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Author Topic: [A17] Jabbamonkey's Textures  (Read 10640 times)

jabbamonkey

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[A17] Jabbamonkey's Textures
« on: August 19, 2017, 03:22:48 PM »

Jabbamonkey's Texture Packs

I'm back, after a long hiatus. I have a bunch of graphic packs that I will be adding over the next few days. I'll upload them in pieces. This initial post in this thread will contain links to the files for download. I'll post individual posts within this thread that explain each pack in detail...

Download
I've broken the graphic packs into parts ... in case some people don't like certain graphics. Each pack must be downloaded / installed / activated separately.
Jabbamonkey's Textures - Sculptures : Download | Preview
Jabbamonkey's Textures - UI : Download | Preview

Currently Working On:
Jabbamonkey's Texture Overhaul : Download | Preview
(a bunch of other graphics, including production benches, furniture and joy revisions, misc equipment, power and resources)

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.

Conflicts
At the moment, there should be no conflicts. These are simple texture replacements.

Future Fixes
Need some help cleaning these up a bit. If you check out the Art and Sculptures, I'm looking for someone to help be reduce the "shadow effect" that appears behind the sculptures (see the screenshot for the sculptures below).
For the user interface, some of the textures that I created aren't showing up. If someone can help explain why, let me know. Specifically, the caravan and world/map icons (i.e. settle, split caravan, form caravan) and a few others.
« Last Edit: August 21, 2017, 11:54:25 PM by jabbamonkey »
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jabbamonkey

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Re: [A17] Jabbamonkey's Textures
« Reply #1 on: August 19, 2017, 03:24:32 PM »

Jabbamonkey's Art & Sculptures


Download
Jabbamonkey's Textures - Sculptures

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.

Individual Artwork

Grand Sculptures



Large Sculptures



Small Abstract Sculptures



Small Bust Sculptures

« Last Edit: August 19, 2017, 03:35:41 PM by jabbamonkey »
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jabbamonkey

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Re: [A17] Jabbamonkey's Textures
« Reply #2 on: August 19, 2017, 03:25:18 PM »

Jabbamonkey's User Interface Graphics



Download
Jabbamonkey's Textures - UI

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.
« Last Edit: August 19, 2017, 03:36:35 PM by jabbamonkey »
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kaptain_kavern

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Re: [A17] Jabbamonkey's Textures
« Reply #3 on: August 19, 2017, 04:05:41 PM »

Awesome :D

jabbamonkey

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Re: [A17] Jabbamonkey's Textures
« Reply #5 on: August 19, 2017, 07:11:47 PM »

3...2...1....
steam ?

I don't use steam. If someone has a tutorial for easily adding mods to steam (without forcing me to download the steam app), then let me know.

kaptain_kavern

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Re: [A17] Jabbamonkey's Textures
« Reply #6 on: August 19, 2017, 07:49:51 PM »

Nah you can't, you have to launch the game via Steam to upload the mod on the workshop (from the game mod list screen). It's pretty $&*&%$ to say the least, IMHO :-P

RetPaladinlol

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Re: [A17] Jabbamonkey's Textures
« Reply #7 on: August 19, 2017, 10:07:32 PM »

Wow, that's a really nice looking overhaul of the command icons. Can't wait to try this, thanks for uploading.
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Hungry Colonist

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Re: [A17] Jabbamonkey's Textures
« Reply #8 on: August 20, 2017, 02:04:21 AM »

Awesome art textures man! The UI icons are also better to look at.

Dat bulldozer tho  ::)
« Last Edit: August 20, 2017, 02:06:07 AM by Hungry Colonist »
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Heni

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Re: [A17] Jabbamonkey's Textures
« Reply #9 on: August 20, 2017, 07:55:42 AM »

Nice mod man, can you do textures for pawns and animals?
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jabbamonkey

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Re: [A17] Jabbamonkey's Textures
« Reply #10 on: August 20, 2017, 08:26:28 AM »

Nice mod man, can you do textures for pawns and animals?
I started doing the pawns awhile back. They are tough though ... because they have to work with all of the clothing.

As for the animals ... I rather like the latest animals (as opposed to the animals back in A10, when I was pretty active).  Check out the Megafauna mod for some cool animals, and the Alpha Animals pack (waiting for the A17 upgrade).

jabbamonkey

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Re: [A17] Jabbamonkey's Textures
« Reply #11 on: August 21, 2017, 12:37:07 PM »

Preview
A preview of the work that I'm doing on all the other graphics in the game.
Alot are completed... Take a look...

A17 Download:
www.classicgaming.cc/mods/rimworld/JabbaGraphicsv1.zip

A graphic preview of SOME of the many images recreated...






kaptain_kavern

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Re: [A17] Jabbamonkey's Textures
« Reply #12 on: August 21, 2017, 01:33:10 PM »

I'm drooling again  :P

Spino

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Re: [A17] Jabbamonkey's Textures
« Reply #13 on: August 21, 2017, 01:38:21 PM »

Honestly, phenomenal job, man - if there was ever going to be something along the lines of "Rimworld HD" they should totally hire you to work on the textures, those are gorgeous  ;D
Your take on the muffalo is also very nice and believable!
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IWannaChaos

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Re: [A17] Jabbamonkey's Textures
« Reply #14 on: August 22, 2017, 07:21:22 AM »

The sculptures look great, nice work! I remember the UI from an older mod.
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