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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346762 times)

BinaryBlackhole

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #465 on: December 21, 2014, 10:34:30 PM »

The download section only has V 1.8.3 for mai will the older version work for alpha 8 or are you still working on it.
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Kilderon

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #466 on: December 21, 2014, 10:50:46 PM »

Not 100% sure I know what you're asking specifically, but:

MAI v1.8.3 is for Alpha 8, it was just released today. It's a stand alone mod which goes alongside the v1.8.2b version of Miscellaneous. They're not requirements or exclusive of each other though. V1.7.5 linked near the bottom was for Alpha 7 and won't work in Alpha 8.

If you want both, just download and install Miscellaneous V1.8.2b as well as MAI v1.8.3. The MAI package contains none of the Miscellaneous files, and vice versa. They won't conflict.

This is just my own interpretation, but I don't think Haplo will package them both together until he's satisfied MAI works properly... heck he might just keep them separate so people can pick and choose what they want to add.
« Last Edit: December 21, 2014, 10:53:11 PM by Kilderon »
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SabakuOokami

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #467 on: December 22, 2014, 09:51:11 AM »

Found an odd little bug, for some reason when you activate MAI, that 40 gold you need ends up multiplying by 20, so instead of 40 gold, you end up having to spend 800 gold to activate one. (And at that point I expect it/her to be gold-tinted)
The 40 Plasteel though doesn't multiply.

(Which for me to learn this bug was a bad investment since she blew up in the raid right after I activated her.)
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skullywag

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #468 on: December 22, 2014, 12:31:53 PM »

Nope gold silver and uranium have a multiplier in the stuff system. Thats the core game not a bug.
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Skullywag modded to death.
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Why Unity5, WHY do you forsake me?

SabakuOokami

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #469 on: December 22, 2014, 08:52:10 PM »

Nope gold silver and uranium have a multiplier in the stuff system. Thats the core game not a bug.

...Well the goes my thoughts of an alien world Fort Knox being guarded by androids.
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Xeewon

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #470 on: December 22, 2014, 10:58:36 PM »

Hello there, have to say I love this mod! Having a bug or at least not understanding it. the traders that come with visitors, i try and trade and it tells me i can't afford when i have well over the amount of silver and a trade beacon on the stockpile?
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Raufgar

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #471 on: December 22, 2014, 11:09:43 PM »

Hello there, have to say I love this mod! Having a bug or at least not understanding it. the traders that come with visitors, i try and trade and it tells me i can't afford when i have well over the amount of silver and a trade beacon on the stockpile?

Does it show the correct amount of Silver you have in the trading window? If no, it is possible your beacon is not covering all of your stockpile where your silver is situated. I personally have a 2-tier stockpile, with a smaller one inside specifically for my silver and gold, and the bigger outer one for my trade goods. Also, you can have multiple Trade Beacons to cover all of the goods you want to trade.
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Loki88

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #472 on: December 23, 2014, 12:04:32 AM »

Tried to buy a bionic brain pal from a local trader that showed up and hitting the accept button insta closed rimworld. No error messages or crash reports from windows, it honestly seems like it literally closed... Are there any known compatibility issues with other mods and the hi rez graphics version of this mod? I also haven't installed MAI yet either.

Mods I was using are: Advanced Lamps, EdB Interface, Edb Prepare Carfully, Guns+, Hobo Stove, Power Switch, RTGs, Stone Cutting Tweak, Temperature Controle, Turret Collection, UV Ground Lights, Vas's Conduit Explosion Nullifier, And finally Xtra Plants...
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Wex

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #473 on: December 23, 2014, 06:33:36 AM »

Tried to buy a bionic brain pal from a local trader that showed up and hitting the accept button insta closed rimworld. No error messages or crash reports from windows, it honestly seems like it literally closed... Are there any known compatibility issues with other mods and the hi rez graphics version of this mod? I also haven't installed MAI yet either.

Mods I was using are: Advanced Lamps, EdB Interface, Edb Prepare Carfully, Guns+, Hobo Stove, Power Switch, RTGs, Stone Cutting Tweak, Temperature Controle, Turret Collection, UV Ground Lights, Vas's Conduit Explosion Nullifier, And finally Xtra Plants...
This is a long time known bug. It has nothing to do with mods.
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"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
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Haplo

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #474 on: December 23, 2014, 09:58:42 AM »

Found an odd little bug, for some reason when you activate MAI, that 40 gold you need ends up multiplying by 20, so instead of 40 gold, you end up having to spend 800 gold to activate one.
...
Hmm this I didn't test.. Maybe I'll change the amount to 2 to get the 40 gold.. Or I'll find another usable material ;)
Thanks for this bug :)
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seadderkrupp

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #475 on: December 23, 2014, 12:59:49 PM »

Sure i am missing something but how does MAI recharge? thanks.


Doh! nevermind i found the recharge station:) Thanks for the mod it is great.
« Last Edit: December 23, 2014, 01:02:46 PM by seadderkrupp »
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Loki88

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #476 on: December 23, 2014, 02:52:23 PM »

Sure i am missing something but how does MAI recharge? thanks.


Doh! nevermind i found the recharge station:) Thanks for the mod it is great.

There should be recharge stations under furniture unless they got moved to a different tab in this version of MAI
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Loki88

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #477 on: December 23, 2014, 02:53:11 PM »

Tried to buy a bionic brain pal from a local trader that showed up and hitting the accept button insta closed rimworld. No error messages or crash reports from windows, it honestly seems like it literally closed... Are there any known compatibility issues with other mods and the hi rez graphics version of this mod? I also haven't installed MAI yet either.

Mods I was using are: Advanced Lamps, EdB Interface, Edb Prepare Carfully, Guns+, Hobo Stove, Power Switch, RTGs, Stone Cutting Tweak, Temperature Controle, Turret Collection, UV Ground Lights, Vas's Conduit Explosion Nullifier, And finally Xtra Plants...
This is a long time known bug. It has nothing to do with mods.

I didn't know that, thank you!
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DrBubba

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #478 on: December 23, 2014, 03:01:25 PM »

I've built the Assembler, I've built the Mobile AI, and it's just laying there set to Inactive.  I've added a bill to activate it and I have all the necessary recources, but no one is doing it.

Am I missing something?
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ThePionier

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Re: [MOD] (Alpha 8e) Miscellaneous w MAI (V 1.8.3 / 21.12.2014)
« Reply #479 on: December 23, 2014, 03:06:17 PM »

Hi,

i have built a Nanostore, i can not store fabric. Its a Bug?

Greetings
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