tin instead of copper and iron but for gameplay purpose it's nice of you not to clutter the game with too many metal types (unlike cupro's alloys).

It might be a slightly disruptive idea but considering steel and plasteel can be considered alloys, perhaps they shouldn't naturally occur as raw deposits on the map? This would force players to smelt them from base metals. Also is there a way to disable naturally occurring metal walls? It's both unrealistic and balance breaking when using the set up camp mod.

On the shields side of things, here is the link to skully's shield mod (https://github.com/Skullywag/MedievalShields). It hasn't been updated to a17 (yet?) might be worth checking with him if it's happening.

koni

As I know, materials spawn I walls, based on their stats, like price or flammability, so I should make iron and co. as expensive as plasteel is or as flammable as wood, which is both more unbalanced.
But making higher quality alloys only available by crafting/buying them is a good idea, I just have to find out how to disable the (pla-)steel ores.
And about the shields: I think it wouldn't be nice, if via Faction Colors uniformed pawns spawn with shields in material or the texture color, so I already asked Cpt.Ohu for implementing shields in his framework. I hope he cares about it.

sirgzu

Quote from: koni on August 30, 2017, 07:44:16 AM
As I know, materials spawn I walls, based on their stats, like price or flammability, so I should make iron and co. as expensive as plasteel is or as flammable as wood, which is both more unbalanced.
It might be possible to do it without changing those values but using code instead. I created a thread for the suggestion:
https://ludeon.com/forums/index.php?topic=35382.0

Techgenius

Can you make a version without factions?

koni

You mean just items and research? Should be possible

Techgenius

Yeah, kinda like Medieval. I don't really like the new factions, unless they are variations, kinda like Caesars' legion from New Vegas, tribals who got too smart and started doing shenanigans with Earth history in some distant world.

koni


Techgenius

Bless you! thats a for sure a mod I won't disable anytime soon.

HatiRagnarr


koni

I'm going to continue work next week, after the poll is closed automatic.