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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346821 times)

mrofa

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #780 on: May 21, 2015, 05:14:26 PM »

You can lock it to vanilia weapons only
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All i do is clutter all around.

Haplo

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #781 on: May 21, 2015, 05:37:03 PM »

Not without defining the allowed weapons. That would be against the basic of the weapon base, namely the acceptance of every weapon, even mod weapons.
I think I'll have to take a look why the Orion weapon launcher isn't seen as an invalid gun. Is it a one shot, self destroy weapon? Those shouldn't be accepted.. But most likely the self destruct part is missing or an modded part..
Will see, what I'll do..
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WHiZ

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #782 on: May 23, 2015, 01:57:08 PM »

for the terminal would it be possible to get a call "all hunters" as all hunters is different than all armed and is probably what most people would find more useful in regards to attacks.
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Haplo

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #783 on: May 23, 2015, 03:04:14 PM »

What do you need the hunters for in an attack?
If you want to call specific groups may I suggest the group keys? 6-9 is preset, but you can reconfigure them in the key configuration :)
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WHiZ

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #784 on: May 23, 2015, 06:01:51 PM »

What do you need the hunters for in an attack?
If you want to call specific groups may I suggest the group keys? 6-9 is preset, but you can reconfigure them in the key configuration :)

I meant more so people armed with long distance weapons as opposed to armed with any weapon at all.. I mentioned the hunter class as they all have ranged weapons so its an existing class.. Currently i do use the group keys, but i didn't think it would hurt to ask seeing it could be useful in some circumstances. =)
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Timmiej93

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #785 on: May 24, 2015, 10:06:33 AM »

I've got some questions about this mod, and about editing it slightly for personal use, hope somebody can help here.

First off:
Is it possible to disable parts of the mod by editing/removing files, without breaking it? I don't really like the turrets from this pack in example, since I already got some extra turrets installed, and don't feel the need for more.

Secondly, how does the nano storage actually work? Does it multiply stack limit for it's storage by 10? Or can it hold like 10 stone chunks?

Finally: what does the animal pack contain? I'm not sure if I'm stupid or just blind, but I don't really see a description for it anywhere.

All help is appreciated!
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sanya02

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #786 on: May 27, 2015, 01:53:32 AM »

Hi! Fixed a bug in Miscellaneous V1.10.5! The game does not have: 1) TacticalComputer, 2) TurretWeaponBaseAutomatic, 3) Terminal.
  I play Miscellaneous_1102b_HiRes all good!
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Haplo

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #787 on: May 27, 2015, 06:10:33 AM »

That's not a bug. You can not build these anymore, but have to buy them from a trader (exotic trader or if available robots trader might carry them).
I've removed them from the normal build options. 8)
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sanya02

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #788 on: May 27, 2015, 06:36:15 AM »

Sorry) But I prefer the old version))
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Ninefinger

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #789 on: May 27, 2015, 08:45:19 AM »

New system is much better ;)
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dokidoki

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #790 on: May 29, 2015, 04:41:17 PM »

this is a great mod, but for some reason i using the Vanilla Enhanced. i cant find the Tactical Computer, and the WeaponBase only find the base turret. its no research for me to get the tactical computer. and i only see the Turret cooling.
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Haplo

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #791 on: May 30, 2015, 06:19:24 AM »

Please look at my last reply  ;)
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Katorone

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #792 on: May 30, 2015, 07:04:21 AM »

Edit: Sorry, wrong mod!
« Last Edit: May 30, 2015, 07:13:54 AM by Katorone »
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dokidoki

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #793 on: May 30, 2015, 11:15:55 AM »

oh i see it ,sorry about that, but...what is Robots Trader? how to available?
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Haplo

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Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.5 / 20.05.2015)
« Reply #794 on: May 30, 2015, 12:57:30 PM »

The robots trader is a new trader you'll get if you have MAI active. Else you need to wait for an Exotic trader.
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